Skyrim

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Mugthulhu

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Re: Skyrim
« Reply #780 on: January 29, 2012, 04:49:24 PM »
But Stormcloaks aren't racists.
How not?
If they were, they would have told me to gb2 to Morrowind, instead of inviting me to join the fight to free Skyrim. Which I did. And they loved me.

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rooster

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Re: Skyrim
« Reply #781 on: January 29, 2012, 04:59:57 PM »
But Stormcloaks aren't racists.
How not?
If they were, they would have told me to gb2 to Morrowind, instead of inviting me to join the fight to free Skyrim. Which I did. And they loved me.
Yes, they always still invite you to join the cause, right after they say they don't like your kind.

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Mugthulhu

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Re: Skyrim
« Reply #782 on: January 29, 2012, 05:06:37 PM »
But Stormcloaks aren't racists.
How not?
If they were, they would have told me to gb2 to Morrowind, instead of inviting me to join the fight to free Skyrim. Which I did. And they loved me.
Yes, they always still invite you to join the cause, right after they say they don't like your kind.
They never told me that. And Ralof seems to think of me as a good friend.
The only racist nord is that drunk fuck who you get to brawl with.

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rooster

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Re: Skyrim
« Reply #783 on: January 29, 2012, 05:09:03 PM »
But Stormcloaks aren't racists.
How not?
If they were, they would have told me to gb2 to Morrowind, instead of inviting me to join the fight to free Skyrim. Which I did. And they loved me.
Yes, they always still invite you to join the cause, right after they say they don't like your kind.
They never told me that. And Ralof seems to think of me as a good friend.
The only racist nord is that drunk fuck who you get to brawl with.
Maybe it's more a problem with Altmer then. I know Nomad has run into the same situation.

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Mugthulhu

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Re: Skyrim
« Reply #784 on: January 29, 2012, 05:11:52 PM »
The Thalmor are the real racists for thinking they're superior to men. If Talos had been a Mer, they wouldn't ever have had a problem with him being worshipped.

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rooster

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Re: Skyrim
« Reply #785 on: January 29, 2012, 05:13:54 PM »
The Thalmor are the real racists for thinking they're superior to men. If Talos had been a Mer, they wouldn't ever have had a problem with him being worshipped.
I agree. I think Thalmor and Stormcloaks are both racists.

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Mugthulhu

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Re: Skyrim
« Reply #786 on: January 29, 2012, 05:14:43 PM »
Except the Stormcloaks aren't.

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Vongeo

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Re: Skyrim
« Reply #787 on: January 29, 2012, 05:30:19 PM »


Guys, I took a screen shot.
Vongeo is a wanker, he wears a wanker hat; he always smells like urine and he thinks the Earth is flat.

No longer is this sentence is cut in half. Jekra!

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Particle Person

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Re: Skyrim
« Reply #788 on: January 29, 2012, 05:37:59 PM »
Did you take that with an abacus?

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Nomad

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Re: Skyrim
« Reply #789 on: January 29, 2012, 06:51:35 PM »
I know Nomad has run into the same situation.

wut
Nomad is a superhero.

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rooster

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Re: Skyrim
« Reply #790 on: January 29, 2012, 07:42:51 PM »
I'm amused that all the Stormcloak nords spend all this time talking shit about me being a Dunmer, even though I just demonstrated a thu'um right in front of them.  Idiots.  I should throw each and every one of them over a cliff.  Fuck skyrim, I'm siding with the imperials.

They hate on you for not being a Nord and then they ask you to join the rebellion, lulz.

Exactly.  The Empire is full of dickbutts too, though, so it's taken me a while to decide which side to take.  Eventually went with the Empire because most of the people I've talked to are right; Ulfric is pretty self-centered and short sighted.  Severing Skyrim from the empire would be shooting himself in the foot.  Racism can only get you so far.

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Mugthulhu

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Re: Skyrim
« Reply #791 on: January 30, 2012, 03:33:22 AM »
Guys, I took a screen shot.
Incorrect.

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Vongeo

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Re: Skyrim
« Reply #792 on: January 30, 2012, 09:00:36 AM »
Vongeo is a wanker, he wears a wanker hat; he always smells like urine and he thinks the Earth is flat.

