Fallout: New Vegas

  • 66 Replies
  • 9819 Views
*

Lord Wilmore

  • Vice President
  • Flat Earth Believer
  • 12086
  • +3/-3
Fallout: New Vegas
« on: November 15, 2010, 01:34:11 PM »
Considering getting this, but all the talk of horrible bugs has kind of put me off. Is it as bad as they say?
"I want truth for truth's sake, not for the applaud or approval of men. I would not reject truth because it is unpopular, nor accept error because it is popular. I should rather be right and stand alone than run with the multitude and be wrong." - C.S. DeFord

*

Raist

  • The Elder Ones
  • 30499
  • +0/-0
  • The cat in the Matrix
Re: Fallout: New Vegas
« Reply #1 on: November 15, 2010, 01:52:55 PM »
Bethesda is already working on patches, wait a month and buy a used copy from your local gamestop. It'll save you 8 or so of whatever your local currency is and keep you from having to restart a save due to glitches.

*

Wendy

  • 18427
  • +0/-0
  • I laugh cus you fake
Re: Fallout: New Vegas
« Reply #2 on: November 16, 2010, 12:21:42 AM »
Considering getting this, but all the talk of horrible bugs has kind of put me off. Is it as bad as they say?

Horrible bugs? Don't you mean horrible super mutants? If you want horrible bugs, you're better off buying that Starship troopers game.















Somewhere, in the deep recesses of comedy space, a snare drum and high hat are sounding.
Here's an explanation for ya. Lurk moar. Every single point you brought up has been posted, reposted, debated and debunked. There is a search function on this forum, and it is very easy to use.

?

Polly

  • 79
  • +0/-0
Re: Fallout: New Vegas
« Reply #3 on: November 16, 2010, 12:53:24 AM »
I say stick to the old fallouts, new vegas got boring so fast. Once you reach any level of skill with any weapon you become goddlike unless you play on very hard.

I would recomend you rent it rather than buy it, that is if you are on console.


*

Wendy

  • 18427
  • +0/-0
  • I laugh cus you fake
Re: Fallout: New Vegas
« Reply #4 on: November 16, 2010, 12:56:03 AM »
Still, you could very quickly become godlike on the old Fallouts as well. Like, maxing gambling and energy weapons early on and getting infinite cash, energy cells and the alien blaster.
Here's an explanation for ya. Lurk moar. Every single point you brought up has been posted, reposted, debated and debunked. There is a search function on this forum, and it is very easy to use.

?

Polly

  • 79
  • +0/-0
Re: Fallout: New Vegas
« Reply #5 on: November 16, 2010, 02:45:49 AM »
True, but it wasnt game breaking, as you still had to have high intelligence, charisma etc to do other things, rather than just taking lots of drugs and using magazines to do the easy thing in quests.

*

Wendy

  • 18427
  • +0/-0
  • I laugh cus you fake
Re: Fallout: New Vegas
« Reply #6 on: November 16, 2010, 04:36:18 AM »
I guess we have different definitions of "game breaking." For example, getting 100% chameleon in the Elder Scrolls games is technically not cheating, and in Oblivion, it requires quite a bit of effort, but it's still game breaking imo.
Here's an explanation for ya. Lurk moar. Every single point you brought up has been posted, reposted, debated and debunked. There is a search function on this forum, and it is very easy to use.

*

Raist

  • The Elder Ones
  • 30499
  • +0/-0
  • The cat in the Matrix
Re: Fallout: New Vegas
« Reply #7 on: November 16, 2010, 07:38:00 AM »
I say stick to the old fallouts, new vegas got boring so fast. Once you reach any level of skill with any weapon you become goddlike unless you play on very hard.

I would recomend you rent it rather than buy it, that is if you are on console.



On every fallout game you become godlike at higher levels on the easier settings.

It's a game you have to play like an tabletop, pick a class that's fun to play, don't minmax yourself until you're a retarded God of sniping.

