How high do I have to go to see the curve of Earth?

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Arealhumanbeing

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sokarul

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Re: How high do I have to go to see the curve of Earth?
« Reply #1 on: January 20, 2017, 09:55:58 AM »
You won't see it from a string tied balloon.
ANNIHILATOR OF  SHIFTER

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RocksEverywhere

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Re: How high do I have to go to see the curve of Earth?
« Reply #2 on: January 20, 2017, 10:14:55 AM »
How high? I'd say about 3 marijuanas.

To be fair, it's for a part what you want to see. If you're at the point where curvature could start getting visible, flat earth believers will not see it while globers will.
AMA: https://www.theflatearthsociety.org/forum/index.php?topic=68045.0

Just because you don't understand something, doesn't mean it's not real.

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gg1gamer

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Re: How high do I have to go to see the curve of Earth?
« Reply #3 on: January 20, 2017, 10:18:54 AM »
How high do you have to go?  High enough.  Now i could do that math, but why can't you?

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Gumby

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How dumb can you be?
I think MH370 was hijacked and the persons who did the hijacking were indeed out to prove a flat earth.

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wise

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Re: How high do I have to go to see the curve of Earth?
« Reply #5 on: January 20, 2017, 11:07:01 AM »
From heaven you can see the curve of earth as outside of firmament.  ;D
He (somebody) is a troll homo playing role of girl.

(Look at the date)

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DAY 1 ENDS IN:


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Arealhumanbeing

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Re: How high do I have to go to see the curve of Earth?
« Reply #6 on: January 20, 2017, 11:39:32 AM »
How high do you have to go?  High enough.  Now i could do that math, but why can't you?
Lol high enough... Thanks mr technical. You see im not sure if ide need 30,00 ft or 70,000 ft. Thats a big difference. Maybe thats what NASA stands for... N.ever A. S.traight A.nswer.

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sokarul

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Re: How high do I have to go to see the curve of Earth?
« Reply #7 on: January 20, 2017, 11:43:59 AM »
You are not sure if it's 30,000 or 70,000 feet and somehow that's NASA's fault?  Really?
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sceptimatic

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Re: How high do I have to go to see the curve of Earth?
« Reply #8 on: January 20, 2017, 11:47:59 AM »
The truth is you can't go to any height to see the curvature because there isn't a downward curvature.
There is a gradual upward curvature and then the dome covering the rest.
It's the reason why the horizon is at eye level all the time, no matter how high you go up.

So basically speaking, you can go as high as nature allows you but you will never ever see a downward curve because we do not live on a ball.

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Arealhumanbeing

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Re: How high do I have to go to see the curve of Earth?
« Reply #9 on: January 20, 2017, 12:05:55 PM »
You are not sure if it's 30,000 or 70,000 feet and somehow that's NASA's fault?  Really?

Yes really. They should know EXACTLY how high it should be visible at. Sceptimatic is right, in my opionion, there is no curve, thats why theres not a straight answer available.

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gg1gamer

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Re: How high do I have to go to see the curve of Earth?
« Reply #10 on: January 20, 2017, 12:07:06 PM »
How high do you have to go?  High enough.  Now i could do that math, but why can't you?
Lol high enough... Thanks mr technical. You see im not sure if ide need 30,00 ft or 70,000 ft. Thats a big difference. Maybe thats what NASA stands for... N.ever A. S.traight A.nswer.
I'm sorry did you expect me to drop whatever i was doing to calculate down to the millimeter the height you had to be at to see the earth's curvature?  I'm sorry but i have a life, i don't drop everything just because you post a question. 

Here is a straight answer: If you're at 400km you can see the curvature of the earth.  If you want to see this, call NASA and ask if you could step aboard the next space shuttle to the ISS. (Note that you can see the curvature of the earth below 400km as well. Again, i don't live to do the math for you.  And i know that he space shuttles aren't being used any more.)

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sceptimatic

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Re: How high do I have to go to see the curve of Earth?
« Reply #11 on: January 20, 2017, 12:22:15 PM »
You kn ow, when you think about it. The higher up you go, the more the curvature should disappear on a globe.

