In Case of Zombies

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Raist

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Re: In Case of Zombies
« Reply #60 on: August 21, 2009, 01:19:31 PM »
Shit, well i'd have a large supply of food and my shelter would be based on it being unreachable by zombies so that they couldn't eventually beat their way in. I guess my goal would be killing as many of them as possible and try to thin the nearby population.

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The Terror

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Re: In Case of Zombies
« Reply #61 on: August 21, 2009, 01:21:11 PM »
I'd just give up. It's probably quite good being a zombie.

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Jack1704

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Re: In Case of Zombies
« Reply #62 on: August 21, 2009, 01:22:20 PM »
Shit, well i'd have a large supply of food and my shelter would be based on it being unreachable by zombies so that they couldn't eventually beat their way in. I guess my goal would be killing as many of them as possible and try to thin the nearby population.
So where do you hold up??? DO you stay at home? Go to the local supermarket? Hospital?
Stop all this nonesense and bring on the lapdancers.
I understand Jack1704. It's a Brit thing.

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Chris Spaghetti

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Re: In Case of Zombies
« Reply #63 on: August 21, 2009, 01:25:53 PM »
Shelter:


in the middle of a reservoir with a gentle current and abundant fish life. A small crew of less than 10.

Weapons and defence:
See previous picture

land transport


Get that cleaned out, disable the crusher and you've got the sturdiest thing on the road short of an army truck with room for supplies and people.

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Jack1704

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Re: In Case of Zombies
« Reply #64 on: August 21, 2009, 01:31:07 PM »
Shelter:


in the middle of a reservoir with a gentle current and abundant fish life. A small crew of less than 10.

Weapons and defence:
See previous picture

land transport


Get that cleaned out, disable the crusher and you've got the sturdiest thing on the road short of an army truck with room for supplies and people.
Wow and i thought i had thought it through.

However, if it happened tomorrow your going to struggle to get a narrow boat on a resevoir. So what would be your back up plan?
Stop all this nonesense and bring on the lapdancers.
I understand Jack1704. It's a Brit thing.

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General Douchebag

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Re: In Case of Zombies
« Reply #65 on: August 21, 2009, 01:41:00 PM »
Water doesn't stop zombies, you won't be able to stay long and that lorry's going to run out of fuel fast, and is from Glasgow. I live not too far from a prison, my school has an armoury and a minibus, and I live down the road from a guy with a motorbike. Roll to the school, load the weapons into the bus and buy my way into Berlinny. I'll be fine for a long time.
No but I'm guess your what? 90? Cause you just so darn mature </sarcasm>

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Nomad

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Re: In Case of Zombies
« Reply #66 on: August 21, 2009, 02:01:00 PM »
EDIT: Replace the paddle with a gun though. It's too heavy for one hand, you wouldn't be able to do any real damage.

Guns are loud which just attracts more stenches.  Plus, if/when you run out of ammo the gun is worthless.

He should replace the cricket bat with an aluminum baseball bat.
« Last Edit: August 21, 2009, 02:03:59 PM by Nomad »
Nomad is a superhero.

8/30 NEVAR FORGET

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Chris Spaghetti

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Re: In Case of Zombies
« Reply #67 on: August 21, 2009, 02:03:24 PM »
Shelter:


in the middle of a reservoir with a gentle current and abundant fish life. A small crew of less than 10.

Weapons and defence:
See previous picture

land transport


Get that cleaned out, disable the crusher and you've got the sturdiest thing on the road short of an army truck with room for supplies and people.
Wow and i thought i had thought it through.

However, if it happened tomorrow your going to struggle to get a narrow boat on a resevoir. So what would be your back up plan?

I live 30-45 minutes from a lake and a river which is chock full of em.

Water may not stop them but they're not going to sneak up on you if they're swimming so you'll be able to get moving and take them out with a barge pole if need be. If it all goes tits up you can just escape at a sedate pace along the river. The River Avon in my case  Also they are not going to reach you if they walk along the surface.

