Skyrim

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Nomad

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Re: Skyrim
« Reply #1590 on: February 28, 2013, 07:29:10 PM »
Anyway, as my attempt to annoy Blanko was intercepted by Nomad, I'll be serious.  The picture I posted wasn't meant to be an insult, but a rebuttal to what Mugsy implied with his picture.  And not just Mugsy.  This seems to be the dominant position of the online fan community - basically, that Morrowind was a game for adults, for the true gamers, and ever since then the series has been getting "dumbed down" for kids and "casual gamers."  That was a big part of the reason why I got the game.  But now that I've been playing it for a while...I don't think I agree.

BUUUUUUUURN THE HERETIC
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Vindictus

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Re: Skyrim
« Reply #1591 on: March 01, 2013, 01:11:59 PM »
This seems to be the dominant position of the online fan community - basically, that Morrowind was a game for adults, for the true gamers, and ever since then the series has been getting "dumbed down" for kids and "casual gamers."

I played Morrowind on my friends Xbox when we were 12 and we loved it.

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Saddam Hussein

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Re: Skyrim
« Reply #1592 on: March 03, 2013, 06:22:42 PM »
Hmm.  I had meant to add another paragraph to that post before submitting it.  I must have forgotten I wasn't done with it.  Anyway, my issue with Morrowind is basically that it's way too complex and convoluted to play smoothly.  Keeping track of all those skills.  The way the dialogue is wall after wall of text.  Trying to figure out where you're supposed to be going and what you're supposed to be doing with that crappy journal.  These kinds of things aren't particularly difficult to deal with in and of themselves - meaning that there's no real sense of pride or accomplishment when I make progress - but they're time-consuming and frustrating, and they feel too much like busy work.  It really does seem like I'm playing a tabletop RPG instead of an actual video game.

I don't know, maybe I'm just not used to it yet.  I paid money for the game, might as well keep playing.
« Last Edit: March 03, 2013, 06:57:13 PM by Saddam Hussein »

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Blanko

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Re: Skyrim
« Reply #1593 on: March 03, 2013, 06:25:25 PM »
So, what you're saying is, you want video games to hold your hand.

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Saddam Hussein

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Re: Skyrim
« Reply #1594 on: March 03, 2013, 06:56:42 PM »
No, I'm saying that video games shouldn't be this complicated.  Or they should at least have better interfaces to help keep track of it all.

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Particle Person

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Re: Skyrim
« Reply #1595 on: March 03, 2013, 07:07:54 PM »
Hmm.  I had meant to add another paragraph to that post before submitting it.  I must have forgotten I wasn't done with it.  Anyway, my issue with Morrowind is basically that it's way too complex and convoluted to play smoothly.  Keeping track of all those skills.  The way the dialogue is wall after wall of text.  Trying to figure out where you're supposed to be going and what you're supposed to be doing with that crappy journal.  These kinds of things aren't particularly difficult to deal with in and of themselves - meaning that there's no real sense of pride or accomplishment when I make progress - but they're time-consuming and frustrating, and they feel too much like busy work.  It really does seem like I'm playing a tabletop RPG instead of an actual video game.

I don't know, maybe I'm just not used to it yet.  I paid money for the game, might as well keep playing.

Sounds like your problem is primarily with numbers and reading. Why is it so difficult to "keep track of" (hint: you don't really need to do that) skills in this game, but not Oblivion, for example? They only number six fewer in Oblivion. There are only like five in Skyrim, so I can see why that would be easy. You really just need to be familiar with your 10 major and minor skills. The dialogue is, for the most part, very well written. So cherish those walls of text. I admit, the journal does kind of suck. There's a way to search by key word or topic in the journal's "options" panel that makes things much easier. As for where you should be going, that's entirely up to you. If you want to pursue the main quest, there are instructions to Cosades' house in your inventory. Give me some specific examples.

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Blanko

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Re: Skyrim
« Reply #1596 on: March 03, 2013, 07:11:34 PM »
Morrowind is barely complicated at all for a CRPG. It just sounds to me like Saddam is incredibly new to video games or has only been playing on consoles for his whole life.

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Nomad

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Re: Skyrim
« Reply #1597 on: March 03, 2013, 07:15:43 PM »
Oh yeah, I forgot about the crappy journal.  There's mods to fix that too.
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Saddam Hussein

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Re: Skyrim
« Reply #1598 on: March 04, 2013, 07:51:46 AM »
Morrowind is barely complicated at all for a CRPG. It just sounds to me like Saddam is incredibly new to video games or has only been playing on consoles for his whole life.

Incorrect on both counts, fuck off.COPYRIGHT STEVE MCDIPSHIT 2012

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Mugthulhu

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Re: Skyrim
« Reply #1599 on: March 04, 2013, 10:46:57 AM »
I wouldn't say Morrowind is overly complicated. There's just a lot of stuff it doesn't do for you like the sequels does. Which for example magically makes you know exactly where you're supposed to go instead of just giving you rough directions so that you have to look around for a while. It's more realistic. But there's also more boring work you have to do.
« Last Edit: March 04, 2013, 10:50:21 AM by Mugthulhu »

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Crudblud

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Re: Skyrim
« Reply #1600 on: March 04, 2013, 11:08:19 AM »
I thought Saddam's problem would be the awkwardly handled combination of real time combat and dice rolling.

