Werewolf -- Crestwood

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Supertails

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Re: Werewolf -- Crestwood
« Reply #240 on: May 15, 2012, 01:04:15 AM »
Supertails, do you have any outlandish evidence?
All of your edits. >:(

But eh, I'm going to go with my page 2 hypothesis and change my vote to Lorddave, partly so if he's lynched I can say I was right. I vote to lynch Lorddave.

Lorddave (14)
Parsifal (3)
Rooster (1)
Particle Person (1)
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Chris Spaghetti

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Re: Werewolf -- Crestwood
« Reply #241 on: May 15, 2012, 03:32:21 AM »
Ah, I'm dead :(

(I know, no posting in the day. That was my last infringement.)

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Blanko

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Re: Werewolf -- Crestwood
« Reply #242 on: May 15, 2012, 04:12:51 AM »
I vote to lynch Lorddave (15)

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Parsifal

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Re: Werewolf -- Crestwood
« Reply #243 on: May 15, 2012, 05:24:02 AM »
This is all a distraction to save Parsifal.  Look a how he said he wouldn't vote until there was a bandwagon going. What kind of player says that? A wolf that's who. And you're all falling for it.

I have said no such thing. What kind of player twists the truth to suit their own purposes? A wolf, that's who.

Or someone who can't keep their facts straight. Since Lorddave is known for being unable to keep his facts straight, I see no evidence that he is a wolf. I stand by my earlier statement, and abstain from voting.
I'm going to side with the white supremacists.

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Lorddave

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Re: Werewolf -- Crestwood
« Reply #244 on: May 15, 2012, 07:39:25 AM »
Fine, a lead to persue.

That means you'll be abstaining for quite a while. And later in the game that will lead to lack of majority.

It's clear to me that you're playing a long term strategy. I hope your lynching is painful and bloody.

Re: Werewolf -- Crestwood
« Reply #245 on: May 15, 2012, 10:05:48 AM »
The beast is the wolf...

hmmm....

The only animal is Rooster...


hmmmmmmm......






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Saddam Hussein

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Re: Werewolf -- Crestwood
« Reply #246 on: May 15, 2012, 10:06:13 AM »
The beast is the wolf...

hmmm....

The only animal is Rooster...


hmmmmmmm......

You are a duck.

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Pongo

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Re: Werewolf -- Crestwood
« Reply #247 on: May 15, 2012, 01:16:34 PM »
"It's Parsifal!" accused Dave over Chris' recently found remains, "I'm sure of it."

"That's a bit hasty," said Vindictus through squinted and skeptical eyes.

"Hold," cautioned Roundy, "What's that in his hand?"

"A note," said Jack rounding the party sent to investigate at four.

"A note?" asked Vindictus.  "Can we disturb it?" he looked to Roundy, the local Clergyman, for answers.

Roundy hesitated for a moment, it was against custom to take items from the dead. "We must know what it says, he could have named his killer," Roundy decided as he pried open the the severed arm's fist.

"The beast are wolf," Roundy read quizzically noticing the blood-ink.

"What the hells that mean?" asked Jack perplexed.

"I think Chris was trying to tell us that the beasts are wolfs," clarified Vindictus.

"Well, I guess that's something," said Dave.  "Now we can set traps around Parsifal's hovel."

"How are you so sure it's Parsifal?" asked Jack.

"I don't know, I just feel it is," answered Dave.

"You're awfully quick to accuse, Dave," said Roundy as his thoughts shifted.  He wasn't the only one.

"He's just a pedantic little sundial maker, I say we go cut hit throat," Dave said unsuccessfully rousing the small group.

"Where were you last night, Dave?" asked Jack.

"Sleeping, why? Wait, what?" asked Dave as he realized what was going on.  He slowly stepped back to pin himself on the exact tree Chris had met his demise just hours before.

"You've got evil in you Dave," said Roundy dropping seamlessly into his sermon-voice.  "You are literally the Devil."

"What?! Me?! NO!" squirmed Dave as Jack and Vindictus straddled him.  "I swear, it's Parsifal!  This is insane!"

"We do have a test for such things," said Roundy with a slight smile.