*

Chris Spaghetti

  • Flat Earth Editor
  • 12631
  • +0/-4
Re: Fallout: New Vegas
« Reply #8 on: November 16, 2010, 07:39:39 AM »
I've only seen bits of it from watching my brother but it looks nearly identical to FO3

?

Mrs. Peach

  • Official Member
  • 6229
  • +0/-0
Re: Fallout: New Vegas
« Reply #9 on: November 16, 2010, 08:03:14 AM »
I'm going with the rental route on this one.

*

Wendy

  • 18427
  • +0/-0
  • I laugh cus you fake
Re: Fallout: New Vegas
« Reply #10 on: November 16, 2010, 08:05:51 AM »
I've only seen bits of it from watching my brother but it looks nearly identical to FO3
That should be pretty obvious as it is the same exact engine, albeit with some minor tweaks, unless I'm completely mistaken.
Here's an explanation for ya. Lurk moar. Every single point you brought up has been posted, reposted, debated and debunked. There is a search function on this forum, and it is very easy to use.

*

Chris Spaghetti

  • Flat Earth Editor
  • 12631
  • +0/-4
Re: Fallout: New Vegas
« Reply #11 on: November 16, 2010, 08:07:44 AM »
Given the time they've had to work on this, that seems pretty lazy to use a game engine several years old and built from an even older one.

*

Raist

  • The Elder Ones
  • 30499
  • +0/-0
  • The cat in the Matrix
Re: Fallout: New Vegas
« Reply #12 on: November 16, 2010, 08:10:02 AM »
Given the time they've had to work on this, that seems pretty lazy to use a game engine several years old and built from an even older one.

If they were making a new portal game I'd agree. Or heck if they were making a new half life i'd agree. They were making a game that has almost nothing to do with its engine and it shouldn't.

It's a hugely open free roaming rpg. New items, new enemies, new stats, that's all you need for a new game.

*

Lord Wilmore

  • Vice President
  • Flat Earth Believer
  • 12086
  • +3/-3
Re: Fallout: New Vegas
« Reply #13 on: November 22, 2010, 08:35:58 AM »
Bethesda is already working on patches, wait a month and buy a used copy from your local gamestop. It'll save you 8 or so of whatever your local currency is and keep you from having to restart a save due to glitches.


I think this may be the best course of action. The 'survival' mode sounds really cool, and to be honest is my main motivation for buying the game.
"I want truth for truth's sake, not for the applaud or approval of men. I would not reject truth because it is unpopular, nor accept error because it is popular. I should rather be right and stand alone than run with the multitude and be wrong." - C.S. DeFord

*

Chris Spaghetti

  • Flat Earth Editor
  • 12631
  • +0/-4
Re: Fallout: New Vegas
« Reply #14 on: March 03, 2011, 03:34:12 AM »
Having completed the game, my issues about the old game engine have completely disappeared. The only issue I have with it now is the fact that it is possibly the glitchiest game in the world.

Oh, and the radio needs more music. After listening to 'Jingle jangle' 18 times it starts to wear thin.

*

Wendy

  • 18427
  • +0/-0
  • I laugh cus you fake
Re: Fallout: New Vegas
« Reply #15 on: March 03, 2011, 03:46:01 AM »
I think that adds to the setting, though. How many songs do you think would've survived a nuclear war with audio storage technology similar to that used in the 50's?
Here's an explanation for ya. Lurk moar. Every single point you brought up has been posted, reposted, debated and debunked. There is a search function on this forum, and it is very easy to use.

*

Chris Spaghetti

  • Flat Earth Editor
  • 12631
  • +0/-4
Re: Fallout: New Vegas
« Reply #16 on: March 03, 2011, 03:48:20 AM »
Perhaps, but I would still have preferred more songs. Especially since Vegas is one of the most protected cities in the wastes from nuclear attack and it was a major entertainment city.

*

Raist

  • The Elder Ones
  • 30499
  • +0/-0
  • The cat in the Matrix
Re: Fallout: New Vegas
« Reply #17 on: March 03, 2011, 02:16:56 PM »
I think that adds to the setting, though. How many songs do you think would've survived a nuclear war with audio storage technology similar to that used in the 50's?

