Kerbal Space Program

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Trekky0623

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« Last Edit: April 06, 2012, 03:53:34 PM by Trekky0623 »

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Conker

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Re: Kerbal Space Program
« Reply #1 on: April 06, 2012, 03:28:50 PM »
Hey, I saw that on Notch´s twitter, is it out now?
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Trekky0623

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Re: Kerbal Space Program
« Reply #2 on: April 06, 2012, 03:31:03 PM »
Hey, I saw that on Notch´s twitter, is it out now?

It's in 0.14.4 alpha if you pre-order it.

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Trekky0623

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Re: Kerbal Space Program
« Reply #3 on: April 06, 2012, 03:37:44 PM »
This is my take on a Redstone rocket from the Mercury Program:

« Last Edit: April 06, 2012, 11:10:43 PM by Trekky0623 »

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Rushy

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Re: Kerbal Space Program
« Reply #4 on: April 06, 2012, 04:07:07 PM »
I've already killed countless little green people.

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Chris Spaghetti

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Re: Kerbal Space Program
« Reply #5 on: April 07, 2012, 10:04:39 AM »
So is this like Orbiter except you get to build your own rockets?

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Trekky0623

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Re: Kerbal Space Program
« Reply #6 on: April 07, 2012, 09:12:06 PM »
So is this like Orbiter except you get to build your own rockets?

And less science.


Related, I did my first rendezvous:


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Rushy

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Re: Kerbal Space Program
« Reply #7 on: April 07, 2012, 09:40:37 PM »
Quote from: YouTube
And so, my fellow Kerbalians: ask not how hard rocket science is - ask how hard you can rocket science.

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Mr Pseudonym

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Re: Kerbal Space Program
« Reply #8 on: April 07, 2012, 10:56:24 PM »
My friend showed me this and ranted about how good it was. Basically the 'show' involved him doing a bunch of boring shit while building the rocket and then seeing a very disappointing takeoff and explosion. It reminded me off a plane simulator.
Why do we fall back to earth? Because our weight pushes us down, no laws, no gravity pulling us. It is the law of intelligence.

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Chris Spaghetti

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Re: Kerbal Space Program
« Reply #9 on: April 09, 2012, 07:19:15 AM »
I have the demo. Looks good I have to say.

Note to self: next time remember to put a parachute on your liquid explosive rocket...

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Parsifal

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Re: Kerbal Space Program
« Reply #10 on: April 09, 2012, 07:25:42 AM »
This will apparently run with Wine; however, it kills my current hardware for CPU time. (I have no idea why, as it starts doing this before I even get to the main menu, so it's not like it's running a physics engine or anything.)

I'll give it a shot when I build my new computer; Ivy Bridge is less than a month away!
I'm going to side with the white supremacists.

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Trekky0623

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Re: Kerbal Space Program
« Reply #11 on: April 09, 2012, 09:44:55 PM »
Prospecting on the moon. I have reason to think there's something at 0°N, 26°E

http://


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Mr Pseudonym

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Re: Kerbal Space Program
« Reply #12 on: April 10, 2012, 01:21:51 AM »
That's one small step for man...
Neato!
Why do we fall back to earth? Because our weight pushes us down, no laws, no gravity pulling us. It is the law of intelligence.

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Chris Spaghetti

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Re: Kerbal Space Program
« Reply #13 on: April 10, 2012, 12:14:02 PM »
I really wish that it had a control scheme a little more like Orbiter. I don't know whether I'm just too ham-fisted but I find it difficult to acheive the sort of delicately precise orbits I can get on Orbiter, where I can easily reduce the eccentricity down to zero.

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Trekky0623

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Re: Kerbal Space Program
« Reply #14 on: April 11, 2012, 08:35:38 AM »
I really wish that it had a control scheme a little more like Orbiter. I don't know whether I'm just too ham-fisted but I find it difficult to acheive the sort of delicately precise orbits I can get on Orbiter, where I can easily reduce the eccentricity down to zero.

Press caps lock for fine RCS movements

IJKL and H and N are translation RCS controls.

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Chris Spaghetti

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Re: Kerbal Space Program
« Reply #15 on: April 12, 2012, 12:01:30 PM »
Actually it's less the controls, more the instruments. Once you find out what it means the Orbiter instruments kick the ass of the KSP gimbal.

http://www.orbiter-forum.com/gallery/data/602/11_03_28_23-15-19_LM2.jpg

Still, getting the hang of orbital maneuvering now, with a flight which achieved orbit at just over 1million m and de-orbited back onto land which was my goal.

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Chris Spaghetti

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Re: Kerbal Space Program
« Reply #16 on: April 17, 2012, 02:46:37 PM »
Wow, have you tried to land on the Mun only using stock parts (I.e. no legs) it's bloody difficult. My Mun is turning into a Kerbal graveyard.

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Trekky0623

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Re: Kerbal Space Program
« Reply #17 on: April 17, 2012, 03:18:04 PM »
Wow, have you tried to land on the Mun only using stock parts (I.e. no legs) it's bloody difficult. My Mun is turning into a Kerbal graveyard.

I have a problem of underestimating fuel, so I run out of fuel either burning retrograde at the moon or during landing.

BOOM

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Supertails

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Re: Kerbal Space Program
« Reply #18 on: April 17, 2012, 07:27:19 PM »
I only got the demo and only did several launches, but Goddamn I'm terrible. I've managed to get pretty high up in orbit, but then I fall back down. I can't get out of orbit even with the different schemes I've tried.
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Rushy

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Re: Kerbal Space Program
« Reply #19 on: April 17, 2012, 07:39:08 PM »
I only got the demo and only did several launches, but Goddamn I'm terrible. I've managed to get pretty high up in orbit, but then I fall back down. I can't get out of orbit even with the different schemes I've tried.