"No..." whispered Dave as the blood ran from his face and his eyes widened.  He knew at this moment that his fate was sealed.

"To the lake!" shouted Roundy.  Jack and Vindictus pulled Dave kicking and screaming through town to water's edge.  The commotion drew a gathering of cheering onlookers, all of who assumed that Dave must be the killer.

Roundy took a long block of wood and broke the ice covering the lake.  "Tie him up!" Roundy ordered. 

Dave fought all the harder breaking free with a left hook to Jack's jaw and a swift kick below Vindictus' waist.  However, Roundy quickly quelled him with a sharp club to the head.  Jack and Vindictus continued their bindings and then stood him up and gagged and weighted him.

Vindictus squared Dave up and kneed him hard in the crotch.  Dave, with his head still spinning from the blow and the pain raking his body from Vindictus, fell to the ground dully moaning in pain.

"The gods have given us the gift of deciding each of our own fates," screamed Roundy beginning his impromptu sermon.  "Most of us, the good people of the world, live lives of peace and prosperity, but some of us choose to walk a darker path," he said voice darkening and motioning to Dave.  "Luckily, the gods have also given us the ability to determine who among us communes with the unholy!  If he floats he's been marked by The Beast!"

With that, Jack and Vindictus picked up and heaved Dave into the freezing waters with the support of a cheering crowd.

"May the gods have more mercy than us," spoke Roundy softly.

Dave plunged into the chilling water.  The shock from the icy lake cleared his mind.  He struggled against his bindings as the weights slowly pulled him deeper and deeper.  Water began to fill his lungs as he continued to struggle in panic.

"It wasn't me!" he tried to scream through his gag.  "It was Parsifal!!!"

The frigid water began to darken around him, perhaps from the depth, perhaps from the lack of air, perhaps both.  After a moment or two of weak struggles, Dave's body fell silent and his mind soon followed.

On the surface, the villagers waited and waited, but Dave never broke the water.  After a few minuets the calm lake water began to refreeze, burying Dave in a watery grave.

"It appears he was not cursed," said Roundy seriously.  "May he walk with the gods."


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It is now night, Wolf Argon, send my your kill.  Psychic, send a guess.

Night ends at May 16, 2012, 12:00:00 PM

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Ichimaru Gin :]

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Re: Werewolf -- Crestwood
« Reply #248 on: May 15, 2012, 01:44:08 PM »
ITS ROOOOOSTEERRRR
I saw a slight haze in the hotel bathroom this morning after I took a shower, have I discovered a new planet?

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Marcus Aurelius

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Re: Werewolf -- Crestwood
« Reply #249 on: May 15, 2012, 01:52:10 PM »
Jack has been quiet.

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rooster

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Re: Werewolf -- Crestwood
« Reply #250 on: May 15, 2012, 01:53:00 PM »
cock-a-doodle-doo

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Blanko

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Re: Werewolf -- Crestwood
« Reply #251 on: May 15, 2012, 01:57:10 PM »

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rooster

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Re: Werewolf -- Crestwood
« Reply #252 on: May 15, 2012, 02:02:13 PM »
ITS ROOOOOSTEERRRR
Why is it me?

Why not?
Because everyone hates me so I'd be too obvious a choice.

Ichi sent me a message asking if I was a wolf. Probably to try and throw off any suspicion.
cock-a-doodle-doo

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Vindictus

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Re: Werewolf -- Crestwood
« Reply #253 on: May 15, 2012, 02:04:32 PM »
Are inactives dropped from the game? Because there's a few people who haven't voted at all so far but are still on the list.

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Vindictus

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Re: Werewolf -- Crestwood
« Reply #254 on: May 15, 2012, 02:05:14 PM »
ITS ROOOOOSTEERRRR
Why is it me?

Why not?
Because everyone hates me so I'd be too obvious a choice.

Ichi sent me a message asking if I was a wolf. Probably to try and throw off any suspicion.

I doubt you or Ichi are a wolf, but I might be wrong.

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Blanko

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Re: Werewolf -- Crestwood
« Reply #255 on: May 15, 2012, 02:05:31 PM »
Because everyone hates me so I'd be too obvious a choice.

