Tom Bishop and perspective (good visual renderings)

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Tom Bishop and perspective (good visual renderings)
« on: July 06, 2007, 07:37:00 AM »
Here is the ultimate in accuracy.  200,000 prisms on an infinite plane, using POV-RAY, the ultimate in 3d "simulation"

The camera is 1.5 meters up, looking directly at the horizon.  The prisms are 1 meter tall and 2 meters tall, respectively.  The farthest cube is 200,000 meters away, being much smaller than a pixel.  It still doesn't break the horizon.



note: POV-RAY doesn't have meters.  It uses unnamed units.  But, since the camera is 1.5 units above the ground, it can be assumed that a camera on a tripod could be 1.5 meters up.  Thus, as defined, all other units are in meters.
« Last Edit: July 06, 2007, 08:07:00 AM by Ferruccio »

Re: Tom Bishop and perspective
« Reply #1 on: July 06, 2007, 08:06:27 AM »
The following is the same layout zoomed in 10x.  It pretty much looks the same.



The reason the horizon isn't getting darker is due to a delibrate change in the lighting.  Zooming in messed up the lighting as everything became too dark.  The models remain the same.

Re: Tom Bishop and perspective (good visual renderings)
« Reply #2 on: July 06, 2007, 08:19:26 AM »
The following is zoomed in 20x on a sphere.  Assuming the units are in meters, this is on a sphere of the appropriate size matching earth.



Egads! It crosses the horizon!  That's because this surface is curved!

"Looks pretty flat to me ::)" - Tom Bishop

Horizon does look flat doesn't it??  Doesn't mean you can't still see the effects of the curve!  Ain't that just the coolest?!?!
« Last Edit: July 06, 2007, 08:37:43 AM by Ferruccio »

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Trekky0623

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Re: Tom Bishop and perspective (good visual renderings)
« Reply #3 on: July 06, 2007, 08:20:57 AM »
You mean on a plane, as in this is where the horizon would really cut off since this is a plane.

Re: Tom Bishop and perspective (good visual renderings)
« Reply #4 on: July 06, 2007, 08:23:49 AM »
You mean on a plane, as in this is where the horizon would really cut off since this is a plane.

Not to be rude, but this post makes no sense to me.  Please elaborate.

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Trekky0623

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Re: Tom Bishop and perspective (good visual renderings)
« Reply #5 on: July 06, 2007, 08:25:43 AM »
As in your rendering is supposed to be as if on an infinite plane, showing that the cubes don't disappear beyond the horizon.  On a sphere they would.

EDIT: Ah, never mind, it is a sphere.

Re: Tom Bishop and perspective (good visual renderings)
« Reply #6 on: July 06, 2007, 08:26:42 AM »
As in your rendering is supposed to be as if on an infinite plane, showing that the cubes don't disappear beyond the horizon.  On a sphere they would.

The last image uses a sphere.  The first two images use an infinite plane.

Re: Tom Bishop and perspective (good visual renderings)
« Reply #7 on: July 06, 2007, 08:32:51 AM »
The following is the same group of objects, on an earth-sized sphere, except they are 100x bigger (like 30 story and 60 story skyscrapers)




EDIT:

The observer on this one is 150 meters off the ground, so the eye height can still rest between the tops of the two prisms.
« Last Edit: July 06, 2007, 10:54:38 AM by Ferruccio »

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Trekky0623

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Re: Tom Bishop and perspective (good visual renderings)
« Reply #8 on: July 06, 2007, 08:35:13 AM »
I think this shut Tom up.

Re: Tom Bishop and perspective (good visual renderings)
« Reply #9 on: July 06, 2007, 08:36:30 AM »
I think this shut Tom up.

Either that or he isn't awake yet.

Re: Tom Bishop and perspective (good visual renderings)
« Reply #10 on: July 06, 2007, 09:57:45 AM »
I think this shut Tom up.

Either that or he isn't awake yet.


Shhhhh.... let him dream.

Re: Tom Bishop and perspective (good visual renderings)
« Reply #11 on: July 06, 2007, 10:13:21 AM »
You mean on a plane, as in this is where the horizon would really cut off since this is a plane.

btw trekky I see what you meant now.  I badly used "curved plane" when really it's a sphere.  I corrected the post now.

Re: Tom Bishop and perspective (good visual renderings)
« Reply #12 on: July 06, 2007, 10:51:17 AM »
Tom Bishop, here kitty kitty.

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RENTAKOW

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Re: Tom Bishop and perspective (good visual renderings)
« Reply #13 on: July 06, 2007, 10:59:27 AM »

Save us! Save us!

(BTW has anyone seen my Tom B on acid post?)

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Bushido

Re: Tom Bishop and perspective (good visual renderings)
« Reply #14 on: July 06, 2007, 10:59:44 AM »
The following is the same group of objects, on an earth-sized sphere, except they are 100x bigger (like 30 story and 60 story skyscrapers)




EDIT:

The observer on this one is 150 meters off the ground, so the eye height can still rest between the tops of the two prisms.

Why are the objects going up at the beggining? I don't see that in reality.

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RENTAKOW

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Re: Tom Bishop and perspective (good visual renderings)
« Reply #15 on: July 06, 2007, 11:01:46 AM »
They aren't going up. You are looking down. Use your brain.

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Tom Dipshit

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Re: Tom Bishop and perspective (good visual renderings)
« Reply #16 on: July 06, 2007, 11:03:54 AM »
normally that wouldn't happen in the flat earth therefor that picture isn't 'real.'
Tom Bishop: "The earth cuts the universe in half."

