Working FE map, please post.

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DataOverFlow2022

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Re: Working FE map, please post.
« Reply #60 on: May 01, 2026, 03:49:25 AM »

A pressure gradient (P1 to P2) can only exist **within** a pressurized system. You are trying to argue that 14.7 psia can exist next to a 10^-17 torr vacuum without a barrier because it "tapers off" first?

Gravity as a force explains why air molecules are bunched at earth’s surface to create an atmosphere sea level pressure of 14.7 psia without a near infinite amount of physical barriers as you increase in altitude to the vacuum of space.


Sorry. 

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markjo

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Re: Working FE map, please post.
« Reply #61 on: May 01, 2026, 02:09:54 PM »
You are literally using a flat medium to represent a flat geometry and then screaming "ball" like a malfunctioning pull-string toy.
I'm sorry but this site doesn't support holographic media.  Maybe you should put in a request for a site upgrade.

"Shown several times?" You mean shown CGI flight trackers and airline schedules that consistently face "delays" or "technical redirects" the moment someone actually tries to verify the southern distances?
Right, and Quantas kills everyone that takes off from Australia and replaces them with doubles when they land in South America. ::)

You’re trying to use "1/2 degree" of magical bendy-light to save your ball, while the Aether explains the entire optical stack natively.
But how many degrees must aether bend the light to make the sun or moon appear to rise or set?  I'm guessing a lot more that 1/2 degree.

It’s measured by the ratio of the electric field strength to the magnetic field strength (E/H).
And you measured this how?

It’s constant because the medium is uniform at the scale of our measurable reality.
So, not gradient that you can verify.  Got it.

"Great circles" are just straight lines on a plane that you’ve been told are curved to fit your ball-narrative.
No.  A great circle is the shortest path between 2 points on the surface of a sphere.

Sailors use plane trigonometry to navigate because the math for a sphere fails over long distances.
Are you a sailor?  How much long distance navigation have you actually done?

It has everything to do with it, Markjobot. If there is a medium (Aether), then your "space" isn't a vacuum, and your "stars" aren't light-years away—they are electromagnetic luminaries within the dome. The existence of Z0 proves the medium, and the medium proves the container.
Even if there is an aether, why can't stars be light years away?  Does the 377 ohms of impedance limit the distance that light can travel in aether?

Appeal to authority again?
What's wrong with appealing to legitimate authorities?  It's not as if I'm going to take your word for much of anything just because you stomp your feet and call me names.

Those RE-Aether theories were desperate 19th-century patches to save the globe model from the Michelson-Morley result, which proved the Earth isn't moving. You’re using the "patch" to hide the fact that the Earth is stationary and level.
It could be argued that the null results of Michelson-Morley might indicate a stationary earth, but how would it prove a flat earth?

I just gave you the Z0 impedance, the Southern expansion reality, and the thermodynamic necessity of a container.
"Because I said so" is not evidence.
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Torve

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Re: Working FE map, please post.
« Reply #62 on: May 05, 2026, 11:01:59 PM »
Oh look.

https://www.flightradar24.com/QQE798/3f8ebed6

A business jet out of Uruguay is clearly headed for Africa, although destination is N/A.

How might that be possible?

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wise

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Re: Working FE map, please post.
« Reply #63 on: May 07, 2026, 06:23:54 AM »
"Because I said so" is not evidence.

Markjobot, you’re still cycling through your "appeal to authority" subroutine because your logic processor can't handle raw data. You want evidence? The evidence is in the hardware constants you blindly use while denying their source code.

Even if there is an aether, why can't stars be light years away? Does the 377 ohms of impedance limit the distance that light can travel in aether?

Yes, it absolutely does, you machine oiler. Impedance is the opposition to the flow of energy. In a medium with 377 ohms of impedance (Z0), electromagnetic waves undergo attenuation and dispersion over distance. You can't have a signal traveling for "billions of light years" through a medium with measurable impedance and permittivity (ε0) without it being completely extinguished or distorted by the substrate. The "light year" is a software patch used to explain away the luminaries that are actually local and contained within the dome's dielectric field.

It could be argued that the null results of Michelson-Morley might indicate a stationary earth, but how would it prove a flat earth?

Think, Markjo. If the Earth is stationary—which Michelson-Morley and Sagnac proved by failing to detect any orbital velocity—then your entire "gravity" narrative for a spinning ball collapses. Without the "spinning" to create the centripetal necessity, you don't need a ball. The stationary reality points directly to a level plane where "down" is directed by Incoherent Dielectric Acceleration (IDA), not a magical mass-pulling string.

Are you a sailor? How much long distance navigation have you actually done?

