Extremely annoying quests

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Lorddave

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Extremely annoying quests
« on: March 25, 2013, 02:33:03 PM »
So I run a D&D RPG 3.5 game and have done so for the last 6 months or so.
We just finished a campaign and will be starting another one very soon.  I want to put in several very annoying side quests just for fun. 

So I reach out to you, FES, for ideas.
Gone.

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Pongo

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Re: Extremely annoying quests
« Reply #1 on: March 25, 2013, 02:40:26 PM »
I'm glad you're running 3.5 and not 4th. I'll PM you some ideas when I get off work. Why PM? Maybe high school tought me to keep D&D on the d/l.

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PizzaPlanet

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Re: Extremely annoying quests
« Reply #2 on: March 25, 2013, 02:42:07 PM »
You meet a random guy who asks you to find his hamm0r. The twist is that the hamm0r doesn't actually exist, but you have no way of finding out.

Best quest ever.
hacking your precious forum as we speak 8) 8) 8)

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Saddam Hussein

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Re: Extremely annoying quests
« Reply #3 on: March 25, 2013, 02:42:40 PM »
Lol, D&D.

inb4nerds

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Particle Person

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Re: Extremely annoying quests
« Reply #4 on: March 25, 2013, 02:47:18 PM »

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Saddam Hussein

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Re: Extremely annoying quests
« Reply #5 on: March 25, 2013, 03:49:01 PM »
Sooner than I thought.

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iwanttobelieve

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Re: Extremely annoying quests
« Reply #6 on: March 25, 2013, 05:44:44 PM »
try throwing "thermal pod". this will melt the wizard and you will complete your quest.

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Nomad

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Re: Extremely annoying quests
« Reply #7 on: March 25, 2013, 09:31:51 PM »
Any cursed weapon that welds itself to a character's hands is always fun.
Nomad is a superhero.

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markjo

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Re: Extremely annoying quests
« Reply #8 on: March 25, 2013, 09:55:31 PM »
How about a quest where you have to go through a long trade sequence with a bunch of different NPCs to finally get the one that you really need?
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Beorn

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Re: Extremely annoying quests
« Reply #9 on: March 26, 2013, 01:24:53 AM »
Bring 5 wolf hides to quest giver. Then bring another 5 wolf hides to quest giver. Then bring 5 bear hides to quest giver. Then give 10 wolf hides to quest giver. Now go to next quest giver. Give  5 boar hides to new quest giver. Repeat.
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Nomad

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Re: Extremely annoying quests
« Reply #10 on: March 26, 2013, 06:29:37 AM »
"Sorry adventurers, the princess is in another castle!"
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8/30 NEVAR FORGET

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markjo

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Re: Extremely annoying quests
« Reply #11 on: March 26, 2013, 06:38:21 AM »
Find me a shrubbery.
Science is what happens when preconception meets verification.
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Besides, perhaps FET is a conspiracy too.
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It is just the way it is, you understanding it doesn't concern me.

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squevil

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Re: Extremely annoying quests
« Reply #12 on: March 26, 2013, 09:17:26 AM »
i used to play 1st edition about 11 years ago. one mission we got suck on was like this;

we entered a square tower like this;

so in that room is a chest with light on it. we took the treasure of course. nothing happens. then the players exit, however there is no door. we were stuck here for ages after that. you can add traps and layers too if you like.

the idea was that in order to escape we just had to walk the long way round. by setting off the trap this activated it.

not a good mission by itself but it can frustrate players in a section of a mission. you can make it so they have to walk round clockwise twice in order to exit.

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Blanko

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Re: Extremely annoying quests
« Reply #13 on: March 26, 2013, 09:29:45 AM »
Underwater timed escort mission

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Saddam Hussein

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Re: Extremely annoying quests
« Reply #14 on: March 26, 2013, 09:29:58 AM »
Funny how this site attracts such a high volume of harry potter, magic the gathering, dungeons and dragons, lord of the rings, PRG game, and fantasy loving people.

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PizzaPlanet

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Re: Extremely annoying quests
« Reply #15 on: March 26, 2013, 09:36:27 AM »
hacking your precious forum as we speak 8) 8) 8)

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Genius

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Re: Extremely annoying quests
« Reply #16 on: March 26, 2013, 10:03:26 AM »
Funny how this site attracts such a high volume of harry potter, magic the gathering, dungeons and dragons, lord of the rings, PRG game, and fantasy loving people.

Most of the people I know like at least one of those.
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Pongo

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Re: Extremely annoying quests
« Reply #17 on: March 26, 2013, 10:39:57 AM »
Underwater timed escort mission

You know, in D&D this is simply accomplished by saying, "I swim and quickly escort the NPC. Oh, thanks for the <underwater breathing> buff."

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markjo

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Re: Extremely annoying quests
« Reply #18 on: March 26, 2013, 10:47:01 AM »
Underwater timed escort mission

You know, in D&D this is simply accomplished by saying, "I swim and quickly escort the NPC. Oh, thanks for the <underwater breathing> buff."

And hope that you make your saving throw against drowning when the buff unexpectedly wears off.
Science is what happens when preconception meets verification.
Quote from: Robosteve
Besides, perhaps FET is a conspiracy too.
Quote from: bullhorn
It is just the way it is, you understanding it doesn't concern me.