Narcberry (smarticus): "Oceans are free from gravity."

Z' Lord of Purple: "yes, superfast jet streams for the win!!!"

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Chris Spaghetti

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Re: Tom Bishop and perspective (good visual renderings)
« Reply #17 on: July 06, 2007, 11:04:30 AM »
The following is zoomed in 20x on a sphere.  Assuming the units are in meters, this is on a sphere of the appropriate size matching earth.
image
Egads! It crosses the horizon!  That's because this surface is curved!

"Looks pretty flat to me ::)" - Tom Bishop

Horizon does look flat doesn't it??  Doesn't mean you can't still see the effects of the curve!  Ain't that just the coolest?!?!

Pretty much finishes FE off forever...

Re: Tom Bishop and perspective (good visual renderings)
« Reply #18 on: July 06, 2007, 11:04:50 AM »
Why are the objects going up at the beggining? I don't see that in reality.

Actually yes you do. Before sinking into the horizon, an object will appear to rise and briefly 'sit' on it. On a sphere this is possible even if the object is below your eye level, as the image clearly shows. On an infinite plane it is not.
Quote
Quote
Hmm... A good solid RE arguement and not an FE'er in sight. ::)
Oh, no...they're here. It's just that damn perspective..

Re: Tom Bishop and perspective (good visual renderings)
« Reply #19 on: July 06, 2007, 11:28:03 AM »
Remember to distinguish between what's going up and what's simply going farther away.

Both conditions result in appearing at increasing angles w/r to the horizon of your viewing, which is entirely what vision is based upon: the angle at which you see something.

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divito the truthist

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Re: Tom Bishop and perspective (good visual renderings)
« Reply #20 on: July 06, 2007, 11:31:14 AM »
The following is the same group of objects, on an earth-sized sphere, except they are 100x bigger (like 30 story and 60 story skyscrapers)



This curve seems rather drastic.
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Re: Tom Bishop and perspective (good visual renderings)
« Reply #21 on: July 06, 2007, 11:34:47 AM »
The following is the same group of objects, on an earth-sized sphere, except they are 100x bigger (like 30 story and 60 story skyscrapers)



This curve seems rather drastic.

It, indeed, is not :O

Imagine this:  a row of 60 floor skyscrapers 20,000 kilometers long, traveling across the arc of the earth, then taking a camera and zooming in at 20x.  I think that'd be pretty drastic!  :D

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Tom Bishop

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Re: Tom Bishop and perspective (good visual renderings)
« Reply #22 on: July 06, 2007, 11:36:41 AM »
Ferruccio is assuming a couple of things about FE in his simulation in the first post:

1.) That the oceans are infinite.

2.) That the atmosphere is perfectly transparent.

Neither of these are true in Flat Earth Theory.

Re: Tom Bishop and perspective (good visual renderings)
« Reply #23 on: July 06, 2007, 11:38:07 AM »
Ferruccio is assuming a number couple of things about FE in his simulation in the first post:

1.) That the oceans are infinite.

2.) That there is no atmosphere which obscures view after a distance.



1.) Correct.

2.) Correct.

What's your point?

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Tom Dipshit

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Re: Tom Bishop and perspective (good visual renderings)
« Reply #24 on: July 06, 2007, 11:38:47 AM »
Give it up Tom B. The FES is dead! ROUND EARTH!
Tom Bishop: "The earth cuts the universe in half."

Narcberry (smarticus): "Oceans are free from gravity."

Z' Lord of Purple: "yes, superfast jet streams for the win!!!"

Re: Tom Bishop and perspective (good visual renderings)
« Reply #25 on: July 06, 2007, 11:40:26 AM »
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All tests I've done with 3D simulations show that distant objects break the horizon line, even if the object is lower than the observer. Since you are unwilling to back up and show the prisms break the horizon line, that just makes you a cheat.

This is in a previous thread.  You said that, Tom Bishop.  So, I devised an example.  An infinite flat plane, all the distance in the world for those objects to break the horizon line, and they still didn't.  That's the point I am making.

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Tom Dipshit

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Re: Tom Bishop and perspective (good visual renderings)
« Reply #26 on: July 06, 2007, 11:42:09 AM »
Again, FE...dead!
Tom Bishop: "The earth cuts the universe in half."

Narcberry (smarticus): "Oceans are free from gravity."

Z' Lord of Purple: "yes, superfast jet streams for the win!!!"

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RENTAKOW

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Re: Tom Bishop and perspective (good visual renderings)
« Reply #27 on: July 06, 2007, 11:42:36 AM »
Seriously Tom, even if you're going to change your story, there are still a million other things they disprove FE.

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sokarul

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Re: Tom Bishop and perspective (good visual renderings)
« Reply #28 on: July 06, 2007, 11:43:28 AM »
Ferruccio is assuming a number couple of things about FE in his simulation in the first post:

1.) That the oceans are infinite.

2.) That there is no atmosphere which obscures view after a distance.



1.) Correct.

2.) Correct.

What's your point?
You shouldnt ask him about number two, hes going to once again claim air is blue. 
ANNIHILATOR OF  SHIFTER

It's no slur if it's fact.

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divito the truthist

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Re: Tom Bishop and perspective (good visual renderings)
« Reply #29 on: July 06, 2007, 11:43:31 AM »
I've always been confused why people argue the perspective of the horizon since it can't be proven beyond a reasonable doubt.
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