VAMPIRES/Werepenguin XVI - Game Thread

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Slemon

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VAMPIRES/Werepenguin XVI - Game Thread
« on: August 06, 2019, 09:01:58 AM »
The quiet village of Planaterra sees little in the way of visitors. The handful of people who live there (fewer than you’d think would be able to support a village, but hey) live their lives without much concern for the wider world.
Until one day a stranger comes.

He is tall and aloof, dressed in a smart suit and a deep, black cape. It seems a little weird, but perhaps those are the fashions out in the world these days, who can say? He stays only for a single day, arriving at dawn just before sunrise and spending the day entirely at the inn. It arouses some curiosity, after all very few people come to Planaterra, but when dusk comes he departs.
That might have been the end of the story, except for the fact the village then receives another visitor at dusk. She wears a heavy rucksack, and a belt jostling with flasks of water and wooden shards carved to sharp points; a knife glints from a ragged holster.
She introduces herself as Jane, and announces that she is a vampire hunter. The visitor who’d passed through not long ago was one a fearsome species of undead, predators that survived by drinking the blood of the living and lurking in the shadows. They are also known to turn others into their foul kind, draining them of their blood before feeding them tainted, vampiric blood in turn.
If the vampire passed through Planaterra, there is a good chance it has turned one of your fair village into a creature of the night. Newborn vampires are different, weaker, but in recompense they will not suffer more than a mild itching even under the midday Sun. In seven days time however they will come into their full power, and though daylight might kill them there would be little hope of the village, small as it is, surviving.
The newborn vampire, however, is not defenceless. Though it may not have much more physical strength than an ordinary human, it is beginning to gain the skills a mature vampire might wield with impunity. In the nighttime hours, when it is strongest, it can hypnotise people or even turn them into more vampires.

They have three weaknesses, and three alone. One, they are still weak and so will only have limited access to their skills. Two, certain tests can be performed to identify even a freshly turned vampire though, complex as they are, these may only be performed once per day. And three, they can still be killed by the same means as any other vampire, and killed more easily while it is weaker. Beheading, fire, and a wooden stake through the heart.
But in seven days, Jane warns, the village will have no hope. Even a seasoned vampire hunter only hunts mature vampires during the day, and even then only when a trap is prepared. Anything else would be foolhardy. In seven days, if the vampiric infection is not defeated, all will die.

Rules
Like werewolf, the game takes place in day/night cycles. Our tale begins at dusk. There are no special roles, beyond the game beginning with a single vampire. There is no psychic, nor any similar abilities, the villagers have nothing but their wits and what weapons they can improvise. A ghost council might form, but they will have no more knowledge than regular players. Major changes underlined.

During the day, all players cast their votes for who to kill, under the assumption that the target is the vampire. They win if all vampires are wiped out. Players cast their votes in square brackets, [I vote to…] with some suitable verb and the name of the person they suspect. Vampires too can cast a vote, believed to be ordinary humans. Whoever has the most votes for them is killed. If there is a tie between two players, both parties are killed. Between three or more, no one is killed.

During the night, players vote for the vampire hunter (the narrator, yours truly) to test another player’s humanity. If there is a tie, the vampire hunter chooses at random. Whoever wins the vote will be subjected to tests to locate a vampire, and the nature of the person scanned will be revealed to the whole village.
The vampire also acts during the night. They have a choice of three actions; the vampire might choose to feed, and kill a villager of their choice. They might choose to mesmerise a villager,  making it so none of that villager’s votes will count, something the villager will not be aware of, but they will still be alive to serve as another suspect for the villagers. Or finally, they might choose to turn a villager and transform a villager of their choice into another vampire, at any stage of the game. If a mesmerised villager is turned, they regain the ability to vote.
Vampires win when there are not enough villagers to gain a voting majority against them. For example, there are two vampires and five villagers, but three are hypnotised. Vampires also win should any one survive seven days from when it was turned.
Only the original vampire is capable of turning humans, as it was sired from a mature vampire as opposed to a newborn, and it may do so only once. Out of a desire for subtlety,  even when there is more than one vampire only one action may be performed each night.