Think about standing on the ground with a telescope levelled horizontally.
Ok, so we can basically be told the horizon is ahead and curvature cannot be seen like this.

So we go up to the top of a huge sky scraper and set up the telescope in the same level horizontal manner.

We should be looking at the sky and not even a horizon.....Why?

Because the higher up you go, the more you start to lean back due to supposedly being on a sphere.
But we know this does not happen and we see the horizon which totally kills off a downward curve and thus kills off the nonsense globe.

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TotesReptilian

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Re: How high do I have to go to see the curve of Earth?
« Reply #12 on: January 20, 2017, 01:01:13 PM »
Because the higher up you go, the more you start to lean back due to supposedly being on a sphere.



Seriously though, what on earth are you talking about?

Yes really. They should know EXACTLY how high it should be visible at. Sceptimatic is right, in my opionion, there is no curve, thats why theres not a straight answer available.

Unfortunately, the math isn't very straightforward. I worked it out several months ago, but it took awhile, and I did it on scratch paper that is now nowhere to be found. If I remember correctly, assuming a rectilinear camera with 60 degrees horizontal FOV, there should be 2 to 3 degrees of curvature visible at 70,000 feet.

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JackBlack

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Re: How high do I have to go to see the curve of Earth?
« Reply #13 on: January 20, 2017, 01:49:55 PM »
The exact height will vary, and depend on the equipment used (FOV of the camera for example), and your perception.

You naturally perceive the horizon to be flat and your mind will compensate for that to some extent.

There is also the issue of how much is required for it to be noticeable.

A very slightly curved line is indistinguishable from a straight line, both for humans which simply can't perceive it even if they could resolve it and for a camera that can't resolve it.

Yes really. They should know EXACTLY how high it should be visible at. Sceptimatic is right, in my opionion, there is no curve, thats why theres not a straight answer available.
No. They shouldn't due to the multitude of factors which influence it.

Of course he is right in your opinion. That is because you think Earth is flat as well.

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JackBlack

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Re: How high do I have to go to see the curve of Earth?
« Reply #14 on: January 20, 2017, 02:00:45 PM »
The truth is you can't go to any height to see the curvature because there isn't a downward curvature.
There is a gradual upward curvature and then the dome covering the rest.
It's the reason why the horizon is at eye level all the time, no matter how high you go up.

So basically speaking, you can go as high as nature allows you but you will never ever see a downward curve because we do not live on a ball.
You might want to look up the meaning of truth. Pure bullshit ins't truth.

The position of the horizon changes depending on where you look. If you look directly at it, it is at eye level (but then below behind you). If you look level so it is the same position all around, it will be below eye level, however at ground level that is quite an insignificant difference.

You kn ow, when you think about it. The higher up you go, the more the curvature should disappear on a globe.
No. It shouldn't. What would make you think that?

Yes, you can see further, but that doesn't mean that the curve disappears.

Think about standing on the ground with a telescope levelled horizontally.
Ok, so we can basically be told the horizon is ahead and curvature cannot be seen like this.

So we go up to the top of a huge sky scraper and set up the telescope in the same level horizontal manner.

We should be looking at the sky and not even a horizon.....Why?
If you have the telescope only show a tiny FOV, then yes, you should just be looking at the sky, and that also applies at ground level.
At ground level, assuming an eye height of 1.5 m and level surface (like a salt flat), then the horizon should be roughly 2 arc minutes below level.

At the top of a skyscraper, say 100m, the horizon would be 19 arc minutes below level.

To give you an idea of what these correspond to, if you had a board 10 m away, then the ground level (1.5 m) would correspond to 7 mm and the sky scraper would correspond to 56 mm.

So a nice simple test, get someone to mark a wall around 6 cm apart, then stand 10 m away (on flat ground) and see which one you are level with. Then go and measure and see if you were correct.

Because the higher up you go, the more you start to lean back due to supposedly being on a sphere.
But we know this does not happen and we see the horizon which totally kills off a downward curve and thus kills off the nonsense globe.
No.
Why do you think you would lean back?

You are above the curve. The direction of gravity is still down. You would still be standing upright.

