Well for those of you that haven't played, the game consists of a large ocean with many islands scattered throughout it. The map is of an area of flat ocean on a 7x7 categorized grid of the islands. The game has very simple graphics but the game's simplicity is part of what sets it apart. The horizon is flat no matter what direction in the game you view it from. This lack of horizon curvature set me thinking about if it was possible that there are FE undertones to the game.
As you travel throughout the square grid of sea, most of the islands aren't visible unless you get within 1 or two grid spaces, and even then, you can't see the bottom of them. However, when you zoom into the islands via first person view or the borrowed telescope from Link's sister, you can see more islands and visibly observe the bottoms of the closer foreign islands and see them to be level. (Very good places to do this include the pier on Outset island, Dragon Roost island, and Windfall)
look at the end of this video and see how more islands are visible when zoomed in first person. And also view it to remember the look of distant islands as a reference.
So anyways, long story short I think The Windwaker might have FE undertones to it as well it's counterpart The Legend of Zelda: The Phantom Hourglass for the DS platform.