The benefit of the bin lorry is a huge storage space, fill it with plenty of fuel an all you really need is a simple means of refueling it whilst it's in motion and you're sorted.


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The Terror

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Re: In Case of Zombies
« Reply #68 on: August 21, 2009, 02:03:58 PM »
Water doesn't stop zombies, you won't be able to stay long and that lorry's going to run out of fuel fast, and is from Glasgow. I live not too far from a prison, my school has an armoury and a minibus, and I live down the road from a guy with a motorbike. Roll to the school, load the weapons into the bus and buy my way into Berlinny. I'll be fine for a long time.

Your school has an armoury?

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Raist

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Re: In Case of Zombies
« Reply #69 on: August 21, 2009, 02:05:31 PM »
Actually, I have only one real goal if a zombie outbreak occurs. I'd just need a pistol and about six bullets.

Who needs survival when you could have revenge?

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Raist

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Re: In Case of Zombies
« Reply #70 on: August 21, 2009, 02:23:31 PM »
If you want revenge, why do you need the pistol?

Killing someone with a gun in a world of zombies is mercy. Let them be devoured.

Killing? Do you know how much pain comes from a shot to the knee caps or the hips? Or the elbows? And once the virus takes over they lose all rational thought.

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Jack1704

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Re: In Case of Zombies
« Reply #71 on: August 21, 2009, 02:34:29 PM »
Keeping out of major places is a main point of survival.

The more people there are the more zombies there will be.
Stop all this nonesense and bring on the lapdancers.
I understand Jack1704. It's a Brit thing.

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Mrs. Peach

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Re: In Case of Zombies
« Reply #72 on: August 21, 2009, 02:36:16 PM »
Can't we just outline our doors and windows with blue paint and be totally safe inside a house? Maybe add some rooster blood on the sills for that extra added security?

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General Douchebag

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Re: In Case of Zombies
« Reply #73 on: August 21, 2009, 02:36:50 PM »
Water doesn't stop zombies, you won't be able to stay long and that lorry's going to run out of fuel fast, and is from Glasgow. I live not too far from a prison, my school has an armoury and a minibus, and I live down the road from a guy with a motorbike. Roll to the school, load the weapons into the bus and buy my way into Berlinny. I'll be fine for a long time.

Your school has an armoury?

Yep. Rifles, mostly, and 20-30 cadet SA80s. They're the same as normal ones, only they don't have a switch to change firing mode. I'll only be using semi-auto anyway, so I won't need to.

I would go to my High School. Parts of it are old, but parts of it are new. I know it's kept in very good maintenance because my parents pay very high property taxes to ensure this. The entrances to the school are all metal doors with both mechanical and magnetic locks. It has it's own emergency generator, it's located at the highest spot in my county, and it's close to a gas station, super market, free clinic, and 3 major highways.

Before I begin to explain what defenses I will add to it, I'll start by telling you what it comes equipped with. We have a fully functional security system that alerts you when any window or door is broken into and surveillance cameras placed inside and outside the school for monitoring activity. Also giant fire doors that block off sections of the school. For facilities, it has a kitchen equipped to feed 1,600 people, a first aide room stocked with basic and non basic medical supplies, fully equipped chemistry and biology labs, workshops and ample wood, and a gym full of blunt objects.

The first thing i would do is barricade and secure the main entrance and a few other entrances that are too big to defend. In particular, a giant glass facade by the cafeteria. For this I would barricade it on the outside, because it is a hill. Most likely the cafeteria tables. I would weld the doors to that area shut as well, because the entrance serves no tactical or practical use besides a giant breakable barrier. Second would be to weld shut all ground level windows and barricade them using wood or some sturdy material, maybe desks. After that you need to barricade area's around the school to plan for escape. The closest entrance is about 15-20 feet from the parking lot. And close to the workshop. A few school buses should work as escape vehicles.

