Wild West Lynching (Werewolf) - Signups

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Lorddave

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Wild West Lynching (Werewolf) - Signups
« on: January 10, 2013, 02:05:28 PM »
So as I said in the failed Chris thread a few weeks ago, I am starting up a werewolf type game.

Instead of wolves it's Traitors.
Instead of death by wolves it's Death by a small bandit gang.
Instead of Psychic it's "Harlot". (as in the Harlot will sleep with people then snoop through their shit)

Anyone interested?

Players signed up so far(18):
EnigmaZV
jroa
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Nomad
Beorn
Wakka Wakka
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Roundy the Truthinessist
Saddam Hussein
Lord Wilmore
rooster
Sean
Blanko
Colonel Gaydafi
Chris Spaghetti
Tausami
DDDDAts all folks
Marcus Aurelius
« Last Edit: January 14, 2013, 02:57:16 PM by Lorddave »
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EnigmaZV

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Re: Wild West Lynching (Werewolf)
« Reply #1 on: January 10, 2013, 02:07:15 PM »
I'm in.
I don't know what you're implying, but you're probably wrong.

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Son of Orospu

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Re: Wild West Lynching (Werewolf)
« Reply #2 on: January 10, 2013, 02:07:26 PM »
I'm in.

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Vindictus

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Re: Wild West Lynching (Werewolf)
« Reply #3 on: January 10, 2013, 03:23:02 PM »
Me too.

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Nomad

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Re: Wild West Lynching (Werewolf)
« Reply #4 on: January 10, 2013, 03:24:08 PM »
I reckon I'll play a spell.
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Beorn

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Re: Wild West Lynching (Werewolf)
« Reply #5 on: January 10, 2013, 03:48:18 PM »
in
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Wakka Wakka

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Re: Wild West Lynching (Werewolf)
« Reply #6 on: January 10, 2013, 03:49:12 PM »
Inner.
Normally when I'm not sure I just cop a feel.

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Nomad

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Re: Wild West Lynching (Werewolf)
« Reply #7 on: January 10, 2013, 04:34:50 PM »
I don't know how we can really work this in, but I wanted to suggest adjusting the rules to be more like the table top card game "Bang".  One player is the Sheriff, and that's the only player we know the identity.  Another is the Sheriff's depute (and with more than 6 players there can be 2 deputes), and the rest are either bandits or renegades, all chosen at random by the GM.  Obviously the bandits are supposed to try to kill the sheriff and the depute(s), and the renegades can either choose to side with the bandits or the law (for example in a game with 5 people, there's 1 Sheriff, 1 Depute, 2 Bandits, and 1 Renegade).  Game is over when either the bandits are dead or all of the law are dead.  Though I believe also the renegades can also choose to change allegiance at the end of the game and try to take the whole win themselves.

Obviously nobody knows who is who, other than the Sheriff, so it could take a while figuring out who is who.  Not sure how we'd go about deciding who gets to act and when though, is the main problem I can think of.  Also, in the card game you can get random items to help so I don't know how we could go about incorporating that kind of thing either.

Either way just thought I'd make the suggestion, could add some flavor to the game other than just being a western themed Werewolf game.
« Last Edit: January 10, 2013, 04:57:37 PM by Nomad »
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Pongo

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Re: Wild West Lynching (Werewolf)
« Reply #8 on: January 10, 2013, 05:50:41 PM »
I'm in.

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Lorddave

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Re: Wild West Lynching (Werewolf) - Signups
« Reply #9 on: January 10, 2013, 06:25:26 PM »
Good enough.
This is now the official signup thread.
You have been ignored for common interest of mankind.

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Nomad

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Re: Wild West Lynching (Werewolf) - Signups
« Reply #10 on: January 10, 2013, 06:30:37 PM »
I don't know how we can really work this in, but I wanted to suggest adjusting the rules to be more like the table top card game "Bang".  One player is the Sheriff, and that's the only player we know the identity.  Another is the Sheriff's depute (and with more than 6 players there can be 2 deputes), and the rest are either bandits or renegades, all chosen at random by the GM.  Obviously the bandits are supposed to try to kill the sheriff and the depute(s), and the renegades can either choose to side with the bandits or the law (for example in a game with 5 people, there's 1 Sheriff, 1 Depute, 2 Bandits, and 1 Renegade).  Game is over when either the bandits are dead or all of the law are dead.  Though I believe also the renegades can also choose to change allegiance at the end of the game and try to take the whole win themselves.

Obviously nobody knows who is who, other than the Sheriff, so it could take a while figuring out who is who.  Not sure how we'd go about deciding who gets to act and when though, is the main problem I can think of.  Also, in the card game you can get random items to help so I don't know how we could go about incorporating that kind of thing either.

Either way just thought I'd make the suggestion, could add some flavor to the game other than just being a western themed Werewolf game.

LORDDAVE PLEASE ADDRESS THIS IMMEDIATELY
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8/30 NEVAR FORGET

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Roundy the Truthinessist

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Re: Wild West Lynching (Werewolf) - Signups
« Reply #11 on: January 10, 2013, 06:45:56 PM »
In
Where did you educate the biology, in toulet?

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Saddam Hussein

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Re: Wild West Lynching (Werewolf) - Signups
« Reply #12 on: January 10, 2013, 07:05:30 PM »
In.  And Nomad, it's "deputy," not "depute."

