The Legend of Zelda: Windwaker --Flat earth video game?

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Catchpa

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #180 on: June 26, 2010, 08:41:15 AM »
Which is the other?
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PizzaPlanet

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #181 on: June 26, 2010, 08:57:59 AM »
There are two other games mentioned in this thread. Since I'm a strong supporter of people reading threads before replying to them, I encourage you to find them yourself. The names are mentioned in a very unambiguous way so this shouldn't be a difficult task.
Either way, since it's already been established that it is both possible and done, I consider this finished.
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Catchpa

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #182 on: June 26, 2010, 09:08:34 AM »
And how do you propose this would be easily done in games like Crysis?

Spore and that other game you wont care to reveal is the exception from the rule. Notice the graphics in Spore aint that great, plus it's easier to make a small circle(Like in Spore) than to program extremely small unnoticeable curvature in larger game worlds(planets).

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PizzaPlanet

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #183 on: June 26, 2010, 09:50:17 AM »
1. These are two games I'm not revealing that we're speaking of. Read the thread.
2. There is no reason to model the curvature. We're talking about computer games here, not accurate models. As long as the fact that the planet is round appears somewhere in the game, it makes the planet round. Not difficult at all.
3. A small circle? The planets are modeled quite well, even if the graphics might not be the greatest. Have you played it? If so, did you use the holo tool? It lets you walk the planet in space stage. Thanks to that, you can see the planet from a high altitude (it's spherical!), and from the ground, where it appears flat. The models are not changed in the meantime.
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Catchpa

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #184 on: June 26, 2010, 10:11:13 AM »
Again, Spores planets are small. In a larger game planet, such as Crysis, the developers will have a difficult time to create a decent spherical world.

Why do you insist that game developers HAVE to make a RE version of the game(Be it a picture etc.)? It's not really relevant in any way to the developers, and afaik none have claimed that these games which never portray a round earth still happens on a round earth. If you're looking at the  RE list, I believe you'll see that all the listed RE games do have proof of curvature if you research it.

And you claim it's not difficult to create a spherical game world. Please do tell how it is not, as all I see is that it would create much harder coding.
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PizzaPlanet

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #185 on: June 26, 2010, 10:36:16 AM »
Again, Spores planets are small. In a larger game planet, such as Crysis, the developers will have a difficult time to create a decent spherical world.
Yes. I'm not talking about decency here. Only the possibility.

Why do you insist that game developers HAVE to make a RE version of the game(Be it a picture etc.)?
Never did. What I meant was that if there is a round Earth in the game, it's a game with a round Earth. By definition. Just like a bathtub full of water contains water in it.

It's not really relevant in any way to the developers, and afaik none have claimed that these games which never portray a round earth still happens on a round earth. If you're looking at the  RE list, I believe you'll see that all the listed RE games do have proof of curvature if you research it.
How is that even relevant?

And you claim it's not difficult to create a spherical game world. Please do tell how it is not, as all I see is that it would create much harder coding.
Okay, here, I'll spoil it for you. One of the games mentioned in this thread is FFVIII. There was a round planet there and it wasn't exactly implemented in a difficult way. You could just circumnavigate it while viewing a rotating globe. The very same happens it SPORE.
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AdmiralAckbar

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #186 on: June 26, 2010, 11:29:31 AM »
This is probably the biggest troll thread, I've ever read, in my entire life, ever. To think that people who probably have no idea how to make a 3d world, code, or any kind of graphic design such as texturing, rendering, or modeling would go as far as to bend names, maps, or any other form of detail of game to make it sound like it advocates the Flat Earth Theory. It would be MUCH simpler to build a game upon a flat surface environment just because A) that is how it actually looks at lower levels B) It saves a lot of wasteful time coding the ability to walk along a sphere? (Coders aren't idiotic and put stupid little things that only trolls like you would find, they try to stay as efficient as possible, putting in only what is absolutely necessary) and C) Most of the time I don't see games taking place thousands of kilometers up.

Please if you are going to critique RE'rs for having such wild accusations by blindly believing in NASA, don't try to do this.