Dead players may post only during the night. They have no vote.

A world where the living may be no help and have no vote, where any night the villagers’ champion might succumb to evil, where even you might find your allegiance shifting overnight… That is the world you find yourself in.
Good luck. For if you fail in aiding the vampire hunter in seeking out the evil that has come to Planaterra, who knows what harm it will do next?

Night has just fallen.

Residents of Planaterra
Boydster - human. burn baby burn
Crouton - the original vampire
SCG - hypnotised
Bom Tishop
Jura
Stash
NSS
Junker - hypnotised
Colonel Gaydafi - vampire, steaked
« Last Edit: August 14, 2019, 09:04:02 AM by Jane »
We all know deep in our hearts that Jane is the last face we'll see before we're choked to death!

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Slemon

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #1 on: August 06, 2019, 09:04:41 AM »
The village of Planaterra is a small one. On the outskirts is a farm, with animals and crops and more land to its name than the rest of the village. The other largest space in the village, ominously enough, is the graveyard; a lone, old church stands atop a hill, looking down over the village as a whole. Beside it, running down the hill, are rows and rows of graves dating back to the founding of Planaterra.

Most of the village however is on a single street. Down one side is the inn, the apothecary, the butcher’s, the forge, a library, and a computer shop now long-abandoned after the proprietors were chased out of town for being witches. Planaterra is an old-fashioned place.
Down the other side of the street lies all the residences. All of the inhabitants live here, with the exception of the vampire hunter currently in the inn.

If you explore the village, you may be able to find things to help you. Of especial interest, rumoured to be somewhere in the village, are:
The crucifix. The first visiting vampire appears to have destroyed all the naturally occurring crucifixes in the town, but there may be one hidden somewhere. This can be passed around villagers by PM to the narrator, secret to everyone else. The bearer of the crucifix cannot be killed, turned or mesmerised by a vampire. If the crucifix is unwittingly given to a vampire however, then they can stomach the pain just long enough to take it away and bury it where it will not be found. The bearer of the item may also choose to hide it in a location, meaning they cannot immediately use it but if they die it is safe, until another player searches the specific location.
The stake. The one who finds this specially treated stake might fancy themselves an amateur vampire hunter. It can be passed around by PM to the narrator like the crucifix, and again unwittingly handing it to a vampire renders it lost. The bearer is just as vulnerable to being killed, turned and mesmerised. Even mesmerised however, they are capable of using it to kill another player of their choice at any time, day or night. If killed, the vampire steals it unless it was hidden somewhere beforehand.
There may be more. Be warned however. Not all explorations will unearth good secrets.

Careful examination of the village may unearth hints as to the locations of these items. Good luck!

Discoveries
Boydster has taken an arcane rod marked with the letters 'USB' to the computer shop and unearthed the story of a vampire slain nearby. Jura unearths his coffin, but it is too sturdy to open.
Jura has an injured puppy, former owner: Satan. Finding it to be an evil hellhound, she kills it.
Gayer has been scarred for life
Bom Tishop has messed up the library
SCG and Boydster uncover a tunnel below the church altar, with brambles and stringing weeds too thick to cut through preventing progress. Jura burnt her way through, and uncovered the ruined door marked with 'LI ... ON.' A number of possibilities present themselves for whose name it is, from Lisa Acton, a herbalist and nun, to Lily Morton, a supposed witch, to Liam Overton, to Lionel Kingston, slayer of penguins, to Liesl Swanson, who seems to be nothing special.
NSS got an occult dagger from some dude in the graveyard. The person turns out to be Liam Overton, the sexy but shady local currently being stalked by SCG. He is up to something mysterious beneath the church, though does not seem to know much about the door.
« Last Edit: August 08, 2019, 06:15:58 PM by Jane »
We all know deep in our hearts that Jane is the last face we'll see before we're choked to death!