In terms of weapons, there is a national guard depot located about a mile away from the school. In there we should be able to find not only weapons, but heavily armored military vehicles for excursions to supplies. There is also a bass pro shop within ten minutes of the school and raiding that store could be the most valuable thing I could ever do. Just google their catalog and you'll shit yourself.

With the supplies around me and the facilities I have, I estimate that with a group of capable people I could survive in that school for as long as we can keep the generator running.

A few problems:

-There are a LOT of windows near ground level, too many, it WILL be a problem.
-The generator is used for emergency lighting, and I assume that it can't adequately power the entire school, but it should be able to power different areas of the school at different times, and there is a chance that the power will running for a long time before we need it.
-It's big. If I don't have enough people, I can't defend it.
-The area I live in is fairly populated, the chances of me being the first to raid the depot or the pro shop is slim.



A few other things I've thought of before but now I can't point out. Basically, that's how I'll do it.



Magnetic locks and the security system will fail, and the rest depends on what type of generator you have. Your cafeteria will be largely useless, as schools generally go through everything too fast for tinned food to be worthwhile, and only the tinned section of the supermarket will survive. Barricades are useless, if they can break through at all they will do so fast. Expect large crowds to surround you soon, making all excursions impossible. Every need must be contained within an impenetrable boundary. Try an old-school prison.
No but I'm guess your what? 90? Cause you just so darn mature </sarcasm>

Re: In Case of Zombies
« Reply #74 on: August 21, 2009, 02:50:19 PM »


Magnetic locks and the security system will fail, and the rest depends on what type of generator you have. Your cafeteria will be largely useless, as schools generally go through everything too fast for tinned food to be worthwhile, and only the tinned section of the supermarket will survive. Barricades are useless, if they can break through at all they will do so fast. Expect large crowds to surround you soon, making all excursions impossible. Every need must be contained within an impenetrable boundary. Try an old-school prison.

The chances of electricity going out immediately is very slim. I don't know what specifically is the source of my schools power is, but I give it a few weeks at least. As for food, the cafeteria has enough food to feed 1,600 people per day for a week. 100 people will be too many, so I'm sure the food will last for a while.

As for the crowds, I'm sure a school bus will be sufficient to mow down the crowds. The front of the school is a large parking lot, it would be sport cutting down those zombies.

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Chris Spaghetti

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Re: In Case of Zombies
« Reply #75 on: August 21, 2009, 02:52:59 PM »


Magnetic locks and the security system will fail, and the rest depends on what type of generator you have. Your cafeteria will be largely useless, as schools generally go through everything too fast for tinned food to be worthwhile, and only the tinned section of the supermarket will survive. Barricades are useless, if they can break through at all they will do so fast. Expect large crowds to surround you soon, making all excursions impossible. Every need must be contained within an impenetrable boundary. Try an old-school prison.

The chances of electricity going out immediately is very slim. I don't know what specifically is the source of my schools power is, but I give it a few weeks at least. As for food, the cafeteria has enough food to feed 1,600 people per day for a week. 100 people will be too many, so I'm sure the food will last for a while.

As for the crowds, I'm sure a school bus will be sufficient to mow down the crowds. The front of the school is a large parking lot, it would be sport cutting down those zombies.

No, the electricity will die once there is nobody manning the power stations, after that everything GD said will happen. I give the power a week tops. As for the food for 1600 kids, most of it will be fresh or frozen stuff I'd imagine, ie perishable.

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General Douchebag

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Re: In Case of Zombies
« Reply #76 on: August 21, 2009, 02:56:34 PM »


Magnetic locks and the security system will fail, and the rest depends on what type of generator you have. Your cafeteria will be largely useless, as schools generally go through everything too fast for tinned food to be worthwhile, and only the tinned section of the supermarket will survive. Barricades are useless, if they can break through at all they will do so fast. Expect large crowds to surround you soon, making all excursions impossible. Every need must be contained within an impenetrable boundary. Try an old-school prison.

