So I run a D&D RPG 3.5 game and have done so for the last 6 months or so.
We just finished a campaign and will be starting another one very soon. I want to put in several very annoying side quests just for fun.
So I reach out to you, FES, for ideas.
Make the side quests fun, not annoying. Its a game, not work. Heres a few seeds:
You are stuck in a room that is filling with water; find a way out
There is a chasm between you and a door
You are faced with 3 buttons on a wall; two are out, the last is not; push them in the correct sequence to continue
You need such and such artifact from so and so; obtain it
Infiltrate the temple and retrieve a holy object in the reliquary
You need to start a war between two groups of dwarves to achieve some end
You must take the place of a local magistrate and fool visitors to gain some end
Escort quest
Save the "princess"
Gather the legendary artifacts of various notable people, and perhaps those people themselves, to fight in a battle that decides the fate of the world
Defend a small village against attack by monsters
Follow a set of clues for the location of a monument
Your crew gets thrown in jail; break out.
Your crews gear and clothes get stolen; get them back.
Your team is stuck in a day that continually repeats