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Colonel Gaydafi

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #2 on: August 06, 2019, 11:25:08 AM »
I'm going to search the library, I like libraries.
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If Gayer doesn't remember you, you might as well do yourself a favor and become an hero.
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Slemon

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #3 on: August 06, 2019, 11:28:04 AM »
I'm going to search the library, I like libraries.
There are a lot of books. I'm not sure what else you expected to find.
We all know deep in our hearts that Jane is the last face we'll see before we're choked to death!

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boydster

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #4 on: August 06, 2019, 11:31:23 AM »
I'd like to explore the bar please

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Bom Tishop

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #5 on: August 06, 2019, 11:41:44 AM »
I'm going to search the library, I like libraries.
There are a lot of books. I'm not sure what else you expected to find.

I walk in with gayer.

I start to check around to see if any of the books look disturbed, also to see if any can be moved to open a secret passage.
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Slemon

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #6 on: August 06, 2019, 11:56:14 AM »
I'd like to explore the bar please
The only bar is in the main area of the inn. The room's only notable feature is a surly vampire hunter who watches you distrustfully. However, when you take a seat you feel an odd lump in the couch. Reaching back and inside, you pull out a small strange rod, no doubt meant for some dark, arcane purpose, perhaps left here by a traveller. The letters 'USB' are etched into it.

I start to check around to see if any of the books look disturbed, also to see if any can be moved to open a secret passage.
There are gaps in the shelves, yes, but this library is still in use so who's to say what's suspect and what isn't?
We all know deep in our hearts that Jane is the last face we'll see before we're choked to death!

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Bom Tishop

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #7 on: August 06, 2019, 11:59:50 AM »
There are gaps in the shelves, yes, but this library is still in use so who's to say what's suspect and what isn't?

I quickly but respectfully and quietly start taking book by book off the shelves in hopes of finding something out of place or maybe even open something
Quote from: Bom Tishop
LordDave is quite alright even for a bleeding heart liberal. Godspeed good sir

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Slemon

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #8 on: August 06, 2019, 12:09:16 PM »
There are gaps in the shelves, yes, but this library is still in use so who's to say what's suspect and what isn't?

I quickly but respectfully and quietly start taking book by book off the shelves in hopes of finding something out of place or maybe even open something
You go through the shelves painstakingly, looking at each book. All returned books appear to be in the correct locations, though naturally not every copy of every book is present. One book does stand out to you, in your search for a secret passage, titled 'The Differences Between Libraries in Gothic Castles and Small Towns.' You take it, intrigued.
We all know deep in our hearts that Jane is the last face we'll see before we're choked to death!

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boydster

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #9 on: August 06, 2019, 12:14:31 PM »
Is there a magical box with a glowing screen that has a hole in it which looks similar to one end of the arcane stick I found?

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Space Cowgirl

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #10 on: August 06, 2019, 12:30:40 PM »
I'm heading to the apothecary, maybe there's a jar with some weed in it.
I'm sorry. Am I to understand that when you have a boner you like to imagine punching the shit out of Tom Bishop? That's disgusting.

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Jura-Glenlivet II

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #11 on: August 06, 2019, 12:40:51 PM »

So the Stanger was tall and aloof, Jura didn't like loofs so she had steered clear of him and now evil was abroad, well it was here too and she was going to kill it.

Jura searches the forge looking for things to help her.
Life is meaningless and everything dies.

Every man makes a god of his own desire

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Slemon

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #12 on: August 06, 2019, 12:46:40 PM »
Is there a magical box with a glowing screen that has a hole in it which looks similar to one end of the arcane stick I found?
Where are you looking for such a mystical device?

I'm heading to the apothecary, maybe there's a jar with some weed in it.
You visit the apothecary. Currently unmanned, you peek behind the counter in search of *ahem* medical herbs, but find it is mostly empty. A thief has been there. Then again, noting that one of the pencilled in labels was for 'garlic,' you suspect it may not have been an ordinary thief.