The fact that the gecks have the storage capacity to hold the entire library of human knowledge contradicts you here. Also, the poker chip you are carrying around SPOILER: holds immense amounts of information. This hints towards compression capabilities akin to our own. Considering the dj you listen to is an ai constructed by mr house himself it would be reasonable he should be holding a few more songs. In a world full of anatomical robots that make complex decisions you are greatly underestimating their technology.

The game is fairly glitchy still, my poor friend ed-e's location marker is in a vault that I have searched high and low with no success at finding him. I also have a problem with deathclaws being so powerful, 20 shots to the head should not be survivable. Other than that I think they made way too many weapon/ammo types, meaning I have an inventory full of 30 different guns just so I can use all of my ammo, the reload benches require way too much planning and waste, and it just feels like a halfhearted upgrade to fallout 3. It's a fun game but just doesn't have the finish of a bethesda game.

*

Chris Spaghetti

  • Flat Earth Editor
  • 12631
  • +0/-4
Re: Fallout: New Vegas
« Reply #18 on: March 03, 2011, 02:53:55 PM »
Deathclaws are the only enemy in the game which still make me go "shit!" when they appear. I say leave them as strong as they are, they're the few enemies which actually need tactics to kill (I.e. run away, blast their legs with explosives and hope you cripple them before they reach you.

I never figured out all the different kinds of ammo, how you put different types in the gun, overcharged the weapons etc etc.

Still, at least in this one the combat shotgun isn't the world-owning weapon it was in FO3

*

Raist

  • The Elder Ones
  • 30499
  • +0/-0
  • The cat in the Matrix
Re: Fallout: New Vegas
« Reply #19 on: March 03, 2011, 07:40:07 PM »
I miss the uber shotguns that could take down everything. It is so hard to hit anything close to you outside of vats, and then you can miss them because your gun clips through them. The trick to death claws is to stand on the edge of a mountain above the climbable zone by circling around it. Then shooting them over and over while they try to run away.

*

Wendy

  • 18427
  • +0/-0
  • I laugh cus you fake
Re: Fallout: New Vegas
« Reply #20 on: March 04, 2011, 12:58:33 AM »
The fact that the gecks have the storage capacity to hold the entire library of human knowledge contradicts you here. Also, the poker chip you are carrying around SPOILER: holds immense amounts of information. This hints towards compression capabilities akin to our own. Considering the dj you listen to is an ai constructed by mr house himself it would be reasonable he should be holding a few more songs. In a world full of anatomical robots that make complex decisions you are greatly underestimating their technology.

While I agree to the points of the GECKS and the chip, I knew this beforehand. I'm not at all underestimating the technology, but just making an observation on the type of media they use in the Fallout universe. Basically, I'm aware of the holotapes and stuff, and how they've mastered nuclear fusion before inventing the transistor. It's just that, through all the hours you've spent in Fallout, have you ever seen a holotape player in a house? And comparing that to the scores of LP players, I'm just thinking that most of the music recorded in the Fallout 'verse was recorded on vinyl. It just seems correct when compared to the other paradoxes of technology in the setting.
Here's an explanation for ya. Lurk moar. Every single point you brought up has been posted, reposted, debated and debunked. There is a search function on this forum, and it is very easy to use.

*

Chris Spaghetti

  • Flat Earth Editor
  • 12631
  • +0/-4
Re: Fallout: New Vegas
« Reply #21 on: March 04, 2011, 06:41:33 AM »
Actually, the only music players in anyone's house were the common or garden radios as far as I remember (esp in Fo3+NV)

No reason not to put in some more songs, just for the sake of not diving the player mad by piping "John guitar' through the radio every 15 minutes.

*

Wendy

  • 18427
  • +0/-0
  • I laugh cus you fake
Re: Fallout: New Vegas
« Reply #22 on: March 04, 2011, 09:45:36 AM »
Of course, they should have added more songs just to give players the option to listen to them, but to me, it added to the post-apocalyptic setting with the scarcity of most resources, and I didn't really care to listen to the radio much.
Here's an explanation for ya. Lurk moar. Every single point you brought up has been posted, reposted, debated and debunked. There is a search function on this forum, and it is very easy to use.