The chances of electricity going out immediately is very slim. I don't know what specifically is the source of my schools power is, but I give it a few weeks at least. As for food, the cafeteria has enough food to feed 1,600 people per day for a week. 100 people will be too many, so I'm sure the food will last for a while.

As for the crowds, I'm sure a school bus will be sufficient to mow down the crowds. The front of the school is a large parking lot, it would be sport cutting down those zombies.

The power won't go out immediately, but we're talking long term here. The cafeteria is unlikely to store much, if any tinned food, so a lot of it will go stale incredibly quickly after the power goes. A school bus will certainly not be able to go through a crowd, you underestimate the weight of a human body and overestimate the power of a school bus.
No but I'm guess your what? 90? Cause you just so darn mature </sarcasm>

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Raist

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Re: In Case of Zombies
« Reply #77 on: August 21, 2009, 02:59:04 PM »


Magnetic locks and the security system will fail, and the rest depends on what type of generator you have. Your cafeteria will be largely useless, as schools generally go through everything too fast for tinned food to be worthwhile, and only the tinned section of the supermarket will survive. Barricades are useless, if they can break through at all they will do so fast. Expect large crowds to surround you soon, making all excursions impossible. Every need must be contained within an impenetrable boundary. Try an old-school prison.

The chances of electricity going out immediately is very slim. I don't know what specifically is the source of my schools power is, but I give it a few weeks at least. As for food, the cafeteria has enough food to feed 1,600 people per day for a week. 100 people will be too many, so I'm sure the food will last for a while.

As for the crowds, I'm sure a school bus will be sufficient to mow down the crowds. The front of the school is a large parking lot, it would be sport cutting down those zombies.

The power won't go out immediately, but we're talking long term here. The cafeteria is unlikely to store much, if any tinned food, so a lot of it will go stale incredibly quickly after the power goes. A school bus will certainly not be able to go through a crowd, you underestimate the weight of a human body and overestimate the power of a school bus.

I've seen a school bus flatten the front end of a jeep backing up slowly with no damage to the bus. Those thing are solid steel and a huge engine. They would roll right over almost any crowd.

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General Douchebag

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Re: In Case of Zombies
« Reply #78 on: August 21, 2009, 02:59:55 PM »
Yeah, but bodies are going to fly through the windscreen en masse, and they're going to still be alive-ish.
No but I'm guess your what? 90? Cause you just so darn mature </sarcasm>

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Mrs. Peach

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Re: In Case of Zombies
« Reply #79 on: August 21, 2009, 03:09:55 PM »
Jeez, guys.  My idea is to conserve at least some of our resources to hire a zombie consultant.  An interview committee should be chosen NOW before you guys start mowing down ech other.  I suggest Moonlit to head said committee.  Stay calm until the interview process runs its course.

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Raist

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Re: In Case of Zombies
« Reply #80 on: August 21, 2009, 03:11:34 PM »
Yeah, but bodies are going to fly through the windscreen en masse, and they're going to still be alive-ish.

Idk about in europe, but in america the windshield is higher up than my head. Going at a speed of about 30 mph should avoid that.

Re: In Case of Zombies
« Reply #81 on: August 21, 2009, 03:12:01 PM »
No, the electricity will die once there is nobody manning the power stations, after that everything GD said will happen. I give the power a week tops. As for the food for 1600 kids, most of it will be fresh or frozen stuff I'd imagine, ie perishable.

Assuming the power goes out. Also you pointed out another problem. My food is perishable, but again, this is only if the power goes out.

Apparently my school is powered by a nuclear power plant. I'd give that a month before it's shut down by safety features.

But that generator still powers all the lights and ventilation. If we take down some lights and put the energy into the locks and security system, it should work. The key is permanently sealing a lot of the doors. The school has blow torches, so welding a LOT of the entrances shut is a real possibility. As for concentrating my necessities, I will indeed do this.