Jura searches the forge looking for things to help her.
You look around the forge. There are a number of weapons, but most would be useless against a vampire. Axes and swords and shields hang up on the wall, as well as a half-finished suit of platemail that would be like paper before a vampire. You hear a small whimpering sound coming from behind the furnace.
We all know deep in our hearts that Jane is the last face we'll see before we're choked to death!

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Jura-Glenlivet II

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #13 on: August 06, 2019, 12:51:12 PM »

Aha! Jura grabs a sword and looks behind the furnace, whimpering is always suspect. Is it another Loof?
« Last Edit: August 06, 2019, 12:53:24 PM by Jura-Glenlivet II »
Life is meaningless and everything dies.

Every man makes a god of his own desire

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Slemon

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #14 on: August 06, 2019, 12:54:47 PM »

Aha! Jura grabs a sword and looks behind the furnace, whimpering is always suspect.
Sword in hand, you carefully round the smoking object, feeling the heat emanate from it. You glimpse movement in the shadows; you raise the sword, and near, only to catch sight of what looks like a small black puppy. It has dark, curled fur, and eyes that reflect the light of the furnace; it growls instinctively at the sight of you, but collapses before it can stand, plainly injured.
You stand over it with your blade.
We all know deep in our hearts that Jane is the last face we'll see before we're choked to death!

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Jura-Glenlivet II

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #15 on: August 06, 2019, 12:58:53 PM »

Jura takes one of the gauntlets used by the forge guy, (blacksmith, that's him), just in case it is a Lemon puppy, and picks it up.
Life is meaningless and everything dies.

Every man makes a god of his own desire

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Slemon

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #16 on: August 06, 2019, 01:05:16 PM »

Jura takes one of the gauntlets used by the forge guy, (blacksmith, that's him), just in case it is a Lemon puppy, and picks it up.
The puppy whimpers at the touch of the gauntlet, but is too weak to resist. The close you look, the more apparent it becomes that it is clearly injured and weak. It is not burnt, despite its proximity to the furnace, but there are definite signs of some hurt in need of healing and some need for strength. It looks up at you with hungry eyes, its initial wariness seeming to fade as it grips onto the gauntlet.
We all know deep in our hearts that Jane is the last face we'll see before we're choked to death!

*

Jura-Glenlivet II

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #17 on: August 06, 2019, 01:09:51 PM »

Jura has some dried meat that Boydsta had given her, she doesn't eat meat, especially stuff the texture of carpet underlay, so she gives it to the puppy she has named Mags.
Life is meaningless and everything dies.

Every man makes a god of his own desire

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Slemon

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #18 on: August 06, 2019, 01:13:46 PM »

Jura has some dried meat that Boydsta had given her, she doesn't eat meat, especially stuff the texture of carpet underlay, so she gives it to the puppy she has named Mags.
The newly-christened Mags distrusts your offering of dried meat you pulled from god-only-knows where.
We all know deep in our hearts that Jane is the last face we'll see before we're choked to death!

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Jura-Glenlivet II

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #19 on: August 06, 2019, 01:17:35 PM »

Jura resists the urge to drown the ungrateful whelp in the quenching bucket, instead she puts some of the water in a metal dish and gives it to the puppy she has rechristened bastard.
Life is meaningless and everything dies.

Every man makes a god of his own desire

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Slemon

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #20 on: August 06, 2019, 01:19:50 PM »

Jura resists the urge to drown the ungrateful whelp in the quenching bucket, instead she puts some of the water in a metal dish and gives it to the puppy she has rechristened bastard.
The renamed Bastard look up at you curiously, then at the water. It gently prods its nose into the bowl; you hear a gentle lapping. After a handful of seconds however you see the water start to bubble and steam.
We all know deep in our hearts that Jane is the last face we'll see before we're choked to death!