So no, that doesn't kill anything.

The horizon so far has only ever been explained as either an edge or because of a downwards curve.

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Arealhumanbeing

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Re: How high do I have to go to see the curve of Earth?
« Reply #15 on: January 20, 2017, 04:09:59 PM »

Unfortunately, the math isn't very straightforward. I worked it out several months ago, but it took awhile, and I did it on scratch paper that is now nowhere to be found. If I remember correctly, assuming a rectilinear camera with 60 degrees horizontal FOV, there should be 2 to 3 degrees of curvature visible at 70,000 feet.

The math isnt straight foward...? Huh... Most websites say about 35,000 ft. I wonder why there is such a large gap between calculations.

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JackBlack

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Re: How high do I have to go to see the curve of Earth?
« Reply #16 on: January 20, 2017, 04:30:48 PM »

Unfortunately, the math isn't very straightforward. I worked it out several months ago, but it took awhile, and I did it on scratch paper that is now nowhere to be found. If I remember correctly, assuming a rectilinear camera with 60 degrees horizontal FOV, there should be 2 to 3 degrees of curvature visible at 70,000 feet.

The math isnt straight foward...? Huh... Most websites say about 35,000 ft. I wonder why there is such a large gap between calculations.

Simple math assumes you are looking at globe, and that you see a great circle of Earth as the horizon (or part of that great circle).
This then uses simple math (like that 8 inches per (mile squared)), so if your FOV was 2 miles wide you should see an 8 inch drop either side.

In reality, you don't. Instead the horizon is roughly equidistant all around, and the curve estimated above is actually hidden by the horizon.
You thus need to determine what that curve is rather that then great circle, and that math is much more complicated.

It is far simpler to just model it.

Edit: And like I said before, the FOV/camera and human perception can effect it.

For example, at 35 000 feet, the curve is quite slight so it may not be resolved either by your eyes or the camera, and your mind may just filter it out as it expects the horizon to be flat.
At 75 000 feet, it is better, but still only small for small FOV.
« Last Edit: January 20, 2017, 05:30:54 PM by JackBlack »

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TotesReptilian

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Re: How high do I have to go to see the curve of Earth?
« Reply #17 on: January 20, 2017, 07:06:48 PM »

Unfortunately, the math isn't very straightforward. I worked it out several months ago, but it took awhile, and I did it on scratch paper that is now nowhere to be found. If I remember correctly, assuming a rectilinear camera with 60 degrees horizontal FOV, there should be 2 to 3 degrees of curvature visible at 70,000 feet.

The math isnt straight foward...? Huh... Most websites say about 35,000 ft. I wonder why there is such a large gap between calculations.

What websites? What calculations? What large gap? What threshold are those websites using for what they consider "visible"?

And yes, the math isn't straightforward, but that's just my subjective opinion. It involves projecting an arc defined by the horizon and your FOV onto a plane perpendicular to your line of sight. If you disagree, feel free to show us how it is done.

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rabinoz

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Re: How high do I have to go to see the curve of Earth?
« Reply #18 on: January 20, 2017, 11:06:43 PM »

Unfortunately, the math isn't very straightforward. I worked it out several months ago, but it took awhile, and I did it on scratch paper that is now nowhere to be found. If I remember correctly, assuming a rectilinear camera with 60 degrees horizontal FOV, there should be 2 to 3 degrees of curvature visible at 70,000 feet.

The math isnt straight foward...? Huh... Most websites say about 35,000 ft. I wonder why there is such a large gap between calculations.
I would say that the maths are not that bad, but the reason for the big variation is that seeing curvature is a very subjective thing and depends on the field of view and on the flatness of any window between you and the view. Also any chance of seein curvature over a small angled if obscured by tha blue haze of the sky changing from light blue near the horizon to a deep indigo-blue above most of the atmosphere - this sort of thing:

But a surveyor can measure curvature easily from quite modest heights.
What he measures is the curvature heading away from the observer, the "dip angle to the horizon".