The wolves are picked at random, so the only reason you'd be an obvious choice is if you said something incriminating.

And then you'd simply be an obvious choice, and we would lynch you instead of disregarding you based on it being "too obvious".

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rooster

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Re: Werewolf -- Crestwood
« Reply #256 on: May 15, 2012, 02:10:58 PM »
Because everyone hates me so I'd be too obvious a choice.

The wolves are picked at random
So the OP says..

Shouldn't we be trying to find clues in the text or something instead of randomly incriminating villagers? This is way less organized than I expected. Shame on all of you.
cock-a-doodle-doo

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Blanko

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Re: Werewolf -- Crestwood
« Reply #257 on: May 15, 2012, 02:17:39 PM »
This is how we play werewolf. l2p

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EnigmaZV

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Re: Werewolf -- Crestwood
« Reply #258 on: May 15, 2012, 02:22:19 PM »
Also, there are no clues in the narration.
I don't know what you're implying, but you're probably wrong.

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Sean

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Re: Werewolf -- Crestwood
« Reply #259 on: May 15, 2012, 02:25:11 PM »
Roosroos is giving me a raging clue

Quote from: sokarul
Better bring a better augment, something not so stupid.

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rooster

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Re: Werewolf -- Crestwood
« Reply #260 on: May 15, 2012, 02:37:19 PM »
Also, there are no clues in the narration.
As in you don't perceive any clues or the narrator just doesn't put clues in?
cock-a-doodle-doo

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Saddam Hussein

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Re: Werewolf -- Crestwood
« Reply #261 on: May 15, 2012, 02:47:31 PM »
Also, there are no clues in the narration.
As in you don't perceive any clues or the narrator just doesn't put clues in?

He certainly shouldn't be putting any clues in.

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rooster

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Re: Werewolf -- Crestwood
« Reply #262 on: May 15, 2012, 02:51:31 PM »
Also, there are no clues in the narration.
As in you don't perceive any clues or the narrator just doesn't put clues in?

He certainly shouldn't be putting any clues in.

Oh, then I guess I just misunderstood this.

Typically, there'll be some small clue a day or two in (game time). It might be a red herring, but there'll be something to hint at someone who might be a wolf. Sometimes it'll come from the psychic, or it might be a slip of the tongue from a wolf, or a hunch based on wolf attack patterns, but it'll come.

Then, only then, will I support a lynch. Otherwise, as I've said, we're shooting ourselves in the foot by making a random selection from a group of two dozen villagers and three wolves.
cock-a-doodle-doo

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Vindictus

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Re: Werewolf -- Crestwood
« Reply #263 on: May 15, 2012, 03:08:28 PM »
Parsifal was talking about the players.

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rooster

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Re: Werewolf -- Crestwood
« Reply #264 on: May 15, 2012, 03:11:46 PM »
Parsifal was talking about the players.
Yes, I realize that now.
cock-a-doodle-doo

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Colonel Gaydafi

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Re: Werewolf -- Crestwood
« Reply #265 on: May 15, 2012, 03:29:59 PM »
Parsifal is right though, we shouldnt lynch til we have a better idea otherwise we just kill ourselves off
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Blanko

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Re: Werewolf -- Crestwood
« Reply #266 on: May 15, 2012, 03:32:46 PM »
Alternatively, they kill us off albeit slower. Lynching is always better than not lynching, because lynching at least has a chance of getting a wolf.

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Sean

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Re: Werewolf -- Crestwood
« Reply #267 on: May 15, 2012, 03:37:00 PM »
Blanko is wise.
Quote from: sokarul
Better bring a better augment, something not so stupid.

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rooster

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Re: Werewolf -- Crestwood
« Reply #268 on: May 15, 2012, 03:42:56 PM »
Parsifal is right though, we shouldnt lynch til we have a better idea otherwise we just kill ourselves off
Hmm, perhaps you and Parsifal are wolves then.
cock-a-doodle-doo

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theonlydann

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Re: Werewolf -- Crestwood
« Reply #269 on: May 15, 2012, 04:09:27 PM »
Roundy.

Its Roundy.