Werewolf -- Crestwood

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Mr Pseudonym

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Re: Werewolf -- Crestwood
« Reply #270 on: May 15, 2012, 04:30:16 PM »
Any inactive players need to be kicked out of the game, such as Thrush and Tsunami.
Why do we fall back to earth? Because our weight pushes us down, no laws, no gravity pulling us. It is the law of intelligence.

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theonlydann

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Re: Werewolf -- Crestwood
« Reply #271 on: May 15, 2012, 04:33:30 PM »
I SHALL REPLACE THEM BOTH.

I vote twice for Roundy.

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Lorddave

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Re: Werewolf -- Crestwood
« Reply #272 on: May 15, 2012, 06:28:26 PM »
Told you I wasn't a wolf.
Now will you kindly lynch Parsifal?

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Saddam Hussein

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Re: Werewolf -- Crestwood
« Reply #273 on: May 15, 2012, 06:53:14 PM »
Told you I wasn't a wolf.
Now will you kindly lynch Parsifal?

How does you not being a wolf qualify you to know whether or not Parsifal is a wolf?

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Roundy the Truthinessist

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Re: Werewolf -- Crestwood
« Reply #274 on: May 15, 2012, 07:08:12 PM »
Dann, why do you hate me?  :'(
Where did you educate the biology, in toulet?

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theonlydann

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Re: Werewolf -- Crestwood
« Reply #275 on: May 15, 2012, 07:47:48 PM »

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General Disarray

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Re: Werewolf -- Crestwood
« Reply #276 on: May 15, 2012, 09:31:47 PM »
Is this a polytheistic community? Our clergyman was talking about Gods. A bit suspicious if you ask me.
You don't want to make an enemy of me. I'm very powerful.

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EnigmaZV

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Re: Werewolf -- Crestwood
« Reply #277 on: May 15, 2012, 09:33:03 PM »
Told you I wasn't a wolf.
Now will you kindly lynch Parsifal?

How does you not being a wolf qualify you to know whether or not Parsifal is a wolf?

Because Parsifal had always been an advocate of always lynching until this game, where he's advocating not lynching. This is abnormal, although I think we'd be far better lynching an inactive than lynching Parsifal this next time around.
I don't know what you're implying, but you're probably wrong.

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Pongo

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Re: Werewolf -- Crestwood
« Reply #278 on: May 15, 2012, 11:57:36 PM »
Is this a polytheistic community? Our clergyman was talking about Gods. A bit suspicious if you ask me.

Yes, a closer reader would have noticed two separate characters referring to many gods and one character naming a specific god. Also, many of you seem to be reading a lot into the narration. I write the stories, then place the characters in randomly (except for the people being killed obviously). I go to great lengths to not give clues as to wolfs/villagers in the text. It's pretty much just there for flavor.

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General Disarray

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Re: Werewolf -- Crestwood
« Reply #279 on: May 16, 2012, 12:18:32 AM »
Not a whole lot else to go on at this point TBH.
You don't want to make an enemy of me. I'm very powerful.

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Parsifal

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Re: Werewolf -- Crestwood
« Reply #280 on: May 16, 2012, 12:57:13 AM »
Alternatively, they kill us off albeit slower. Lynching is always better than not lynching, because lynching at least has a chance of getting a wolf.

But an even greater chance of not getting a wolf.

If the psychic were dead, I would agree with you. But we have a living psychic and some dead villagers, who can communicate with each other and the villagers can relay what they know. Even if it's just to rule some people out, that would be a great start as it narrows the field. This has happened before, and is an exceptionally powerful aid.

But so far, there has been no such public communication, even though the psychic has had two chances to guess. Ergo, we either have a crap psychic or crap dead villagers. A psychic that doesn't try to communicate what they find out might as well not exist.

Come to think of it, maybe we should just start lynching, given the total silence of said psychic.

Because Parsifal had always been an advocate of always lynching until this game, where he's advocating not lynching. This is abnormal, although I think we'd be far better lynching an inactive than lynching Parsifal this next time around.

Actually, I've advocated this in at least one other game previously.
I'm going to side with the white supremacists.

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Jack

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Re: Werewolf -- Crestwood
« Reply #281 on: May 16, 2012, 01:36:35 AM »
Quote
Wolves

For the Wolves, the aim is to kill enough of the Villagers so that 1 in every 5 players is a Wolf- for example, if all three Wolves are to stay alive and win, they have to kill until there are only 12 Villagers left (i.e. 15 players overrall). For two Wolves to win, there must only be 8 Villagers left (i.e. 10 players overall).
Correct me if I'm wrong, but I think we will lose if we fail to lynch a Wolf the next day, as Wolf Argon's kill will bring the number of players alive to 21 and the Wolves win if that number drops to 20, since their goal is to kill enough Villagers so that there is 1 of them for every 5 players alive in the game. Of course, this assumes Wolf Argon does kill a player, but I'm sure he or she will not miss the opportunity.