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Colonel Gaydafi

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #21 on: August 06, 2019, 01:20:35 PM »
I'm going to search the library, I like libraries.
There are a lot of books. I'm not sure what else you expected to find.

The pop-up kama sutra hopefully
Quote from: WardoggKC130FE
If Gayer doesn't remember you, you might as well do yourself a favor and become an hero.
Quote from: Raa
there is a difference between touching a muff and putting your hand into it isn't there?

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Slemon

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #22 on: August 06, 2019, 01:22:31 PM »
I'm going to search the library, I like libraries.
There are a lot of books. I'm not sure what else you expected to find.

The pop-up kama sutra hopefully
You search for anything related to the Kama Sutra. However, all you find is a low-budget rip-off penned by one 'Lonegranger.' Curiously you remove it from the shelf and peer inside. You will regret doing so for the rest of your life.
We all know deep in our hearts that Jane is the last face we'll see before we're choked to death!

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Space Cowgirl

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #23 on: August 06, 2019, 01:25:29 PM »
That puppy seems like it might be a demon.
I'm sorry. Am I to understand that when you have a boner you like to imagine punching the shit out of Tom Bishop? That's disgusting.

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Jura-Glenlivet II

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #24 on: August 06, 2019, 01:25:54 PM »

Jura resists the urge to drown the ungrateful whelp in the quenching bucket, instead she puts some of the water in a metal dish and gives it to the puppy she has rechristened bastard.
The renamed Bastard look up at you curiously, then at the water. It gently prods its nose into the bowl; you hear a gentle lapping. After a handful of seconds however you see the water start to bubble and steam.

Odd! Clearly no ordinary puppy.

Jura dons the other gauntlet as a precaution and gently carries the puppy to the butchers, where she gets some fresh raw meat and offers bastard that.
Life is meaningless and everything dies.

Every man makes a god of his own desire

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Jura-Glenlivet II

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #25 on: August 06, 2019, 01:27:34 PM »

I still have the sword puppy, so be careful.
Life is meaningless and everything dies.

Every man makes a god of his own desire

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Space Cowgirl

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #26 on: August 06, 2019, 01:31:00 PM »
I'm gonna have a look around the church.
I'm sorry. Am I to understand that when you have a boner you like to imagine punching the shit out of Tom Bishop? That's disgusting.

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boydster

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #27 on: August 06, 2019, 01:32:19 PM »
I'm gonna check the library for a magic glowing-screened machine

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Jura-Glenlivet II

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #28 on: August 06, 2019, 01:34:52 PM »

Jura takes a careful look at Bastards wounds.
Life is meaningless and everything dies.

Every man makes a god of his own desire

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Slemon

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Re: VAMPIRES/Werepenguin XVI - Game Thread
« Reply #29 on: August 06, 2019, 01:40:12 PM »
Jura dons the other gauntlet as a precaution and gently carries the puppy to the butchers, where she gets some fresh raw meat and offers bastard that.
You head to the butcher, carrying the puppy gingerly. At the scent of raw meat it all but lunges out of your arms, suddenly displaying a truly astonishing number of teeth. However, it doesn't seem quite able to exert enough force to consume any of the meat. It's still too hurt.

Jura takes a careful look at Bastards wounds.
You peer at Bastard's injuries. It is not immediately clear what the cause could have been; they do not seem to be bites or scratches. Perhaps grazes, as if he had pulled himself through a particularly narrow passage, though you suspect it would need to be more exertion than that to weaken the puppy to the extent it seems to be. However, you are not an expert on animal physiology and can say little else.


I'm gonna have a look around the church.
You walk up the hill to the old stone building. It is dark, but you can see inside with the aid of lit torches; row upon row of pews line the sides, leaving only a long carpet in the middle down to the altar at the far end. You squint, making out scratches and signs of disrepair around the altar.

I'm gonna check the library for a magic glowing-screened machine
Though you search high and low, you find naught but old tomes. This is not some occult library.
We all know deep in our hearts that Jane is the last face we'll see before we're choked to death!