From a low altitude, this is very small, can be measured quite easily with a theodolite or surveyor's level fro.
The sort of angles expected are: (Figures from Metabunk, Earth's Curve Horizon, Bulge, Drop, and Hidden Calculator)
  • From 5' above sea-level, the horizon is about 2.7 miles away and only about 0.06° below eye-level,  simply not noticeable.

  • but when on a 1000' mountain, the horizon is about 39 miles away and about  0.56° below eye-level, not noticeable, but easily measurable.

  • or in an aircraft at 30,000' altitude,  the horizon is about 212 miles away and about  3° below eye-level, still not very noticeable, but easy to measure.
And yes, this "dip angle to the horizon" is real, and quite easily measured. That fact was known since ancient times.
One of the first to utilise this was Al Biruni around 1,000 AD as in
Al-Biruni's Classic Experiment: How to Calculate the Radius of the Earth?.
He calculated the earth's radius by measuring the dip angle to the horizon.

Seeing the curve in the horizontal direction is much more subtle.
The horizon is always a circle all around the observer a very slight angle below eye-level. The same distances and angles that we saw earlier.
  • in an aircraft at 30,000' altitude, the horizon is a circle about 212 miles away, about 3° below eye-level. I can't imagine looking down on a small part of a circle only 3° below eye-level showing any visible curvature.

  • at 50,000' altitude, the horizon is a circle about 274 miles away, about 4° below eye-level. Possibly looking down on a small part of circle 4° below eye-level would show visible curvature.

  • at 90,000' altitude, the horizon is a circle about 378 miles away, about 5.3° below eye-level. Probably looking down on a small part of circle 5.3° below eye-level would show visible curvature.
I would guess that the altitude where it became obvious to the unaided eye might be between 50,000 ft and 90,000 ft.
I could "be convinced" that there was some curvature in that Concorde photo from 53,000 ft.

Aircraft crew have a relatively large field of view through flat windows, but passengers have only small curved windows, so maybe you should ask the crew of high altitude aircraft.

In closing, I have never flown other than as a passenger at not much as over 30,000 ft, so don't ask me any more.

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Arealhumanbeing

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JackBlack

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Re: How high do I have to go to see the curve of Earth?
« Reply #20 on: January 21, 2017, 01:07:46 PM »
So I would need at least 60000 ft? Then I could see the curve of Earth?

Again, it varies depending on what you are using and your perception.
You suggested a balloon, how about you tell us some details of the camera you are using?

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rabinoz

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Re: How high do I have to go to see the curve of Earth?
« Reply #21 on: January 21, 2017, 01:38:15 PM »
So I would need at least 60000 ft? Then I could see the curve of Earth?
I did say
In closing, I have never flown other than as a passenger at not much as over 30,000 ft, so don't ask me any more.

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JackBlack

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Re: How high do I have to go to see the curve of Earth?
« Reply #22 on: January 21, 2017, 02:07:42 PM »
Also note that you can get software to simulate it, like POV-Ray.

This is a ray tracer program that renders 3D images.

You can do this for a flat Earth or for a round Earth, at various sizes and scales and see what it looks like.

For example, the code to look at a flat or round Earth, ignoring the atmosphere:

#version 3.7;
global_settings { assumed_gamma 1.2 }

#declare calt=228600;
#declare rad=6371000;
#declare frad=20000000;
#declare ft=1000;

#declare horang=acos(rad/(rad+calt));
#declare hypos=cos(horang)*rad-rad;
#declare hzpos=sin(horang)*rad;

camera {               
    perspective
    location <0, calt,0>
    angle 60
    right x*image_width/image_height
    look_at <0,hypos,hzpos>
    //look_at <0,0,frad>
    //look_at <0,calt,10>
}

light_source {< 0, rad*10,0> color rgb <1, 1, 1>
}
light_source {< 0, 0, rad*10> color rgb <1, 1, 1>
}
light_source {< 0, 0, -rad*10> color rgb <1, 1, 1>
}


declare rearth=sphere { <0,-rad,0>, rad
    texture {
        pigment { color rgb <0, 0, 1> }
    }
}
declare fearth=cylinder { <0,-ft,0>, <0,0,0> frad
    texture {
        pigment { color rgb <0, 0, 1> }
    }
}

object {rearth}
//object {fearth}

The first line is version information and stuff about gamma (how colours combine, and is just at the top of the file).
The next 4 declare the altitude of the camera and the radius of round Earth, then the radius of flat Earth and the disc thickness. These can be in whatever units you like, as long as you keep them consistent, e.g. you can have both in feet, miles, inches, m, mm, km, etc, but you can't have the radius in km or miles and the height in feet.