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Pongo

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Re: Extremely annoying quests
« Reply #19 on: March 26, 2013, 10:50:21 AM »
Underwater timed escort mission

You know, in D&D this is simply accomplished by saying, "I swim and quickly escort the NPC. Oh, thanks for the <underwater breathing> buff."

And hope that you make your saving throw against drowning when the buff unexpectedly wears off.

Recast.

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squevil

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Re: Extremely annoying quests
« Reply #20 on: March 26, 2013, 11:26:13 AM »
I always wondered why mages don't use boil liquids on the enemy. Heat up bodily fluids a treat.

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Blanko

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Re: Extremely annoying quests
« Reply #21 on: March 26, 2013, 11:43:12 AM »
Underwater timed escort mission

You know, in D&D this is simply accomplished by saying, "I swim and quickly escort the NPC. Oh, thanks for the <underwater breathing> buff."

Now, why would you spoonfeed your players like that?

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Username

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Re: Extremely annoying quests
« Reply #22 on: March 26, 2013, 12:24:12 PM »
So I run a D&D RPG 3.5 game and have done so for the last 6 months or so.
We just finished a campaign and will be starting another one very soon.  I want to put in several very annoying side quests just for fun

So I reach out to you, FES, for ideas.

Make the side quests fun, not annoying.   Its a game, not work.  Heres a few seeds:
You are stuck in a room that is filling with water;  find a way out
There is a chasm between you and a door
You are faced with 3 buttons on a wall;  two are out, the last is not;  push them in the correct sequence to continue

You need such and such artifact from so and so;    obtain it
Infiltrate the temple and retrieve a holy object in the reliquary
You need to start a war between two groups of dwarves to achieve some end
You must take the place of a local magistrate and fool visitors to gain some end
Escort quest
Save the "princess"
Gather the legendary artifacts of various notable people, and perhaps those people themselves, to fight in a battle that decides the fate of the world
Defend a small village against attack by monsters
Follow a set of clues for the location of a monument
Your crew gets thrown in jail;  break out.
Your crews gear and clothes get stolen;  get them back.
Your team is stuck in a day that continually repeats
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markjo

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Re: Extremely annoying quests
« Reply #23 on: March 26, 2013, 01:23:52 PM »
Underwater timed escort mission

You know, in D&D this is simply accomplished by saying, "I swim and quickly escort the NPC. Oh, thanks for the <underwater breathing> buff."

And hope that you make your saving throw against drowning when the buff unexpectedly wears off.

Recast.

That might be tough if you can't breathe.
Science is what happens when preconception meets verification.
Quote from: Robosteve
Besides, perhaps FET is a conspiracy too.
Quote from: bullhorn
It is just the way it is, you understanding it doesn't concern me.

?

Lorddave

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Re: Extremely annoying quests
« Reply #24 on: March 26, 2013, 01:34:12 PM »
So I run a D&D RPG 3.5 game and have done so for the last 6 months or so.
We just finished a campaign and will be starting another one very soon.  I want to put in several very annoying side quests just for fun

So I reach out to you, FES, for ideas.

Make the side quests fun, not annoying.   Its a game, not work.  Heres a few seeds:
You are stuck in a room that is filling with water;  find a way out
There is a chasm between you and a door
You are faced with 3 buttons on a wall;  two are out, the last is not;  push them in the correct sequence to continue

You need such and such artifact from so and so;    obtain it
Infiltrate the temple and retrieve a holy object in the reliquary
You need to start a war between two groups of dwarves to achieve some end
You must take the place of a local magistrate and fool visitors to gain some end
Escort quest
Save the "princess"
Gather the legendary artifacts of various notable people, and perhaps those people themselves, to fight in a battle that decides the fate of the world
Defend a small village against attack by monsters
Follow a set of clues for the location of a monument
Your crew gets thrown in jail;  break out.
Your crews gear and clothes get stolen;  get them back.
Your team is stuck in a day that continually repeats

The annoying side quests are to build up frustration for red herrings or weird outcomes. I fully intend to have good main quest stuff.  Just trying to grab ideas that my players will not breeze through in 5 minutes.
Gone.

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squevil

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Re: Extremely annoying quests
« Reply #25 on: March 26, 2013, 02:35:13 PM »
Give them wishes as a reward for a quest. They can have fun outcomes.

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FlatOrange

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Re: Extremely annoying quests
« Reply #26 on: March 26, 2013, 08:17:23 PM »
Quest: Get 5 girl's numbers.

That should annoy all D&D players.
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Saddam Hussein

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Re: Extremely annoying quests
« Reply #27 on: March 26, 2013, 08:22:01 PM »
Quest: Get 5 girl's numbers.

That should annoy all D&D players.

BURN!

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squevil

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Re: Extremely annoying quests
« Reply #28 on: March 26, 2013, 08:25:44 PM »
well thats easy. just ask the female half elf you are playing as and get her digits.

"hi can i get your number?"

"sure hun, i got 12 str, 15 dex, 10 charisma."


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Saddam Hussein

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Re: Extremely annoying quests
« Reply #29 on: March 26, 2013, 08:27:48 PM »
Real girls, though.