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EnglshGentleman

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #187 on: June 26, 2010, 12:17:19 PM »
This is probably the biggest troll thread, I've ever read, in my entire life, ever. To think that people who probably have no idea how to make a 3d world, code, or any kind of graphic design such as texturing, rendering, or modeling would go as far as to bend names, maps, or any other form of detail of game to make it sound like it advocates the Flat Earth Theory. It would be MUCH simpler to build a game upon a flat surface environment just because A) that is how it actually looks at lower levels B) It saves a lot of wasteful time coding the ability to walk along a sphere? (Coders aren't idiotic and put stupid little things that only trolls like you would find, they try to stay as efficient as possible, putting in only what is absolutely necessary) and C) Most of the time I don't see games taking place thousands of kilometers up.

Please if you are going to critique RE'rs for having such wild accusations by blindly believing in NASA, don't try to do this.

Designers put code in all the time even if it isn't nessesary. Ever hear the term"Easter Egg"? Stop trying to act smart. You are not.

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AdmiralAckbar

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #188 on: June 26, 2010, 01:14:10 PM »
In my opinion Easter Eggs are completely necessary, makes the game that much more enjoyable, allows the community to discuss the meaning of said Easter Egg and allows people to hunt for unseen Easter Eggs, adding gameplay. Please stop your trolling.

Edit: Unnecessary in the means of, if a battle takes place in space, the game makers dont ask scientists the constellation system in that quadrant in order to accurately place the stars in their cinematics and ask the entire team to make a 3d world based exactly off that environment.

Similar to how the game Prototype took place in New York City but didn't EXACTLY replicate it in order to not waste time.
When I think about it save for a meager attempt at making Central Park, the games area doesn't look anything like Manhattan.

OBVIOUSLY ITS A CONSPIRACY, THERE IS OBVIOUSLY SOME KIND OF CLOAKING SHIELD ON MANHATTAN AND HOLOGRAPHIC PROJECTION SO IT LOOKS DIFFERENT, BUT THE GAME PROTOTYPE IS REVEALING WHAT NEW YORK REALLY LOOKS LIKE.
« Last Edit: June 26, 2010, 01:18:56 PM by AdmiralAckbar »

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markjo

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #189 on: June 26, 2010, 01:16:37 PM »
Designers put code in all the time even if it isn't nessesary. Ever hear the term"Easter Egg"?

Yes, there are terms for unnecessary extra code.  Featureitis (feature creep) and bloated code come to mind.
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AdmiralAckbar

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #190 on: June 26, 2010, 01:20:37 PM »
Good coders try to keep that to a minimum although I can agree that sometimes its impossible  :-\

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EnglshGentleman

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #191 on: June 26, 2010, 01:22:20 PM »
In my opinion Easter Eggs are completely necessary, makes the game that much more enjoyable, allows the community to discuss the meaning of said Easter Egg and allows people to hunt for unseen Easter Eggs, adding gameplay. Please stop your trolling.

Edit: Unnecessary in the means of, if a battle takes place in space, the game makers dont ask scientists the constellation system in that quadrant in order to accurately place the stars in their cinematics and ask the entire team to make a 3d world based exactly off that environment.

Similar to how the game Prototype took place in New York City but didn't EXACTLY replicate it in order to not waste time.
When I think about it save for a meager attempt at making Central Park, the games area doesn't look anything like Manhattan.

Having a lack of Easter Eggs does not decrease the games enjoyment at all considering many players play games without knowing that the Easter Eggs even exist.

As you said, they are there so gamers can consider and discuss why they made them that way. The programmers made the games flat hoping that players would notice.

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The Question1

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #192 on: June 26, 2010, 01:24:28 PM »
The programmers made the games flat hoping that players would notice.
Really?Did they tell you this?

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AdmiralAckbar

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #193 on: June 26, 2010, 01:29:45 PM »
In my opinion Easter Eggs are completely necessary, makes the game that much more enjoyable, allows the community to discuss the meaning of said Easter Egg and allows people to hunt for unseen Easter Eggs, adding gameplay. Please stop your trolling.