The next work out the angle to the horizon and the position of the horizon.

Then you have the section that defines the camera.
The perspective indicates it is a simple perspective camera rather than one with a wide angle lens or fish eye lens.
The second point determines its location (which works out to be the altitude above ground).
Then the FOV, in this case 60 degrees.
Then a scaling factor to determine the size of the image.
Then the final 3 lines are a choice of where you want the camera pointed.
The one currently set is the position of the horizon for a round Earth. However you can comment that out (add a // to the front), and uncomment the line below (remove the //) to make it look to the flat Earth horizon, or the one below that to make it look out level.

The next 3 are white light sources above, in front and behind (the round) Earth to make it fully illuminated.

Then there are 2 objects to represent Earth, a sphere of radius rad (specified above), centred at rad distance below the origin (ground level), and it is blue. I haven't bothered with any landmasses or dealing with the slight oblateness. The other is a cylinder to represent the flat disc Earth, which has its top surface level with 0,0,0.

Then the last 2 lines are calls to the above. You can have either commented out. Whichever one isn't will be shown in the render, rearth for a round earth, fearth for a flat earth.

This is just an approximation due to the atmosphere distorting things, but I think it is a fairly good one.

Also note the flat Earth is centred at the pole. I haven't bothered translating it at all to put you somewhere else like over the US.
And you can see the edge of the flat Earth.


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JackBlack

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Re: How high do I have to go to see the curve of Earth?
« Reply #24 on: January 22, 2017, 12:32:23 PM »
Heres the camera. https://www.google.com/search?q=sport+camera&client=ms-android-verizon&sa=X&biw=360&bih=518&noj=1&tbs=cat:155,vw:l,init_ar:SgVKAwibAQ%3D%3D&tbm=shop&srpd=13598937023310445888&prds=num:1,of:1,epd:13598937023310445888,paur:ClkAsKraX5bozL-geOxfJ7hanMAMZr-p2nS4IR4mAiCm_jQYnrAh-XXIb4FlmCXLW9SHXfu9QT0KnrQDwcsycf846t89jTbKcEFyXk1dygYBiW0M_4C5yKvtyRIZAFPVH72KOy0oXz4SpFcpcZ9I98T6kTh-4A&ved=0ahUKEwj1nuTznNbRAhUM92MKHWHRDXoQgjYI1AY

Its Ironic that some suggest an artificial experience...
It's called modelling.
That is how science works.

You build a model based upon observations, and then try to predict other observations that you should expect from this model.

You then go and test that prediction by making observations about reality and see if the model holds.

In order for it to be done well, you need a model that is accurate as possible and an experiment which controls as many variables as possible. Any variable which isn't controlled (like refraction or haze) will result in experimental error.

So I suggested using that model to determine what the photo should look like, and you can do it for both a flat and round Earth.

It allows you to have a machine do all the calculations rather than you needing to figure everything out yourself and have it make the calculations.

The first camera in that link isn't good for this task. It is a wide angle lens which produces significant distortion.
Link:
http://www.auselectronicsdirect.com.au/1080-Action-Camera-Digital-Video-Recorder?gclid=Cj0KEQiAzZHEBRD0ivi9_pDzgYMBEiQAtvxt-GjxdhcKam2RUuOrnI2lD47iSjUIukfTagozhBg9TrAaAr-88P8HAQ


If you aim the camera level, the horizon will appear to be flat.
If you aim it at the horizon, then the curve of the horizon gets massively exaggerated.

You can get an idea of this from the start of the video, where the straight line of the curb appears bent up, and then the lines across the road get more and more bent as they approach the bottom of the camera.

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Badxtoss

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Re: How high do I have to go to see the curve of Earth?
« Reply #25 on: January 22, 2017, 08:33:33 PM »
Also note that you can get software to simulate it, like POV-Ray.