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Mugthulhu

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Re: Skyrim
« Reply #1601 on: March 04, 2013, 11:15:49 AM »
I do hate that shit.

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Saddam Hussein

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Re: Skyrim
« Reply #1602 on: March 04, 2013, 11:46:28 AM »
The combat is pretty retarded too.

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Blanko

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Re: Skyrim
« Reply #1603 on: March 04, 2013, 11:48:01 AM »
That's a staple for TES. At least Morrowind didn't have any delusions about being skill-based.

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Nomad

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Re: Skyrim
« Reply #1604 on: March 04, 2013, 01:01:28 PM »
Yeah that's one of the issues I had with Morrowind too.  While it makes sense skillwise it doesn't make sense in any other capacity that when you see yourself connect your weapon with an enemy that you can still somehow "miss" the strike.  Also I hate that fucking saltshaker sound.

But again, there's mods and workarounds for that.
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Particle Person

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Re: Skyrim
« Reply #1605 on: March 04, 2013, 01:31:14 PM »
Yeah that's one of the issues I had with Morrowind too.  While it makes sense skillwise it doesn't make sense in any other capacity that when you see yourself connect your weapon with an enemy that you can still somehow "miss" the strike.  Also I hate that fucking saltshaker sound.

But again, there's mods and workarounds for that.

It also doesn't make any sense that you're just a sliding smiley face in Rogue, but such is the way of video games. Each time you miss your character is fumbling with the weapon due to inexperience, your opponent is sidestepping, or you're simply swinging wide. You have to use your...


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Nomad

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Re: Skyrim
« Reply #1606 on: March 04, 2013, 01:42:31 PM »
Imagination is what tabletop RPGs are for.  When I'm playing vidyagames I'm letting the computer do the imagining for me.  It just doesn't help when the imagined world isn't very immersive
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Saddam Hussein

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Re: Skyrim
« Reply #1607 on: March 04, 2013, 08:30:25 PM »
I really don't get this whole Morag Tong thing.  Murder is illegal, but if you hire them to do it, it's suddenly perfectly legal, because...?

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Mugthulhu

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Re: Skyrim
« Reply #1608 on: March 04, 2013, 08:51:48 PM »
Because lore.

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Nomad

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Re: Skyrim
« Reply #1609 on: March 04, 2013, 08:57:19 PM »
It's not entirely legal, just that the Morang Tong has certain influence in Morrowind.  It's not just a get out of jail free card, you have to demonstrate that you are fulfilling a contract to "get away with murder."  It's like having a license to kill.
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Particle Person

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Re: Skyrim
« Reply #1610 on: March 04, 2013, 10:58:14 PM »
Morag Tong writs of execution are actually perfectly legal under Vvardenfell law. The guild serves to prevent a full on war between the Great Houses, by acting as a medium through which the Houses can battle more subtly.

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Saddam Hussein

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Re: Skyrim
« Reply #1611 on: March 05, 2013, 04:59:25 AM »
So why not hire them to wipe out an entire House?

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Nomad

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Re: Skyrim
« Reply #1612 on: March 05, 2013, 05:53:04 AM »
They're not stupid.
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Mugthulhu

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Re: Skyrim
« Reply #1613 on: March 05, 2013, 06:18:30 AM »
They killed an Emperor once though.

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Saddam Hussein

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Re: Skyrim
« Reply #1614 on: March 05, 2013, 06:53:44 AM »
They're not stupid.

That's not an answer.

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Particle Person

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Re: Skyrim
« Reply #1615 on: March 05, 2013, 08:28:46 AM »
So why not hire them to wipe out an entire House?

Why not purchase hundreds of individual writs for every important House member and their potential successors? Probably because that much wealth doesn't exist in all of Tamriel. Besides, the Morag Tong respects neutrality, and probably wouldn't do something that would hurt their business like that.

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Saddam Hussein

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Re: Skyrim
« Reply #1616 on: March 05, 2013, 09:01:31 AM »
It's still ridiculous.  I might understand if it was only for inter-House disputes, but it's not.  Anyone can hire the Morag Tong and order them to kill anyone they want.  I can just picture the scene:

"Hey, you!  Sign over your house and all your possessions to me, right now!"

"What?  No!"

"If you don't, I'll get the Morag Tong to kill you!"

"Oh, shit!  Okay, here you go!"

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Particle Person

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Re: Skyrim
« Reply #1617 on: March 05, 2013, 03:23:53 PM »
Yes, there are actually members of the guild who express the opinion that their services are sometimes bought too casually, by nobles with too much money and too little sense.

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Saddam Hussein

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Re: Skyrim
« Reply #1618 on: March 05, 2013, 03:26:05 PM »
So even the game acknowledges that it's stupid?  Wow.

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Particle Person

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Re: Skyrim
« Reply #1619 on: March 05, 2013, 04:51:08 PM »
People with a lot of money can do silly things. That little bit of stupidity is present in our world and in Mundus.