Edit: Unnecessary in the means of, if a battle takes place in space, the game makers dont ask scientists the constellation system in that quadrant in order to accurately place the stars in their cinematics and ask the entire team to make a 3d world based exactly off that environment.

Similar to how the game Prototype took place in New York City but didn't EXACTLY replicate it in order to not waste time.
When I think about it save for a meager attempt at making Central Park, the games area doesn't look anything like Manhattan.

Having a lack of Easter Eggs does not decrease the games enjoyment at all considering many players play games without knowing that the Easter Eggs even exist.

As you said, they are there so gamers can consider and discuss why they made them that way. The programmers made the games flat hoping that players would notice.

I would say it decreases games enjoyment in the long run. Lets take Assassins Creed 2 for example, lets take out all of the extra missions they put in, take out the money system, your given standard weapons the whole game, you can only play the story, etc.

I wouldn't assume a game isn't hindered by its addition of collectibles, treasure hunting, etc.

And theres a difference between adding things for fun, then adding things unnecessarily . I guess you ignored my example because as I said game makers are smart, not idiotic.

Prototype
Fast paced game that youll end up never even looking at the building your scaling
A lot of explosions, NPC's, and action

If they had made a highly realistic and detailed Manhattan sandbox area it would have overall lagged the game when attempting to play in such an environment (My ps3 lags a bit sometimes when I play the game with its low detailed buildings).

Theres a large difference between Easter Egg, and something that would be completely detrimental to the project.

Now imagine Prototype when you take a helicopter and fly as high as you can with a curved surface environment, oh joy for a few minutes that you are in the sky before you get bored you would notice the millions of lines of code to make a workable spherical surface of gameplay get bored of how unnecessary it was and the fact it just took up another few gigs (exaggerated) of your Harddrives memory and you turn off and uninstall the game for wasting your space and lagging your game because they tried to make a realistic world environment.

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EnglshGentleman

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #194 on: June 26, 2010, 01:31:10 PM »
The programmers made the games flat hoping that players would notice.
Really?Did they tell you this?

If they did they wouldn't have wasted their time filling their game with FE undertones  ::)

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AdmiralAckbar

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #195 on: June 26, 2010, 01:34:51 PM »
They didn't fill their games with FE undertones, your just assuming it was purposely made that way. Kind of like how English teachers assume authors do every single piece of satire, meaningful symbols and everything were done on purpose :D.

EDIT: and no response to my post above? Really, I guess the FE strat of ignoring the RE'r when theyre right is coming into effect.

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The Question1

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #196 on: June 26, 2010, 01:35:22 PM »
The programmers made the games flat hoping that players would notice.
Really?Did they tell you this?

If they did they wouldn't have wasted their time filling their game with FE undertones  ::)
Really?its filled with FE undertones.I must have missed that part.
Now barring the game being on a flat map.please explain these FE undertones.

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EnglshGentleman

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #197 on: June 26, 2010, 01:37:10 PM »
Perhaps you and I have different ideas of easter eggs. I don't see them as extra weapons or missions. I see them as a designer putting a pic of his girlfriend in a hidden place on Psyconauts or theskulls in Halo. Stuff that's adds nothing to gameplay but are hidden to for players to find and discuss.
« Last Edit: June 26, 2010, 01:45:12 PM by EnglshGentleman »

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AdmiralAckbar

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #198 on: June 26, 2010, 01:41:20 PM »
What kind of code does that really take 0.o? I didn't know it was an easter egg that was that simple on your part. You do realize that its pretty easy to just reuse lets say a poster used on the streets of the environment, change the picture to your girlfriend, and replace the texture at one point of the entire game? The results are negligible. I thought we were speaking of say in Metal Gear Solid 3, shooting all of the Kerotans (SP?) in order to gain Stealth camoflauge at the end of the game (Something with a reward, which would have to be checked, updated, maintained, etc. which could take a bit of code).

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EnglshGentleman

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #199 on: June 26, 2010, 01:48:03 PM »
The programmers made the games flat hoping that players would notice.
Really?Did they tell you this?

If they did they wouldn't have wasted their time filling their game with FE undertones  ::)
Really?its filled with FE undertones.I must have missed that part.
Now barring the game being on a flat map.please explain these FE undertones.

