Players that qualified for chapter 1
Peach the Purloiner, Thief Str 4 Agi 8 Int 2 Crude Bow and 50 arrows
| | Robotsteve, Mage Str 2 Agi 4 Int 8 Horse
| | Raist, Mage Str 2 Agi 4 Int 8 Staff
| | Guessed, Thief Str 2 Agi 2 Int 8 Horse
| | Oscar the Wilde, Scourge of Dublin; Warrior Str 8 Agi 4 Int 2 Rusted Sword + Wooden Shield Combo
| | Wendig, the Terribly Bad (The cookie theory), Mage Str 4 Agi 2 Int 8 Horse
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Althalus, Warrior Str 8 Agi 4 Int 2 Crude Sword
| | Apdan (lomnan), Warrior Str 8 Agi 4 Int 2 Crude Mace
| | Sir Chrissetti of the Dark Forest of Erwing, Class Warrior Str 2 Agi 4 Int 8 Barry the Horse
| | Tai Lung (unIreland), Warrior Str 4 Agi 8 Int 2
| | Saddam Hussein, Thief Str 2 Agi 8 Int 4 Horse
| | Uesr (Boom), Mage Str 4 Agi 2 Int 8 Small Dagger
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Rules
Players that do not play in character, or who violate the sacred laws of player knowledge will not journey far.
I am quite eager to kill you, all deaths are final.How die rolling works: When you "roll" a die, you pick a valid number. I will have a random mapping so cheating is not possible. Typical dice rolling will go something like:
DM: Please roll 2d8
Behind the scenes randomizes a mapping such as: 1->7, 2->3, 3->8, 4->4, 5->2, 6->1, 7->5, 8->6.
You: 8 and 3
Behind the scenes the DM uses 6 and 8 instead.
If you do not know what 2d8 means, please ask the closest nerd.
I will ask you to roll a stat sometimes, something like, "roll your strength". If you have a strength of 6, this means 1d6. Initiative rolls are agility rolls.
Since people are bound to be afk, players that do not take their turn in a reasonable timeframe will give the DM power to chose their actions, these will certainly be death from time to time.
I will say "Player action" when it is time to tell me what you do. You are allowed one post. Feel free to modify it, but I will take your action at the time I read it. If you post a second action, you will likely die.
StatsYou are all humans with 10hp. All you mages have 2mp.
I expect you all to manage your stats yourself. If I catch you cheating, you will die.
Background
Your home country of Erwing has been invaded. As you hear news of the invasion, half of the country has already fallen. The local magistrate has sent out an order, "To all peoples, abandon all and flee north."
Many have begun to leave, taking little. One man, a local silversmith, rallies others to stay. The silversmith Tulom, finds little success. Amid thousands of fleeing peasants, only 12 souls will stay.
I would say 12 brave souls, but none knew what truly was coming; if they had, none would stay.
It was only 2 days before smoke was seen in the distance. Something was coming. Within hours, you could hear drums. By nightfall, you could hear shouting. The 13 stood ready, staring at the treeline about 5 minutes (as distance is measured by your people in walking time) west.
Just as you start to notice motion in the trees, you realize there are hundreds, perhaps thousands, of small manlike creatures breaching the treeline and stepping onto your home soil.
Tulom drops his mace, and runs.
Player Action