Wow, good job missing the point entirely. You're talking about aimed attacks and Wii games when I didn't mention them at all, and comparing archaic melee range value combat to stickfighting that is more akin to hitbox-based combat. Not to mention you used an example that assumes neither party knows what the fuck they're doing.
Maybe instead of basing your combat on how children whack each other with sticks, you could make a system with depth, and elements of countering, punishing and denial. Like, you know, fencing or actual swordfighting. But of course judging by what you're saying, you have no idea what I'm even talking about, so I wouldn't be surprised if you haven't played a more complex game than Skyrim in your life.
You know what, have it your way. You say Skyrim has the depth of whacking each other with sticks without technical knowledge, and I'm fine with that. I agree. You win.