*

Raist

  • The Elder Ones
  • 30499
  • +0/-0
  • The cat in the Matrix
Re: Fallout: New Vegas
« Reply #23 on: March 04, 2011, 09:45:41 AM »
The fact that the gecks have the storage capacity to hold the entire library of human knowledge contradicts you here. Also, the poker chip you are carrying around SPOILER: holds immense amounts of information. This hints towards compression capabilities akin to our own. Considering the dj you listen to is an ai constructed by mr house himself it would be reasonable he should be holding a few more songs. In a world full of anatomical robots that make complex decisions you are greatly underestimating their technology.

While I agree to the points of the GECKS and the chip, I knew this beforehand. I'm not at all underestimating the technology, but just making an observation on the type of media they use in the Fallout universe. Basically, I'm aware of the holotapes and stuff, and how they've mastered nuclear fusion before inventing the transistor. It's just that, through all the hours you've spent in Fallout, have you ever seen a holotape player in a house? And comparing that to the scores of LP players, I'm just thinking that most of the music recorded in the Fallout 'verse was recorded on vinyl. It just seems correct when compared to the other paradoxes of technology in the setting.

The only source of common music is radio, and the frequency of record use has nothing to do with how many songs a complex ai could hold. P.S. a single record would hold more songs than mr new vegas plays.

*

Chris Spaghetti

  • Flat Earth Editor
  • 12631
  • +0/-4
Re: Fallout: New Vegas
« Reply #24 on: March 04, 2011, 11:18:23 AM »
Of course, they should have added more songs just to give players the option to listen to them, but to me, it added to the post-apocalyptic setting with the scarcity of most resources, and I didn't really care to listen to the radio much.

On a long, direction-less walk you've got to have something besides Cazadores and Deathclaws to distract you!

?

The Terror

  • 1773
  • +0/-0
  • Flat Earth Propane Tank
Re: Fallout: New Vegas
« Reply #25 on: March 05, 2011, 05:01:46 AM »
Have you tried listening to Black Mountain radio?

*

Chris Spaghetti

  • Flat Earth Editor
  • 12631
  • +0/-4
Re: Fallout: New Vegas
« Reply #26 on: March 05, 2011, 05:59:06 AM »
Have you tried listening to Black Mountain radio?

I did before I killed Tabitha.

*

Wendy

  • 18427
  • +0/-0
  • I laugh cus you fake
Re: Fallout: New Vegas
« Reply #27 on: March 05, 2011, 02:08:28 PM »
Of course, they should have added more songs just to give players the option to listen to them, but to me, it added to the post-apocalyptic setting with the scarcity of most resources, and I didn't really care to listen to the radio much.

On a long, direction-less walk you've got to have something besides Cazadores and Deathclaws to distract you!

There's always meta-gaming with music on a portable device. Also, I like the long, direction-less walks in eerie silence punctuated by rushing wind and ambient game music. It gets me immersed.
Here's an explanation for ya. Lurk moar. Every single point you brought up has been posted, reposted, debated and debunked. There is a search function on this forum, and it is very easy to use.

?

The Terror

  • 1773
  • +0/-0
  • Flat Earth Propane Tank
Re: Fallout: New Vegas
« Reply #28 on: March 08, 2011, 04:01:35 AM »
Have you tried listening to Black Mountain radio?

I did before I killed Tabitha.

If only you could kill Mr Vegas. I spent ages trying to find him on the Strip.

*

Wendy

  • 18427
  • +0/-0
  • I laugh cus you fake
Re: Fallout: New Vegas
« Reply #29 on: March 08, 2011, 05:50:15 AM »
lolwut. You can totally kill Mr. New Vegas. Read the wiki.
Here's an explanation for ya. Lurk moar. Every single point you brought up has been posted, reposted, debated and debunked. There is a search function on this forum, and it is very easy to use.