This is a ray tracer program that renders 3D images.

You can do this for a flat Earth or for a round Earth, at various sizes and scales and see what it looks like.

For example, the code to look at a flat or round Earth, ignoring the atmosphere:

#version 3.7;
global_settings { assumed_gamma 1.2 }

#declare calt=228600;
#declare rad=6371000;
#declare frad=20000000;
#declare ft=1000;

#declare horang=acos(rad/(rad+calt));
#declare hypos=cos(horang)*rad-rad;
#declare hzpos=sin(horang)*rad;

camera {               
    perspective
    location <0, calt,0>
    angle 60
    right x*image_width/image_height
    look_at <0,hypos,hzpos>
    //look_at <0,0,frad>
    //look_at <0,calt,10>
}

light_source {< 0, rad*10,0> color rgb <1, 1, 1>
}
light_source {< 0, 0, rad*10> color rgb <1, 1, 1>
}
light_source {< 0, 0, -rad*10> color rgb <1, 1, 1>
}


declare rearth=sphere { <0,-rad,0>, rad
    texture {
        pigment { color rgb <0, 0, 1> }
    }
}
declare fearth=cylinder { <0,-ft,0>, <0,0,0> frad
    texture {
        pigment { color rgb <0, 0, 1> }
    }
}

object {rearth}
//object {fearth}

The first line is version information and stuff about gamma (how colours combine, and is just at the top of the file).
The next 4 declare the altitude of the camera and the radius of round Earth, then the radius of flat Earth and the disc thickness. These can be in whatever units you like, as long as you keep them consistent, e.g. you can have both in feet, miles, inches, m, mm, km, etc, but you can't have the radius in km or miles and the height in feet.

The next work out the angle to the horizon and the position of the horizon.

Then you have the section that defines the camera.
The perspective indicates it is a simple perspective camera rather than one with a wide angle lens or fish eye lens.
The second point determines its location (which works out to be the altitude above ground).
Then the FOV, in this case 60 degrees.
Then a scaling factor to determine the size of the image.
Then the final 3 lines are a choice of where you want the camera pointed.
The one currently set is the position of the horizon for a round Earth. However you can comment that out (add a // to the front), and uncomment the line below (remove the //) to make it look to the flat Earth horizon, or the one below that to make it look out level.

The next 3 are white light sources above, in front and behind (the round) Earth to make it fully illuminated.

Then there are 2 objects to represent Earth, a sphere of radius rad (specified above), centred at rad distance below the origin (ground level), and it is blue. I haven't bothered with any landmasses or dealing with the slight oblateness. The other is a cylinder to represent the flat disc Earth, which has its top surface level with 0,0,0.

Then the last 2 lines are calls to the above. You can have either commented out. Whichever one isn't will be shown in the render, rearth for a round earth, fearth for a flat earth.

This is just an approximation due to the atmosphere distorting things, but I think it is a fairly good one.

Also note the flat Earth is centred at the pole. I haven't bothered translating it at all to put you somewhere else like over the US.
And you can see the edge of the flat Earth.
Dude, that's straight up bad ass. Thanks.

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JackBlack

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Re: How high do I have to go to see the curve of Earth?
« Reply #26 on: January 22, 2017, 11:14:58 PM »
Also note that you can get software to simulate it, like POV-Ray.

This is a ray tracer program that renders 3D images.

You can do this for a flat Earth or for a round Earth, at various sizes and scales and see what it looks like.