No longer is this sentence is cut in half. Jekra!

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Mugthulhu

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Re: Skyrim
« Reply #793 on: January 30, 2012, 09:06:57 AM »
Yes.

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Saddam Hussein

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Re: Skyrim
« Reply #794 on: February 02, 2012, 08:05:55 AM »
The following is about Oblivion, not Skyrim, but it amused me anyway.  Behold, a hilarious example of fanboy nitpicking:

Okay, so rant time.


FIRSTLY! They fucked up the lore so badly that you wouldn't believe.
Exhibit A: Cyrodiil is a temperate forest-filled, plain-covered cliche fantasy setting. Read previous books from the past games and you will note that Cyrodiil is a JUNGLE with a few big cities sitting in the middle of it. A JUNGLE. Not a forest.
Exhibit B: "Oblivion" is Hell--and one big, crappy cliche. Okay, think about this for a while...Mehrunes Dagon is a crazy god and an evil genius. Why would his pocket of Oblivion be so ridiculously cliched? There aren't many books covering Dagon's lair, but the one that does describes it as eerie and ominous with dead forests and a dull silence. When I walked through the portal to Dagon's pocket, what I got was not eerie, creepy, nor did it display dead forests or eerie silence. It was a cliche fantasy of Hell, with goddamned LAVA PITS. Bullshit.
Exhibit C: Mannimarco, the King of Worms is a high elf fool who took about three hits and a fireball cast to get rid of him as the 'boss' on a minor subquest in the game. Umm...Mannimarco is a DEMIGOD. He used to be a mortal, but he was never a high elf, and way back when during the dragon shift, he got turned into a GOD by the Numidium. I mean, for Christ's sakes if it was that easy to kill him, you would think that he wouldn't have been a problem at all for the mage's guild or the imperial guard to do themselves.
Exhibit D (I'm gonna keep going): The Imperial City is a piece of shit. Firstly, it very, very roughly follows previous books' examples of what's going on in there. It's also barely bigger than fricking BALMORA, for God's sakes. It's TINY compared to what it's supposed to be. White-Gold Tower was supposed to be HUMONGOUS, not a little stick stuck in the ground in the middle of a crappy-looking city. I mean, COME ON. This is Rome, this is Byzantium, this is Alexandria, this is Athens, and they made it a tiny, little village on a small island.
Exhibit E: Deer? Deer?! Cyrodiil is supposed to be more "normal" than Morrowind or Daggerfall, yes, but DEER?! I loved Elder Scrolls way back when because it was ORIGINAL. When you're walking through Morrowind, you encounter Silt Striders, Cliff Riders, and a series of fantastical beasts. When you're walking through Murkwood or Daggerfall or wherever, you encounter similarly strange creatures that you couldn't even imagine. Instead of that, Oblivion gives me DEER.
There are numerous other examples, but I'm thinking you're getting the picture here.

Next on the chopping block: Modding capabilities.
One thing that really MADE the Elder Scrolls series what they were was the modding community. New mods came out every day, and they were all so much fun, and I was expecting this with Oblivion...but no. Why? Because it's impossible.
I modded for Daggerfall and Morrowind. I still can't mod for Oblivion. It's ridiculous.
The AI system, for one (you know, the "radiant AI" which never ended up working how it was supposed to?), was impossible to use. For every NPC, you have to put in their wishes, their goals, their ambitions. Hell, if you want a guard standing in the middle of a city, patrolling, you can't just tell him to patrol the area, you have to tell him how fucking HUNGRY he is. I DON'T CARE HOW HUNGRY HE IS.
Next, the model imports/exports. The models are hardcoded into the game. They can't be touched except with outside programs. WHY the devs decided to do this, I have no idea, but it really fucked things up. It means that new weapons, new armor, new ANYTHING is practically impossible to import into the game.
Then there's the questing. Instead of making things simple like they did in the previous games, you have to have a sound file attached to each and every person in the game, you need to have a journal entry which is SEPARATE from the actual quest, and then you need a compass point for everything. I can't even convey how annoying it is to have to make a quest in Oblivion.
It's honestly no wonder why the modding community stayed on Morrowind.