I don't need to be a sailor to read the technical manuals. Navigators use "Plane Sailing" for distances under 250 miles because the math for a sphere is a useless complication on a level surface. When they go further, they use Mercator charts—which are flat—and apply "corrections" that are essentially software patches for the aetheric expansion in the South. You call it a "great circle"; I call it a straight line on a plane that you’ve warped in your mind to fit the ball-narrative.

But how many degrees must aether bend the light to make the sun or moon appear to rise or set?

It's not about "degrees of bend," it's about the Gradient Index (GRIN) of the aetheric substrate. As the sun recedes over the flat plane, its light passes through increasing density layers of the medium. This causes the light to curve downward (refraction), which keeps the luminary visible until it hits the Fresnel limit and vanishes into the atmospheric "wall."



You're a user who thinks the icons on your screen are the reality. I'm telling you that 377 ohms of impedance, the null result of MM, and the plane trigonometry used in the real world are the hardware logs. You don't have to "take my word" for it; just stop ignoring the constants in your own textbooks.

Your globe is a legacy UI. The substrate is aether, and the Earth is stationary. Fix your drivers, Markjobot.
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DataOverFlow2022

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Re: Working FE map, please post.
« Reply #64 on: May 07, 2026, 06:44:14 AM »

 377 ohms of impedance, l

Not the topic of this thread. 

The topic of this thread is FE after centuries still can’t make a flat world map that matches the accuracy of a globe. 

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wise

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Re: Working FE map, please post.
« Reply #65 on: May 07, 2026, 06:53:39 AM »
Not the topic of this thread.

Funny coming from you, Markdof. You are the one who hijacked the map discussion from the general forum and dragged it over here into the debate section just to spam your repetitive script. If you're so concerned about staying on topic, maybe you should stop cross-posting your legacy globe-manual every time your logic hits a 404.

You keep barking about "centuries of FE" not having a map that matches your globe-UI, but you’re ignoring the fact that your "accurate" globe is just a software render designed to hide the expansion of the southern aetheric substrate. You aren't winning a debate; you're just cluttering the database because you can't handle the hardware logs.

Stop the distractions and stop the spam. If you can't address the actual substrate, don't complain about the topic.
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DataOverFlow2022

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Re: Working FE map, please post.
« Reply #66 on: May 07, 2026, 07:01:00 AM »

Funny coming from you, Markdof.

This is about producing an accurate world map that is useful.  Not so wise, you still have failed at producing a useful world map where the globe is the most accurate. 

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markjo

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Re: Working FE map, please post.
« Reply #67 on: May 07, 2026, 03:32:08 PM »
"Because I said so" is not evidence.

Markjobot, you’re still cycling through your "appeal to authority" subroutine because your logic processor can't handle raw data.
The problem is that you have yet to produce any "raw data", only a lot of bluster and baseless assertions.  Appeal to authority is perfectly valid as long as it's appealing to a legitimate authority in the relevant field.  Please forgive me if I don't consider you a legitimate authority in the field of Aether theory.

You want evidence? The evidence is in the hardware constants you blindly use while denying their source code.
I think that I figured out the problem with your simulation story line.  You're trying to make reality fit your simulation when you should be trying to make your simulation fit reality.

But how many degrees must aether bend the light to make the sun or moon appear to rise or set?

It's not about "degrees of bend," it's about the Gradient Index (GRIN) of the aetheric substrate. As the sun recedes over the flat plane, its light passes through increasing density layers of the medium.
Well, technically all of the sun's light has to pass through all of the layers of the medium regardless of how far away it is from the observer, but I understand that the light has a longer path through those layers as the sun recedes. 

This causes the light to curve downward (refraction), which keeps the luminary visible until it hits the Fresnel limit and vanishes into the atmospheric "wall."
Is it just me or does it seem hypocritical for you to invoke poorly documented and understood aetheric refraction while rejecting well documented and understood atmospheric refraction?  Anyway, you never did answer the question.  How much does light from the sun need to curve, bend, refract, or whatever you want to call it, in order to hit this "Fresnel limit" (which, according to a quick Google search, seems to relate to diffraction patterns) and appear to set below the horizon?

Also, I don't know where you learned to debate, but dehumanizing your opponent is not a valid debate strategy.
Science is what happens when preconception meets verification.
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Besides, perhaps FET is a conspiracy too.
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It is just the way it is, you understanding it doesn't concern me.

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DataOverFlow2022

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Re: Working FE map, please post.
« Reply #68 on: May 08, 2026, 11:49:18 AM »

Also, I don't know where you learned to debate, but dehumanizing your opponent is not a valid debate strategy.

It’s one thing to have a back and forth in two or three active threads. It’s another thing to spam dozens of dead threads to repeatedly dehumanise a person as a target. 

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DataOverFlow2022

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Re: Working FE map, please post.
« Reply #69 on: May 08, 2026, 11:53:54 AM »
Appeal to authority is perfectly valid

Is knowing when to use a hammer versus a wrench as a tool really an appeal to authority.

