Majora's Mask makes me angry, lol. I love Ocarina of Time and Wind Waker the most. Skyward Sword is fun but kinda awkward, and Twilight Princess was cool, too. I have the Gamecube Zelda collector's disk but I haven't played the 2D games on it.
I still haven't played Skyward Sword either. How is that one aside from awkward? And what makes it awkward?
The controls, mainly. I guess it's commendable that they attempted motion controls given the hardware, but let's face it, it was never going to be as precise as what you would expect from button-based controls. They figured out that when every tenth input comes across as something else entirely, they can't make the combat as fast-paced or varied as in the previous games, so what it boils down to is, every fucking enemy is like a mini-game where they block in a certain way, indicating that you have to swing in a certain direction to beat them. And that gets old really fast. Gone are the special attacks from TP or countering from WW, and when enemies have a tendency to change their block at the last fraction of a second, and you're constantly flailing your sword in the wrong direction due to unreliable controls, it becomes an exercise in futility and frustration. The best you can do in pretty much any scenario is stand still and keep flailing until the enemy drops down.
As for the game itself, the sky overworld is boring and empty, areas are rehashed and revisited *a lot*, dungeons are linear and simplistic and don't really "sprawl", and the sidekick makes Navi look like an extremely fun companion to have around by comparison.