For example, the code to look at a flat or round Earth, ignoring the atmosphere:

#version 3.7;
global_settings { assumed_gamma 1.2 }

#declare calt=228600;
#declare rad=6371000;
#declare frad=20000000;
#declare ft=1000;

#declare horang=acos(rad/(rad+calt));
#declare hypos=cos(horang)*rad-rad;
#declare hzpos=sin(horang)*rad;

camera {               
    perspective
    location <0, calt,0>
    angle 60
    right x*image_width/image_height
    look_at <0,hypos,hzpos>
    //look_at <0,0,frad>
    //look_at <0,calt,10>
}

light_source {< 0, rad*10,0> color rgb <1, 1, 1>
}
light_source {< 0, 0, rad*10> color rgb <1, 1, 1>
}
light_source {< 0, 0, -rad*10> color rgb <1, 1, 1>
}


declare rearth=sphere { <0,-rad,0>, rad
    texture {
        pigment { color rgb <0, 0, 1> }
    }
}
declare fearth=cylinder { <0,-ft,0>, <0,0,0> frad
    texture {
        pigment { color rgb <0, 0, 1> }
    }
}

object {rearth}
//object {fearth}

The first line is version information and stuff about gamma (how colours combine, and is just at the top of the file).
The next 4 declare the altitude of the camera and the radius of round Earth, then the radius of flat Earth and the disc thickness. These can be in whatever units you like, as long as you keep them consistent, e.g. you can have both in feet, miles, inches, m, mm, km, etc, but you can't have the radius in km or miles and the height in feet.

The next work out the angle to the horizon and the position of the horizon.

Then you have the section that defines the camera.
The perspective indicates it is a simple perspective camera rather than one with a wide angle lens or fish eye lens.
The second point determines its location (which works out to be the altitude above ground).
Then the FOV, in this case 60 degrees.
Then a scaling factor to determine the size of the image.
Then the final 3 lines are a choice of where you want the camera pointed.
The one currently set is the position of the horizon for a round Earth. However you can comment that out (add a // to the front), and uncomment the line below (remove the //) to make it look to the flat Earth horizon, or the one below that to make it look out level.

The next 3 are white light sources above, in front and behind (the round) Earth to make it fully illuminated.

Then there are 2 objects to represent Earth, a sphere of radius rad (specified above), centred at rad distance below the origin (ground level), and it is blue. I haven't bothered with any landmasses or dealing with the slight oblateness. The other is a cylinder to represent the flat disc Earth, which has its top surface level with 0,0,0.

Then the last 2 lines are calls to the above. You can have either commented out. Whichever one isn't will be shown in the render, rearth for a round earth, fearth for a flat earth.

This is just an approximation due to the atmosphere distorting things, but I think it is a fairly good one.

Also note the flat Earth is centred at the pole. I haven't bothered translating it at all to put you somewhere else like over the US.
And you can see the edge of the flat Earth.
Dude, that's straight up bad ass. Thanks.

Thanks. I'm trying to figure out if there is an easy way to texture the surface (i.e. add in the bumps of Earth) to better model it, especially if I can transform it to a disc as well, and if I can add in the atmosphere.

?

Arealhumanbeing

  • 1474
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  • Leader of the Second American Revolution
Re: How high do I have to go to see the curve of Earth?
« Reply #27 on: January 23, 2017, 12:44:26 PM »
"How much line do I need to attach to a balloon to see the curve of the Earth?"

"Bro... Dont do that, use a computer to simulate it instead, its like, totally so much more realistic"


*

JackBlack

  • 26157
  • +51/-79
Re: How high do I have to go to see the curve of Earth?
« Reply #28 on: January 23, 2017, 01:25:37 PM »
"How much line do I need to attach to a balloon to see the curve of the Earth?"

"Bro... Dont do that, use a computer to simulate it instead, its like, totally so much more realistic"
Do you honestly not understand, or are you intentionally pretending to be ignorant?

I explained what you use the simulation for.
I didn't tell you to just simulate it.
I told you to use the simulation to see what it would look like.
That will then let you determine how high you need to go.

It is much easier to use a simulation than to do a bunch of complicated math.

Now do you have a point to make?

?

Arealhumanbeing

  • 1474
  • +0/-0
  • Leader of the Second American Revolution
Re: How high do I have to go to see the curve of Earth?
« Reply #29 on: January 24, 2017, 08:11:52 AM »
Hahahaha are you trying to say that what i plan on doing is groundbreaking research? So i need to program a simulation in order to tell me how high the alleged curve of earth will be seen at? Why isnt it a definitive number given by NASA and their team of Nazis!? They should know exactly how much line I need and the fact that that answer is not available, is just another pointer towards the truth of flat Earth.