Direct from the FAQ
Q: "When traveling in a straight direction, you will always reach the same point on the globe from where you started. How can this happen if the world is flat?"
A: You need to have evidence for this to be true. Also, define "straight." Remember, the northern point on the compass is, under most circumstances (unless near the centre or deep in the ice wall), pointing toward the centre of the Earth. Therefore, if you follow your compass due east or due west, ending up at the same point you started from, you've just gone around the world in a circle.
Straight can be easily manipulated when dealing with compasses (I also notice that FE'ers tend to mention that often). However dealing with maps with compasses isn't the only way to navigate - here I'm going to use basic (X, Z) graphs (diagrams not included).
As you should know, graphs are not affected by magnetic poles - indeed any sort of natural force bar gravity and perhaps a few others (unless you should choose to build a redundantly huge metallic map. On a spinning top). Additionally, the use of a "Y" co-ordinate is irrelevant here, and shall not be used. Ok, here we go...
As it has been claimed numorously by real, fake and troll FE'ers, the Earth is flat "because it looks that way when you look at it". This is true in both RE and FE - it
looks[/i] flat. Assuming relative flatness, this gives a suitable environment for an (X, Z) type of mapping/graphing of land. You could make the scale any size you wished - but it is important to have it within viewing distance.
Also, I'll note here that, when discussing RE here, (X, Z) is parrallel to the ground and the core of the earth (moving as a pupil seems to move across an eye) and when in the FE instance, (X, Z) is liek wiping a substance across a surface. If you don't understand that previous sentence, don't worry too much - it just makes the two theories more congruent - but they are both the same things (the type of (X, Z), I mean). Like I said, don't worry if you don't understand.
Ok...continuing on...within viewing distance. As you all should have learned in
primary school, you can find a gradient from any two points on/in a graph. All you need to do here is start from where you are (presumably the origin), choose
any point on your new map, and find the gradient. Using surveying equipment, in conjunction to the 'map' would make it easy to find another point along this line. And there you have it...a simple way, and 'line' you can follow all the way across...
around the world that is fail-safe, and accurate. It would be, im my opinion, suitable to use something like a 100 x 100 type graph. This is practicle because of sight, and easy measurements - the scale of 100 metres to the diameter, or surface area of the Earth is irrelevant here, because, as in FE, we are talking in hypothesis, so to say "using maps like this is too much work" is pedantic.
Come to think of it the "100 m graph vs. Earth size" is the most sensible of the rediculous notions I've come across here.
-EDITED- Due to fatigue induced BBCode errors. I wrote "
any[/any]"
Hehehe.