Lurk moar idiot. Reread this thread. Zelda being flat isn't the only thing.

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AdmiralAckbar

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #200 on: June 26, 2010, 01:49:43 PM »
Is the idiot comment really necessary? We just discussed A) how he wouldnt be high enough to notice curvature, and B) would be unnecessary code

So I'll use the same tone for you, Idiot give us some more examples or we can just assume you have no idea what your talking about.

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The Question1

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #201 on: June 26, 2010, 01:56:30 PM »
The programmers made the games flat hoping that players would notice.
Really?Did they tell you this?

If they did they wouldn't have wasted their time filling their game with FE undertones  ::)
Really?its filled with FE undertones.I must have missed that part.
Now barring the game being on a flat map.please explain these FE undertones.

Lurk moar idiot. Reread this thread. Zelda being flat isn't the only thing.
Thank you for wasting my time,i saw nothing else indicating FE undertones.

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AdmiralAckbar

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #202 on: June 26, 2010, 01:57:11 PM »
By the way Zelda isn't flat as shown by the game picture


Please just stop while your ahead.

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EnglshGentleman

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #203 on: June 26, 2010, 02:26:30 PM »
The programmers made the games flat hoping that players would notice.
Really?Did they tell you this?

If they did they wouldn't have wasted their time filling their game with FE undertones  ::)
Really?its filled with FE undertones.I must have missed that part.
Now barring the game being on a flat map.please explain these FE undertones.

Lurk moar idiot. Reread this thread. Zelda being flat isn't the only thing.
Thank you for wasting my time,i saw nothing else indicating FE undertones.

Obviously you have no comprehension skills or you lied. Read the OP.

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General Disarray

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #204 on: June 26, 2010, 02:32:51 PM »
By the way Zelda isn't flat as shown by the game picture


Please just stop while your ahead.

ANOTHER WIN FOR RET!
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EnglshGentleman

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #205 on: June 26, 2010, 02:40:54 PM »
By the way Zelda isn't flat as shown by the game picture


Please just stop while your ahead.

ANOTHER WIN FOR RET!

You retarded? The people that make the sound track have nothing to do with those who program and design the game.

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General Disarray

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #206 on: June 26, 2010, 03:18:34 PM »
You retarded? The people that make the sound track have nothing to do with those who program and design the game.

Incorrect AND irrelevant.
« Last Edit: June 26, 2010, 03:22:09 PM by General Disarray »
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Ichimaru Gin :]

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #207 on: June 26, 2010, 03:26:39 PM »
You retarded? The people that make the sound track have nothing to do with those who program and design the game.

correct AND relevant.
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AdmiralAckbar

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #208 on: June 26, 2010, 03:48:51 PM »
I would assume the cover art for the soundtrack has to be okayed by the developers if not made by the concept artists themselves.
If the overwhelming large FE'r base of the development team has such a problem with the cover's portrayal would they not have it pulled/changed because it gave a wrong idea about their game?



Oh hey look they would also pull it from this strategy guide


HEY LOOK WHAT I FOUND :D



Quote from: General Disarray link=topic=30593.msg1002453#msg1002453 date=1277587971

[center
ANOTHER WIN FOR RET![/center]
« Last Edit: June 26, 2010, 04:13:30 PM by AdmiralAckbar »

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The Question1

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Re: The Legend of Zelda: Windwaker --Flat earth video game?
« Reply #209 on: June 26, 2010, 04:47:18 PM »
The programmers made the games flat hoping that players would notice.
Really?Did they tell you this?

If they did they wouldn't have wasted their time filling their game with FE undertones  ::)
Really?its filled with FE undertones.I must have missed that part.
Now barring the game being on a flat map.please explain these FE undertones.

Lurk moar idiot. Reread this thread. Zelda being flat isn't the only thing.
Thank you for wasting my time,i saw nothing else indicating FE undertones.

Obviously you have no comprehension skills or you lied. Read the OP.
Or your seeing things that aren't there?
All those thing ichi mentioned have to do with a flat map.