You need to rocket science harder.

Re: Kerbal Space Program
« Reply #20 on: April 17, 2012, 07:43:01 PM »
vaguely related

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Supertails

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Re: Kerbal Space Program
« Reply #21 on: April 17, 2012, 07:43:30 PM »
I only got the demo and only did several launches, but Goddamn I'm terrible. I've managed to get pretty high up in orbit, but then I fall back down. I can't get out of orbit even with the different schemes I've tried.

You need to rocket science harder.

I do. :'(
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Chris Spaghetti

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Re: Kerbal Space Program
« Reply #22 on: April 18, 2012, 04:33:30 AM »
I only got the demo and only did several launches, but Goddamn I'm terrible. I've managed to get pretty high up in orbit, but then I fall back down. I can't get out of orbit even with the different schemes I've tried.

A nice rocket for simple orbital maneuvers is my 'Meteor' class which involves--from the top:

-Parachute
-Command module
-Decoupler
-Advanced SAS module
-2x Liquid fuel tanks
-The less powerful, gimballed liquid engine
-Decoupler
-Tri-coupler
-9x Liquid fuel tanks (3 on each ball of the tri-coupler)
-3x Powerful liquid engine (1 on each of the fuel stacks)

To achieve orbit:
1 - activate the RCS and SAS systems and set the throttle to maximum before you leave the launch pad.
2 - jettison the tricoupler and engines when they run out of fuel.
3 - Fly straight up until you leave the atmosphere (ends completely at approx. 80k) and kill the engines.
4 - If you press 'M' you can check out what your orbital path is. Turn off the SAS and start to angle your ship at 90 degrees and as close as possible to zero inclination (i.e where the blue and brown bits of the navigation ball meet) If you turn the SAS back on again you'll lock in this direction.
5 - keep an eye on the map and when you start to get close to the Apoapsis start a gentle burn (apprx 15-25% power), you'll see the curve of your path get wider and wider until it goes all the way around Kerbin. Your map will then show you the Periapsis.
6 - Keep burning until the Periapsis is at an altitude higher than about 80k so that you're well clear of the atmosphere. Kill the engines when you're happy with your orbit.

Congrats! You're in orbit! To increase the height of the Apoapsis burn in the direction of travel (i.e. 90degrees in the example above) when you're close to the periapsis, to increase the periapsis just do the same at the apoapsis.

To bring her home again to land:

1 - Turn in the opposite direction to travel (i.e 270 degrees in the example above) as you approach the apoapsis.
2 - Do a gentle burn, this will slow you down and lower the periapsis. Lower it until its altitude is less than about 60k, that way your ship's orbit will take it into the atmosphere and you'll aerobrake yourself into a lower and lower orbit.
3 - When your map shows that you can no longer complete a full orbit you can jettison your remaining fuel tanks and ride the parachute back to Kerbin.

Mission accomplished.

The Meteor had enough fuel to get back to Kerbin and just enough to control my landing to put down on dry land but it depends how much fuel you waste getting it into orbit.
« Last Edit: April 18, 2012, 04:40:08 AM by Chris Spaghetti »

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Conker

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Re: Kerbal Space Program
« Reply #23 on: April 18, 2012, 07:08:15 AM »
I have just orbited the sun, 14.000.000 KM. It´s relatively easy on the demo, I have to try on the complete version
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Chris Spaghetti

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Re: Kerbal Space Program
« Reply #24 on: April 18, 2012, 08:02:07 AM »
Most of my failed Mun runs end up on sun orbits.

My Kerbal Projects:

-Skyseeker - Get out of Kerbin's atmosphere and return to Kerbin - Complete.
-Meteor - Achieve stable orbit and land on dry land - Complete
-Mercury - Land kerbals on the Mun and return safely to Kerbin - In progress
-Helios - Perform a close orbit of the sun (within 1Mm) and return safely to Kerbin - Not started.

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Conker

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Re: Kerbal Space Program
« Reply #25 on: April 18, 2012, 11:58:30 AM »
With the new actuallization, I´m trying to get to the Mun, land, and get back to Kelvin. Well, at least I know I have fuel enough.
This is not a joke society.
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You shouldn't be allowed to talk on a free discussion forum.

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Chris Spaghetti

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Re: Kerbal Space Program
« Reply #26 on: April 21, 2012, 07:44:24 AM »
Damnit! careful careful burn and I end up crashing into the Mun again! At least the kerbals survived this time, which is an improvement...

Care to reveal some Mun-landing tips?

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Chris Spaghetti

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Re: Kerbal Space Program
« Reply #27 on: May 04, 2012, 12:46:39 PM »


Quote
It's been a long road,
Getting from there to here
It's been a long time
But my time is finally near

The Crew of the Mercury VIII touch down on the surface of the Mun.

-Skyseeker - Get out of Kerbin's atmosphere and return to Kerbin - Complete.
-Meteor - Achieve stable orbit and land on dry land - Complete
-Mercury - Land kerbals on the Mun and return safely to Kerbin - Complete
-Helios - Perform a close orbit of the sun (within 1Mm) and return safely to Kerbin - In Progress

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Conker

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Re: Kerbal Space Program
« Reply #28 on: May 04, 2012, 01:08:28 PM »
6 strats? Hmmm...
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Chris Spaghetti

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Re: Kerbal Space Program
« Reply #29 on: May 05, 2012, 09:10:40 AM »
6 strats? Hmmm...

Yeah, possibly overkill but the Alice II lander can survive a 21m/s landing. I added more after a couple of my previous landing attempts had too much lateral movement and a couple of legs broke off.
« Last Edit: May 05, 2012, 10:22:16 AM by Chris Spaghetti »