Then there's the gameplay features.
A compass? Why the hell do I need a compass? In Morrowind, Daggerfall, and Arena, part of the fun in things was having to go out into the wilderness, and blaze your own trails, and look for this and that while fighting off enemies and trying to stay to your path. In Oblivion, you just warp to a few feet away, and then follow an arrow that tells you where you need to be...Hmmm...
The combat system is also a piece of crap. It turned the whole game into a hack'n'slash, not an RPG. Morrowind was borderline, but Oblivion really sealed the deal, and it barely has anything to do with skill or player-build anymore.
Then there's the leveled lists. I barely want to even get started on these. The devs' laziness reeeeally taxed the game, and it shows in the leveled lists the most. "Wow, this monster is really hard for me to kill. I guess I'll go have to train up my skills and come back........Phwew that was a taxing workout, but now I feel really strong and powerful. Here I come, you...you're totally not the monster that was here before..." If you go and train your own character in hopes to defeat a monster that you couldn't beat before, you come back five levels stronger, and WHAT DO YOU KNOW? The monster that was hard to beat is now TWENTY levels stronger than it was before, and even harder to beat.
Not to mention, the leveled lists also screw with loot. The boards for a while were raging wild with examples of how they found a rat carrying two forks and a spoon...in its backpack? Or how a headless zombie was carrying two heads along with it for no apparent reason. A personal example is when I was waltzing around killing Imperial Guards, and I found one with a myriad of gems and expensive things. I'm sure it's the guard's pay that allowed him to buy all of these things and he was just carrying them around the Imperial City in hopes that someone might come along to kill him and steal all his stuff...right?
Oh, and don't forget the bandits. You know, those poor highway men on the street who are going and attacking people to scrounge up some exta money even though they're already donned in full elven mithril, bejewled rings and necklesses, and priceless swords...every penny counts?

Here's where I'm going to stop for now. I can think of countless other jewels of idiocy that I encountered in the game, but I think I made my point. Oblivion would still be an alright game if it wasn't part of a series. Unfortunately, and something that I think Bethesda forgot entirely, the game IS part of a series, and, imagine this, they have a fanbase who respected them and waited eagerly for a game that they never got.

~D-Draw

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Saddam Hussein

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Re: Skyrim
« Reply #795 on: February 02, 2012, 09:28:34 AM »
I didn't like Oblivion either.

There are plenty of valid reasons not to.  But very few of the reasons in that rant were anything other than very minor nitpicks that nobody else cared about.  ZOMG, Cyrodil has deer!

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General Douchebag

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Re: Skyrim
« Reply #796 on: February 02, 2012, 10:43:21 AM »
I didn't like Oblivion either.

There are plenty of valid reasons not to.  But very few of the reasons in that rant were anything other than very minor nitpicks that nobody else cared about.  ZOMG, Cyrodil has deer!

I'll be honest, If I knew enough about TES lore to be expecting jungles with Byzantium hidden somewhere among it and eerie forests filled with sullen silence, I'd be pretty pissed off to see Standard Anglo-French Medieval Fantasy World Number 3 and Generic Demony Place instead. And look at Shivering Isles and Skyrim, they clearly haven't lost the talent for making amazing delicately-wrought worlds. Talos damn it, Skyrim FEELS Norse, Shivering Isles FEELS crazy.

Cyrodil just doesn't look like the sort of place to be bordering two deserts and two jungles, it feels bland.
No but I'm guess your what? 90? Cause you just so darn mature </sarcasm>

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Nomad

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Re: Skyrim
« Reply #797 on: February 02, 2012, 02:52:14 PM »
That was my biggest problem with cyrodiil too.  It was very boring to look at; very little visual incentive to explore.  "Oh, what's that?  More plains?  Maybe if I'll go there I won't fall asleep at the keyboard."  Whereas skyrim, "I wonder if I can scale this fucking mountain by humping at it for an hour!"

Well, ok, that's not the best example, but I found myself doing a lot more of "for the hell of it" exploring in Skyrim, whereas Cyrodiil was more "Oh get on with it already."  Never bothered to play it enough to even see Oblivion.
Nomad is a superhero.