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Jack

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Re: In Case of Zombies
« Reply #82 on: August 21, 2009, 03:15:06 PM »
Guns are loud which just attracts more stenches.  Plus, if/when you run out of ammo the gun is worthless.
Yep. A silencer is your friend in a zombie outbreak.

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General Douchebag

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Re: In Case of Zombies
« Reply #83 on: August 21, 2009, 03:15:31 PM »
No, the electricity will die once there is nobody manning the power stations, after that everything GD said will happen. I give the power a week tops. As for the food for 1600 kids, most of it will be fresh or frozen stuff I'd imagine, ie perishable.

Assuming the power goes out. Also you pointed out another problem. My food is perishable, but again, this is only if the power goes out.

Apparently my school is powered by a nuclear power plant. I'd give that a month before it's shut down by safety features.

But that generator still powers all the lights and ventilation. If we take down some lights and put the energy into the locks and security system, it should work. The key is permanently sealing a lot of the doors. The school has blow torches, so welding a LOT of the entrances shut is a real possibility. As for concentrating my necessities, I will indeed do this.

A month? What is it, entirely automated and zombie-proof and directly over an also automated and zombie-proof uranium mine?

Yeah, but bodies are going to fly through the windscreen en masse, and they're going to still be alive-ish.

Idk about in europe, but in america the windshield is higher up than my head. Going at a speed of about 30 mph should avoid that.

Try maintaining a steady 30 through a horde of bodies.

Guns are loud which just attracts more stenches.  Plus, if/when you run out of ammo the gun is worthless.
Yep. A silencer is your friend in a zombie outbreak.

Or a crossbow.
No but I'm guess your what? 90? Cause you just so darn mature </sarcasm>

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General Douchebag

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Re: In Case of Zombies
« Reply #84 on: August 21, 2009, 03:18:55 PM »
Nuclear power plants are HIGHLY automated. 95% of the staff are just maintenance staff. Actual nuclear technicians are rarely needed.

Without these people, I give the plant a month before it drops below whatever safety standard it has in its computer system and shuts down.

And the zombies wandering around, falling into things and smashing shit up?
No but I'm guess your what? 90? Cause you just so darn mature </sarcasm>

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Chris Spaghetti

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Re: In Case of Zombies
« Reply #85 on: August 21, 2009, 03:22:11 PM »
thats great if you're powered by nukes or a wind turbine but most power plants will die without fuel being shoveled into them.

And what happens after that month? all your lovely food is gone.

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Jack1704

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Re: In Case of Zombies
« Reply #86 on: August 21, 2009, 03:24:05 PM »
A school powered by a nuclear reactor with an armoury. Clearly we all need to get there!!!
Stop all this nonesense and bring on the lapdancers.
I understand Jack1704. It's a Brit thing.

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General Douchebag

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Re: In Case of Zombies
« Reply #87 on: August 21, 2009, 03:28:33 PM »
A school powered by a nuclear reactor with an armoury. Clearly we all need to get there!!!

His school is powered by the nuclear reactor, mine has the armoury. Both are largely indefensible.
No but I'm guess your what? 90? Cause you just so darn mature </sarcasm>

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Jack1704

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Re: In Case of Zombies
« Reply #88 on: August 21, 2009, 03:33:04 PM »
A school powered by a nuclear reactor with an armoury. Clearly we all need to get there!!!

His school is powered by the nuclear reactor, mine has the armoury. Both are largely indefensible.
Sorry, got confused. We were lucky to have a playground
Stop all this nonesense and bring on the lapdancers.
I understand Jack1704. It's a Brit thing.

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General Douchebag

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Re: In Case of Zombies
« Reply #89 on: August 21, 2009, 03:34:45 PM »
Actually, mine is quite defensible. No ground floor windows, narrow stairs and plenty of windows above leading onto a flat rooftop area over the ground floor which would be excellent for killing.
No but I'm guess your what? 90? Cause you just so darn mature </sarcasm>