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Lord Wilmore

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Re: Wild West Lynching (Werewolf) - Signups
« Reply #13 on: January 10, 2013, 08:45:58 PM »
I'm in, and I want to be either the sharif or the depute.
"I want truth for truth's sake, not for the applaud or approval of men. I would not reject truth because it is unpopular, nor accept error because it is popular. I should rather be right and stand alone than run with the multitude and be wrong." - C.S. DeFord

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rooster

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Re: Wild West Lynching (Werewolf) - Signups
« Reply #14 on: January 10, 2013, 09:17:28 PM »
Rooster Cogburn

Let's do this.

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Sean

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Re: Wild West Lynching (Werewolf) - Signups
« Reply #15 on: January 10, 2013, 09:28:21 PM »
sure, why not.
Quote from: sokarul
Better bring a better augment, something not so stupid.

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Lord Wilmore

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Re: Wild West Lynching (Werewolf) - Signups
« Reply #16 on: January 10, 2013, 09:32:24 PM »
I am Wilmore Marston, and I talk like you imagine me talkin'.
"I want truth for truth's sake, not for the applaud or approval of men. I would not reject truth because it is unpopular, nor accept error because it is popular. I should rather be right and stand alone than run with the multitude and be wrong." - C.S. DeFord

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Blanko

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Re: Wild West Lynching (Werewolf) - Signups
« Reply #17 on: January 10, 2013, 10:07:34 PM »
I'm in.

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Colonel Gaydafi

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Re: Wild West Lynching (Werewolf) - Signups
« Reply #18 on: January 10, 2013, 11:58:22 PM »
In
Quote from: WardoggKC130FE
If Gayer doesn't remember you, you might as well do yourself a favor and become an hero.
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there is a difference between touching a muff and putting your hand into it isn't there?

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Chris Spaghetti

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Re: Wild West Lynching (Werewolf) - Signups
« Reply #19 on: January 11, 2013, 05:39:48 AM »
Howdy pardner, Ah'm in for this here hoedown.

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Beorn

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Re: Wild West Lynching (Werewolf) - Signups
« Reply #20 on: January 11, 2013, 06:23:07 AM »
I will shoot the sheriff, but I won't kill the deputy.
Quote
Only one thing can save our future. Give Thork a BanHammer for Th*rksakes!

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Lorddave

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Re: Wild West Lynching (Werewolf) - Signups
« Reply #21 on: January 11, 2013, 06:54:15 AM »
I don't know how we can really work this in, but I wanted to suggest adjusting the rules to be more like the table top card game "Bang".  One player is the Sheriff, and that's the only player we know the identity.  Another is the Sheriff's depute (and with more than 6 players there can be 2 deputes), and the rest are either bandits or renegades, all chosen at random by the GM.  Obviously the bandits are supposed to try to kill the sheriff and the depute(s), and the renegades can either choose to side with the bandits or the law (for example in a game with 5 people, there's 1 Sheriff, 1 Depute, 2 Bandits, and 1 Renegade).  Game is over when either the bandits are dead or all of the law are dead.  Though I believe also the renegades can also choose to change allegiance at the end of the game and try to take the whole win themselves.

Obviously nobody knows who is who, other than the Sheriff, so it could take a while figuring out who is who.  Not sure how we'd go about deciding who gets to act and when though, is the main problem I can think of.  Also, in the card game you can get random items to help so I don't know how we could go about incorporating that kind of thing either.

Either way just thought I'd make the suggestion, could add some flavor to the game other than just being a western themed Werewolf game.

LORDDAVE PLEASE ADDRESS THIS IMMEDIATELY
Every time we add more rules the game ends up sucking. So I'm sticking to what works. 1 psychic, a few wolves, and a lot of paranoid villagers.
You have been ignored for common interest of mankind.

I am a terrible person and I am a typical Blowhard Liberal for being wrong about Bom.

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Lorddave

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Re: Wild West Lynching (Werewolf) - Signups
« Reply #22 on: January 11, 2013, 07:01:06 AM »
oh and votes are 50% of total voters not 50% of players.

Last thing we want is non-voters screwing up lynches.
You have been ignored for common interest of mankind.

I am a terrible person and I am a typical Blowhard Liberal for being wrong about Bom.

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Lorddave

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Re: Wild West Lynching (Werewolf) - Signups
« Reply #23 on: January 12, 2013, 11:06:45 AM »
We will start Monday.
You have been ignored for common interest of mankind.

I am a terrible person and I am a typical Blowhard Liberal for being wrong about Bom.

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Tausami

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Re: Wild West Lynching (Werewolf) - Signups
« Reply #24 on: January 12, 2013, 11:27:23 AM »
I'm in

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Nomad

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Re: Wild West Lynching (Werewolf) - Signups
« Reply #25 on: January 12, 2013, 11:51:49 AM »
I'm out because Lorddave is a jerk and the literal devil.

(just kidding, I have yet to play one of these so I guess i'll give it a shot)
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Re: Wild West Lynching (Werewolf) - Signups
« Reply #26 on: January 12, 2013, 01:19:48 PM »
I'm in

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Marcus Aurelius

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Re: Wild West Lynching (Werewolf) - Signups
« Reply #27 on: January 12, 2013, 02:29:31 PM »
I'm in

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theonlydann

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Re: Wild West Lynching (Werewolf) - Signups
« Reply #28 on: January 15, 2013, 07:27:42 AM »
I am not in.

Re: Wild West Lynching (Werewolf) - Signups
« Reply #29 on: January 15, 2013, 07:29:51 AM »
Can I be Clint Eastwood?