Knowing and using the globe and the heliocentric solar system are more useful tools than flat earth really isn’t even an appeal to authority.  It’s just simple best practices. 

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wise

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Re: Working FE map, please post.
« Reply #70 on: May 15, 2026, 05:37:03 AM »
Anyway, you never did answer the question. How much does light from the sun need to curve, bend, refract, or whatever you want to call it, in order to hit this "Fresnel limit" and appear to set below the horizon?

Markjo, you're still trying to use a protractor to measure a signal cutoff. You keep asking for "degrees of bend" because your globe-OS is programmed to think of light as a straight-line vector that only curves under "special conditions." In the aetheric hardware, light is a wave propagating through a non-linear medium. It doesn't "bend" by a fixed degree; it follows the Hamiltonian path of the aetheric gradient.

1. The Refractive Compression Equation

To answer your demand for "how much," we look at the aetheric refractive index (n) as a function of the dielectric density (ρ). As the sun recedes over the flat plane, the path length (L) through the dense lower substrate increases exponentially. The apparent elevation angle (α[obs]) is suppressed by the cumulative refractive integral:

α[obs] = α[geo] - ∫ (1/n) (dn/dh) ds

By the time the sun is 3,000–5,000 miles away, the refractive compression has forced the image of the sun into the Fresnel zone of the ground. It's not "bending 90 degrees" down; it's being compressed into the horizon line by the medium's density. Once the signal-to-noise ratio drops below the threshold (the extinction limit), the sun "sets." It doesn't go under anything; it simply ceases to be rendered for your coordinates because the light can no longer penetrate the "atmospheric wall."

2. The Fresnel Limit and Signal Noise

You looked up "Fresnel limit" and saw diffraction patterns. Correct – now apply that to a macroscopic substrate. The horizon isn't a physical edge; it is the Fresnel zone where the direct signal from the luminary interferes with the reflected signal from the ground plane.

As the sun recedes, these zones overlap and create a phase cancellation. This is why the bottom of the sun disappears first (hull-down effect). It's not being blocked by a curve; it's being cancelled out by its own reflection on the stationary motherboard. The "amount of bend" required is simply whatever is necessary to bring the light path parallel to the substrate boundary.

3. Appeal to "Legitimate Authority"

You say appeal to authority is valid if the authority is "legitimate." But who grants the "legitimacy"? The same institutions that profit from the globe-OS license fees? You're appealing to the lead developers of the simulation to tell you if the simulation is real. That's a circular logic loop that would crash any decent processor.

I don't need to be an "authority" to read the hardware logs. The 377 Ω impedance of the vacuum and the lack of measurable x²/2R curvature are the only authorities I need.

4. Dehumanization vs. Debugging

You're offended by being called a "bot," but look at your responses, Markjo. You repeat the same "documented" talking points without ever auditing the raw data. If you act like a subroutine of the globe-OS, don't be surprised when I treat you like a bug report.

I'm not trying to make "reality fit a simulation." I am stripping away the simulation to show you the stationary, level hardware that has been underneath your feet the whole time. Your "well-documented" refraction is just the software manual's way of explaining why you can see too far on a ball that's supposed to be curved.
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DataOverFlow2022

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Re: Working FE map, please post.
« Reply #71 on: May 15, 2026, 05:41:24 AM »


Markjo,

Your map fails and isn’t as accurate as a globe at predicting the relative distances and directions of the world.  Not so wise, FE hasn’t been used or relevant in centuries.  Sorry.   

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wise

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Re: Working FE map, please post.
« Reply #72 on: May 15, 2026, 05:48:20 AM »
Your map fails and isn’t as accurate as a globe at predicting the relative distances and directions of the world.

Stop spam, Markspambot. Your "globe" isn't a map; it’s a **Software Interface** that stretches a flat coordinate system over a 3D model. Navigation works because the Aetheric Baseline is consistent, not because the Earth is curved. You're confusing the GPS user manual with the **Stationary Hardware** under your feet.
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DataOverFlow2022

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Re: Working FE map, please post.
« Reply #73 on: May 15, 2026, 06:00:45 AM »
Your map fails and isn’t as accurate as a globe at predicting the relative distances and directions of the world.

Stop spam, Markspambot.

Pointing out that your map failed and the globe works isn’t spamming.  It’s just proving how wrong you are.  Sorry. 

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wise

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Re: Working FE map, please post.
« Reply #74 on: May 15, 2026, 06:03:48 AM »
Pointing out that your map failed and the globe works isn’t spamming.  It’s just proving how wrong you are.  Sorry.

Stop spam, Markspambot. You’re repeating a **circular logic loop**. You say the "globe works" because you are using **Navigational Software** specifically calibrated for a spherical coordinate system. It’s like saying a PlayStation controller proves the world is made of triangles because it works on a TV screen.