8/30 NEVAR FORGET

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Saddam Hussein

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Re: Skyrim
« Reply #798 on: February 02, 2012, 02:54:54 PM »
One thing that always bugged me about the game was the fact that they only had about five voice actors.

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Vindictus

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Re: Skyrim
« Reply #799 on: February 02, 2012, 04:35:41 PM »
That was my biggest problem with cyrodiil too.  It was very boring to look at; very little visual incentive to explore.  "Oh, what's that?  More plains?  Maybe if I'll go there I won't fall asleep at the keyboard."  Whereas skyrim, "I wonder if I can scale this fucking mountain by humping at it for an hour!"

Well, ok, that's not the best example, but I found myself doing a lot more of "for the hell of it" exploring in Skyrim, whereas Cyrodiil was more "Oh get on with it already."  Never bothered to play it enough to even see Oblivion.

Completely agree. In all honesty, I'd prefer an Oblivion with eerie, silent forests over the lava and brimstone version.

Needless to say, Skyrim grabbed me and pulled me in, but it's mostly because the whole Norse flavouring really appeals to me.

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Mugthulhu

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Re: Skyrim
« Reply #800 on: February 02, 2012, 04:45:21 PM »
One thing that always bugged me about the game was the fact that they only had about five voice actors.
The Orcs and the Nords has the exact same voice. I always found that super weird.

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Particle Person

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Re: Skyrim
« Reply #801 on: February 02, 2012, 04:48:30 PM »
One thing that always bugged me about the game was the fact that they only had about five voice actors.
The Orcs and the Nords has the exact same voice. I always found that super weird.

So did every type of elf. The beast races had the same voice as well.

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Mugthulhu

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Re: Skyrim
« Reply #802 on: February 02, 2012, 05:08:51 PM »
The Elves having the same voice didn't seem as strange. They're all Elves after all. Orcs and Nords aren't related. And while I noticed that the Argonians soundes a lot like the Khajit, I always thought there was a slight difference in their voices.

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Nomad

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Re: Skyrim
« Reply #803 on: February 02, 2012, 09:38:12 PM »
I wasn't that put off by the similar voice acting.  Sure, having 289507856 voice actors for each character would help immersion, but it's not that big of a deal.  It was only silly to me when you'd be doing a quest line where one guy sends you to another guy with the same exact voice.  And not just random side quests; main storyline quests.  shrug
Nomad is a superhero.

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rooster

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Re: Skyrim
« Reply #804 on: February 02, 2012, 10:35:03 PM »
And there's a particular male voice actor that's been in the past two games who really grinds my gears.
« Last Edit: February 03, 2012, 04:43:39 AM by rooster »

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Mugthulhu

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Re: Skyrim
« Reply #805 on: February 02, 2012, 11:29:01 PM »
I haven't heard any Oblivion voices in Skyrim. Apart from bro Lucien.

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Wendy

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Re: Skyrim
« Reply #806 on: February 03, 2012, 04:41:31 AM »
One thing Skyrim did right (I think) was that they didn't hire a huge celebrity to voice act for them and then kill off his character in the first thirty minutes of play.
Here's an explanation for ya. Lurk moar. Every single point you brought up has been posted, reposted, debated and debunked. There is a search function on this forum, and it is very easy to use.

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Mugthulhu

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Re: Skyrim
« Reply #807 on: February 03, 2012, 04:52:47 AM »
Next game should have Christopher Walken.

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Wendy

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Re: Skyrim
« Reply #808 on: February 03, 2012, 09:03:53 AM »

NOW, the fate of... the WORLD, rests, on you.
Here's an explanation for ya. Lurk moar. Every single point you brought up has been posted, reposted, debated and debunked. There is a search function on this forum, and it is very easy to use.

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Hazbollah

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Re: Skyrim
« Reply #809 on: February 03, 2012, 12:17:48 PM »
Re voice actors, there only seem to be about 5 male and fewer female ones in the whole game. It's not a huge issue, but it's quite off-putting.
Always check your tackle- Caerphilly school of Health. If I see an innuendo in my post, I'll be sure to whip it out.