I have nothing against rooster, but I suggest that we lynch her in the next round. She just doesn't strike me as a Villager for some reason. I think Parsifal was merely trying to help us.

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Parsifal

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Re: Werewolf -- Crestwood
« Reply #282 on: May 16, 2012, 01:58:49 AM »
Quote
Wolves

For the Wolves, the aim is to kill enough of the Villagers so that 1 in every 5 players is a Wolf- for example, if all three Wolves are to stay alive and win, they have to kill until there are only 12 Villagers left (i.e. 15 players overrall). For two Wolves to win, there must only be 8 Villagers left (i.e. 10 players overall).
Correct me if I'm wrong, but I think we will lose if we fail to lynch a Wolf the next day, as Wolf Argon's kill will bring the number of players alive to 21 and the Wolves win if that number drops to 20, since their goal is to kill enough Villagers so that there is 1 of them for every 5 players alive in the game. Of course, this assumes Wolf Argon does kill a player, but I'm sure he or she will not miss the opportunity.

Correct. I had assumed Pongo's numbers were correct without checking them, and didn't realise how close we were to losing.

Let's lynch rooster.
I'm going to side with the white supremacists.

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Blanko

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Re: Werewolf -- Crestwood
« Reply #283 on: May 16, 2012, 03:19:20 AM »
1 in 5 is ridiculous. Haven't we done 1 in 3 in the past?

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Blanko

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Re: Werewolf -- Crestwood
« Reply #284 on: May 16, 2012, 03:23:45 AM »
Pongo has shit mixed up all over the place. First he says we have four wolves and 26 villagers, although we have 26 players total, then he speaks of "all three wolves" in the win conditions. He probably thought of the 1 in 5 condition with only three wolves in place and then added one more without considering how ridiculously unfair 1 in 5 becomes with a fourth wolf.

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Lorddave

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Re: Werewolf -- Crestwood
« Reply #285 on: May 16, 2012, 03:27:03 AM »
I like how Parsifal thinks the psychic is going to announce "I am the Psyhic".

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Blanko

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Re: Werewolf -- Crestwood
« Reply #286 on: May 16, 2012, 03:28:55 AM »
I like how Parsifal thinks the psychic is going to announce "I am the Psyhic".

He's talking about communicating with dead villagers through PMs.

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theonlydann

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Re: Werewolf -- Crestwood
« Reply #287 on: May 16, 2012, 03:49:06 AM »
I am the psychic.

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Mr Pseudonym

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Re: Werewolf -- Crestwood
« Reply #288 on: May 16, 2012, 05:33:28 AM »
1 in 5 is ridiculous. Haven't we done 1 in 3 in the past?
This is sort of what I thought. I just couldn't be bothered doing the maths, but I also thought it would still be possible to win given the current situation.
Why do we fall back to earth? Because our weight pushes us down, no laws, no gravity pulling us. It is the law of intelligence.

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rooster

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Re: Werewolf -- Crestwood
« Reply #289 on: May 16, 2012, 05:46:26 AM »
Quote
Wolves

For the Wolves, the aim is to kill enough of the Villagers so that 1 in every 5 players is a Wolf- for example, if all three Wolves are to stay alive and win, they have to kill until there are only 12 Villagers left (i.e. 15 players overrall). For two Wolves to win, there must only be 8 Villagers left (i.e. 10 players overall).
Correct me if I'm wrong, but I think we will lose if we fail to lynch a Wolf the next day, as Wolf Argon's kill will bring the number of players alive to 21 and the Wolves win if that number drops to 20, since their goal is to kill enough Villagers so that there is 1 of them for every 5 players alive in the game. Of course, this assumes Wolf Argon does kill a player, but I'm sure he or she will not miss the opportunity.