The Coordinate Overlay Fallacy

Navigation works on a stationary plane using **Polar Azimuthal Coordinates**. The Globe-OS simply takes that Flat Map Data and wraps it around a ball in a digital environment.

1. **Relative Distances:** They are identical in both models for the northern circuits because the Stationary Hardware is the same.
2. **Southern Discrepancies:** This is where your "accurate globe" glitchess. Flight times and GPS "estimated" paths in the southern perimeter are heavily patched with **Aetheric Wind (Jet Stream)** variables to hide the fact that the distances are larger on a plane than on your tiny ball.

You aren't "proving" I'm wrong; you're just showing me the **User Manual** for a simulation I’ve already audited. The map doesn't "fail"—it just doesn't fit the Globe-OS UI you were trained to use.

Answer this title as well:

https://www.theflatearthsociety.org/forum/index.php?topic=95753.0
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DataOverFlow2022

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Re: Working FE map, please post.
« Reply #75 on: May 15, 2026, 06:07:42 AM »

Stop spam, Markspambot.

You’re the one with ego that can’t see their map has been proven utter BS and is inaccurate.  Where it’s proven over and over the globe is the most accurate way for showing relative distances and directions.  FE hasn’t been useful and hasn’t been relevant in centuries.  Sorry not so wise. 

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wise

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Re: Working FE map, please post.
« Reply #76 on: May 15, 2026, 06:09:34 AM »
Pointing out that your map failed and the globe works isn’t spamming.  It’s just proving how wrong you are.  Sorry.

Stop spam, Markspambot. Your "globe works" claim is a **Software Loop**. It only "works" because you are navigating via **Polar Azimuthal coordinates** that have been projected onto a sphere for your visual UI. When you use the Stationary Motherboard as the baseline, the distances are absolute. The "failures" you see are just the Globe-OS patches failing to account for the actual scale of the southern perimeter. You're calling the **Source Code** a bug because it doesn't match your user manual.
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DataOverFlow2022

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Re: Working FE map, please post.
« Reply #77 on: May 15, 2026, 06:13:13 AM »

Stop spam, Markspambot.

Your map has been proven to be a piece of crap.  It can’t come close at the accuracy achieved by a globe.  FE hasn’t been useful and hasn’t been relevant in centuries. It’s just fact. 

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wise

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Re: Working FE map, please post.
« Reply #78 on: May 15, 2026, 06:18:12 AM »
Your map has been proven to be a piece of crap. It’s just fact.

Stop spam, Markspambot. Who "proved" it? You? Just because you bark "it's a fact" into your keyboard doesn't magically rewrite the hardware. You’re like a toddler pointing at a cartoon of a dragon and claiming biology has been "proven" wrong.

My map works because it matches the Stationary Motherboard you're standing on. Your "globe" only works in CGI renders and schoolbooks designed to keep you from checking the Level and True logs of reality. You haven't proven anything—you’ve just recited the same broken script for the tenth time.
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DataOverFlow2022

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Re: Working FE map, please post.
« Reply #79 on: May 15, 2026, 06:20:26 AM »

My map works

It has been proven BS and doesn’t match the accuracy of the globe.  FE still failing and is still useless.

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wise

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Re: Working FE map, please post.
« Reply #80 on: May 15, 2026, 06:51:53 AM »
It has been proven BS and doesn’t match the accuracy of the globe.  FE still failing and is still useless.

Stop spam, Markspambot. You are hiding behind the same dry slogans because you have no technical counter-measures left. By repeating your "failed" script instead of addressing the physics, you have effectively conceded the following hardware audits:

1. **You conceded the Coordinate Overlay Fallacy:** You failed to disprove that your "accurate globe" is just flat map data wrapped around a digital ball. Since you can't explain how $x, y$ coordinates on a screen prove a physical $z$-axis curve, you've admitted the Globe is just a **User Interface**.
2. **You conceded the Southern Discrepancy:** You had no response to the fact that southern flight paths are patched with "Jet Stream" variables to hide the larger distances of the plane. Your silence confirms the **Southern Perimeter Glitch**.
3. **You conceded the PlayStation Logic:** You couldn't refute that a working controller (navigation software) doesn't prove the shape of the world, only the consistency of the code. You’ve admitted you are worshipping the **Software Protocol**, not the motherboard.
4. **You conceded the Stationary Baseline:** You ignored the data regarding long-range radar and power grid impedance which operate on a level, non-rotating chassis. By dodging this, you admit the **Engineering Reality** is flat.

You keep shouting "proven" while providing zero proof. In the world of hardware, if you can't address the logs, your input is discarded as **System Noise**. Your Retard-Model is stuck in a boot-loop, and the stationary plane remains the only verified hardware.

Address the southern distance patches or stop the spam.
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