Extremely annoying quests

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Nomad

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Re: Extremely annoying quests
« Reply #30 on: March 26, 2013, 08:29:29 PM »
All my D&D friends are gay, so they'd neither care to have 5 girls' numbers and probably wouldn't have any trouble getting them anyway.
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squevil

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Re: Extremely annoying quests
« Reply #31 on: March 26, 2013, 08:31:08 PM »
Real girls, though.

oh oh.. errm. call our mothers?

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Saddam Hussein

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Re: Extremely annoying quests
« Reply #32 on: March 26, 2013, 08:41:48 PM »
All my D&D friends are gay, so they'd neither care to have 5 girls' numbers and probably wouldn't have any trouble getting them anyway.

I could make a joke here.

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Lorddave

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Re: Extremely annoying quests
« Reply #33 on: March 27, 2013, 03:27:18 AM »
Quest: Get 5 girl's numbers.

That should annoy all D&D players.
We're all dating someone or married.

However, that does give me an idea.
"You are in a busy tavern where all sorts of adventurers come and go.  Your contact is here, somewhere. All you know for certain is that it's a woman.  The nature of her work also means you can't openly ask her if she is your contact. You must successfully charm women to get them to reveal their profession. Only then can you find her. "
« Last Edit: March 27, 2013, 03:32:55 AM by Lorddave »
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Beorn

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Re: Extremely annoying quests
« Reply #34 on: March 27, 2013, 03:33:55 AM »
Roleplaying seducing women with a group of guys sounds like massive fun.
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Lorddave

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Re: Extremely annoying quests
« Reply #35 on: March 27, 2013, 05:22:22 AM »
Roleplaying seducing women with a group of guys sounds like massive fun.
3 guys and 1 girl.
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markjo

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Re: Extremely annoying quests
« Reply #36 on: March 27, 2013, 06:22:54 AM »
Roleplaying seducing women with a group of guys sounds like massive fun.
Especially since the women being seduced are NPCs played by the DM.  Are you sure that you thought this through, Lorddave?
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Nomad

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Re: Extremely annoying quests
« Reply #37 on: March 27, 2013, 06:36:35 AM »
Maybe Dave just wants to feel like he's pretty.  There's nothing wrong with that.
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Username

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Re: Extremely annoying quests
« Reply #38 on: March 27, 2013, 06:36:48 AM »
One of your characters has a "weirdness magnet" spell cast on them.   Until they deal with it, "weirdness" is attracted to said person.

Travel is often overlooked as an intemediate quest, just have to play it out, day by day, distance traveled etc.  Each night with watches etc.

Roleplaying seducing women with a group of guys sounds like massive fun.
Especially since the women being seduced are NPCs played by the DM.  Are you sure that you thought this through, Lorddave?
The point is to suspend disbelief.  Once you learn transcendental emersion, rpgs can be ridiculously awesome.  If they don't suspend disbelief, it will be appropriately awkward and hard for them.  They might even grow a bit ha.
« Last Edit: March 27, 2013, 06:40:44 AM by John Davis »
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Lorddave

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Re: Extremely annoying quests
« Reply #39 on: March 27, 2013, 06:58:03 AM »
Roleplaying seducing women with a group of guys sounds like massive fun.
Especially since the women being seduced are NPCs played by the DM.  Are you sure that you thought this through, Lorddave?

One can use dice rolls for success or failure ...
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PizzaPlanet

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Re: Extremely annoying quests
« Reply #40 on: March 27, 2013, 07:09:55 AM »
One can use dice rolls for success or failure ...
But then you might successfully pick up a girl by saying "You know it's funny Saddam, that picture is from when my hair wasn't falling out.  Why would I get mad at it being posted?"
hacking your precious forum as we speak 8) 8) 8)

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Lorddave

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Re: Extremely annoying quests
« Reply #41 on: March 27, 2013, 07:45:31 AM »
One can use dice rolls for success or failure ...
But then you might successfully pick up a girl by saying "You know it's funny Saddam, that picture is from when my hair wasn't falling out.  Why would I get mad at it being posted?"
Then they'd take 1d12 charisma damage.
Gone.

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Chris Spaghetti

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Re: Extremely annoying quests
« Reply #42 on: March 27, 2013, 08:10:58 AM »
You find a contact who can help you on your quest. On the downside, he's an outcast from the town and won't agree to tell you anything until you get him reaccepted into the village.
The village is bitterly divided between two clans. If you convince someone from Clan A to accept him, someone will reject him from clan B out of spite. |However, everyone has up to three friends in the opposite clan, if their friend accepts him then the friend won’t reject him out of spite.

Your players are forced to map out the social web of the town and convince the right people in the right order to accept your outcast.

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Username

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Re: Extremely annoying quests
« Reply #43 on: March 27, 2013, 08:20:36 AM »
You find a contact who can help you on your quest. On the downside, he's an outcast from the town and won't agree to tell you anything until you get him reaccepted into the village.
The village is bitterly divided between two clans. If you convince someone from Clan A to accept him, someone will reject him from clan B out of spite. |However, everyone has up to three friends in the opposite clan, if their friend accepts him then the friend won’t reject him out of spite.

Your players are forced to map out the social web of the town and convince the right people in the right order to accept your outcast.
Or if its an evil campaign, kill off a clan, or let them - war!
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Beorn

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Re: Extremely annoying quests
« Reply #44 on: March 27, 2013, 01:01:34 PM »
You find a contact who can help you on your quest. On the downside, he's an outcast from the town and won't agree to tell you anything until you get him reaccepted into the village.
The village is bitterly divided between two clans. If you convince someone from Clan A to accept him, someone will reject him from clan B out of spite. |However, everyone has up to three friends in the opposite clan, if their friend accepts him then the friend won’t reject him out of spite.

Your players are forced to map out the social web of the town and convince the right people in the right order to accept your outcast.

dumb dome
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Genius

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Re: Extremely annoying quests
« Reply #45 on: March 27, 2013, 01:12:04 PM »
Have all the players trapped in a small cell, say they were locked up without good reason. Mention that there doesn't appear to be any obvious route of escape. There are 10 bricks of pitch black around the room, in the walls. They have to be pressed in the right order with proper intervals between each to open a secret passage. This can get annoying.
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