I have nothing against rooster, but I suggest that we lynch her in the next round. She just doesn't strike me as a Villager for some reason. I think Parsifal was merely trying to help us.
Why don't I? I could be the psychic.
Alas, that would make this game more interesting than it is.  :-\

I'm just shocked that I'm still alive actually.
cock-a-doodle-doo

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Colonel Gaydafi

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Re: Werewolf -- Crestwood
« Reply #290 on: May 16, 2012, 07:57:15 AM »
Thats a pretty unfair ratio for the win/lose, we don't stand a chance!
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Lord Wilmore

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Re: Werewolf -- Crestwood
« Reply #291 on: May 16, 2012, 08:20:56 AM »
I think the proportions may have been taken from the old set of rules, because they imply that there are just three wolves, when there are actually four. My guess is that section has yet to be updated.


Anyway, with 26 players and 4 wolves, I think the ratio should 1:3, in other words one in every four players is a wolf. That way about 10 villagers have to die for them to win.
"I want truth for truth's sake, not for the applaud or approval of men. I would not reject truth because it is unpopular, nor accept error because it is popular. I should rather be right and stand alone than run with the multitude and be wrong." - C.S. DeFord

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Verrine

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Re: Werewolf -- Crestwood
« Reply #292 on: May 16, 2012, 09:32:28 AM »
We should lynch The Terror. He stopped posting after I presented evidence of him being a wolf.

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Saddam Hussein

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Re: Werewolf -- Crestwood
« Reply #293 on: May 16, 2012, 09:32:56 AM »
Thats a pretty unfair ratio for the win/lose, we don't stand a chance!

We?  Don't try to include yourself as a villager, wolf!

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theonlydann

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Re: Werewolf -- Crestwood
« Reply #294 on: May 16, 2012, 09:52:05 AM »
MURDER ROUNDY PLEASE.

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Colonel Gaydafi

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Re: Werewolf -- Crestwood
« Reply #295 on: May 16, 2012, 09:55:45 AM »
Thats a pretty unfair ratio for the win/lose, we don't stand a chance!

We?  Don't try to include yourself as a villager, wolf!

I am a villager. I never get to be a wolf :(
Quote from: WardoggKC130FE
If Gayer doesn't remember you, you might as well do yourself a favor and become an hero.
Quote from: Raa
there is a difference between touching a muff and putting your hand into it isn't there?

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EnigmaZV

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Re: Werewolf -- Crestwood
« Reply #296 on: May 16, 2012, 09:58:13 AM »
We should lynch The Terror. He stopped posting after I presented evidence of him being a wolf.

That's not a terrible idea.
I don't know what you're implying, but you're probably wrong.

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Pongo

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Re: Werewolf -- Crestwood
« Reply #297 on: May 16, 2012, 11:25:06 AM »
Blanko quivered under his covers in fear as the sun sat below the western mountain.  He didn't sleep at all after Enigma was killed in the village square, and with Chris dying last night, he was sure he was going to be next.  Each creak in the darkness and gust of the wind in the night stole his breath for what seemed like hours.  He dare not even make a breathing hole under the covers.  Meanwhile, his bed continued to get hotter and hotter with the stench of fear and perspiration.

"I know I'm next," he would mutter over and over to himself.

"It's because I cursed the gods for having their shit all mixed up," he continued to cry.  They were after all petty, vengeful, and prideful gods.

Finally, the sleep depravation caught up with Blanko and he drifted into unwelcoming land of dreams.  Hours later, Blanko lifted an eye as the sunlight pierced his window.  He had thrown his impenetrable covers free in the night, but that was not on his mind.  He was alive!!!  Blanko leapt from his urine drenched bed and ran to the window.  There were villagers gathered about, but there were no signs of who was dead.

Blanko quickly put on his boots and threw on a coat as he ran outside.

"It was Parsifal," said Verrine solemnly.  "Got him in his sleep."

Terror chilled his already cold body.  The wolves can get you in your hovel.  Blanko looked from face to face.  As he scanned each one of them for incriminating clues a horrible thought struck him.  Do the villagers know they are wolves? 

"It could still be anyone of us," Blanko said re-saturating his pants.

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Let me commune with the wolves about the ratio.  I just copy/pasted Wilmore's rules and didn't tweak much really. Anyways, it's day.  Begin your accusations.  Night will arrive at May 17, 2012, 12:00:00 PM.
« Last Edit: May 16, 2012, 11:28:43 AM by Pongo »

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Ichimaru Gin :]

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Re: Werewolf -- Crestwood
« Reply #298 on: May 16, 2012, 11:28:10 AM »
ROOOOOSTERRRR
I saw a slight haze in the hotel bathroom this morning after I took a shower, have I discovered a new planet?

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Pongo

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Re: Werewolf -- Crestwood
« Reply #299 on: May 16, 2012, 11:46:22 AM »
RULEZ UPDATE:

Wolf to villager win ratio is now 1:3.