To everyone out there who thinks that The Law of Gravitation is "impossible", and doesn't work (*cough* sandokhan), I'm going to build a simulation in Unity3d, using Newton's Law of Gravitation, and simulate two celestial bodies, gravitationally bound to each other. The simulation will probably be available somewhere on Dropbox when I get a chance to finish it.
Once and for all, I'm going to prove that it works.
Also, if you want to fill out the poll above, that'd be appreciated.
Update: I've locked voting because my simulation accurately proves that Newton's Law of Gravitation works.
Alright, the simulation is live! To run the simulation, download the source code from the links provided below and extract it from the .zip format. In order to run the simulation, just execute the GRAVITY_SIM_WINDOWS, GRAVITY_SIM_MACOSX, or GRAVITY_SIM_LINUX files. If you want to, you can also open the solution in Unity3d and execute it that way.
In order to move the camera, use the WASD keys. The arrow keys do not work. The white spheres orbiting each other are what you want to focus on.
If you find
any issues related to running the simulation, please PM me with the issue and I'll see what I can do!
Download link:
https://github.com/ShearOfDoom/Gravity-Simulator/releases/tag/v0.1Source code link:
https://github.com/ShearOfDoom/Gravity-Simulator