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Messages - Vindictus

Pages: [1] 2 3 ... 137
1
The Lounge / Re: A Friendly Chat
« on: November 30, 2013, 10:53:23 PM »
Everyone has probably already seen this on their facebook feed, but Paul Walker died a few hours ago in a car crash. I'm surprised at how many people not only love the F&F franchise but actually know the lead actor by name.

2
The Lounge / Re: Post an image of yourself!
« on: November 30, 2013, 09:30:21 PM »
Not pale and freckly enough.

3
The Lounge / Re: Night of the Krampus - Signup
« on: November 30, 2013, 11:01:23 AM »
It's the 1st of December, time to start!

4
Arts & Entertainment / Re: TESO
« on: November 30, 2013, 01:01:58 AM »
The age of the game is irrelevant when talking about the server capacity.  It's not like they are using 10 year old servers.

I won't pretend to know how these things work, but I'm going to assume that good servers don't necessarily allow a huge amount of people in one area. It comes down to the actual game, which is pretty old now.

WoW has always crashed when you get a huge amount of people in one area, all the way from Vanilla to modern times.
I never saw it crash during massive city raids.
Slow down like hell sure, but jot crash.


However, I can see where it would.  If the game can't handle all the simultaneous requests for effects, player status updates, or input, it might crash with some kind of request overflow.

I remember when a Stormwind raid caused a server crash in Vanilla, probably had around 120 involved at the most. I've also heard of gatherings of 150-200 players causing crashes. There's a funeral crash video ("WoW funeral raid" brings it up on Youtube) that took place in Vanilla, in the middle of a quiet zone. I'd say there's 60-80 people there and there's some serious lag when the combat starts. That's all from Vanilla, but I doubt the game has changed significantly.

In any case, I've seen what modern MMOs (GW2) have been able to do with heaps of players fighting each other in big areas. TESO shouldn't have any issues doing it, given the size of the developer behind it.

5
Arts & Entertainment / Re: Now Playing (the Video Game Version!)
« on: November 30, 2013, 12:41:42 AM »
My friend code is 1263 6944 8464 if you want to add me.

6
The Lounge / Re: Why is it so hard to buy presents for girls?
« on: November 29, 2013, 11:10:40 PM »
The simplest solution is to not buy any gifts for anyone.

7
Arts & Entertainment / Re: TESO
« on: November 29, 2013, 09:49:05 PM »
The age of the game is irrelevant when talking about the server capacity.  It's not like they are using 10 year old servers.

I won't pretend to know how these things work, but I'm going to assume that good servers don't necessarily allow a huge amount of people in one area. It comes down to the actual game, which is pretty old now.

WoW has always crashed when you get a huge amount of people in one area, all the way from Vanilla to modern times.
WoW has almost nothing on the player side.  It's hosted nearly entirely on the servers.  Players lag for having to render the characters, the servers lag for having x number of players in an area at once.  The game is "10 years old" but it's really only just over a year from its last major update to the client.

Yeah, but they haven't significantly changed the architecture of the game since release. They're just now getting around to redoing the bloody textures of the 4 original races.

8
Arts & Entertainment / Re: TESO
« on: November 29, 2013, 07:14:03 PM »
The age of the game is irrelevant when talking about the server capacity.  It's not like they are using 10 year old servers.

I won't pretend to know how these things work, but I'm going to assume that good servers don't necessarily allow a huge amount of people in one area. It comes down to the actual game, which is pretty old now.

WoW has always crashed when you get a huge amount of people in one area, all the way from Vanilla to modern times.

9
Technology, Science & Alt Science / Re: I ordered a ThL W11
« on: November 29, 2013, 01:42:15 PM »
How are they able to sell them at such a low price? Surely it takes a hit in reliability or something. Looks amazing for the price.

10
Arts & Entertainment / Re: Now Playing (the Video Game Version!)
« on: November 29, 2013, 01:39:01 PM »
Who the hell has a data limit in 2013?

Who doesn't?
A fair chunk of the world, but this has unfortunately been going through a decline recently.

You need to start quantifying these chunks.

11
Arts & Entertainment / Re: TESO
« on: November 29, 2013, 01:38:11 PM »
The servers for ESO are also quite a bit bigger than for WoW, which means a lot more players.  There also doesn't need to be a defined goal for level 50s to gank and grief lower level players (PvP flagging does take care of this though).  There were an absurd number of players in Cryodiil, more people assaulting one base than I've seen on one of the full WoW servers in the main city.  There were also at least 2 main forces of one army of about the same size.  This doesn't even begin to include the other 2 armies.

If these numbers of people were unleashed on other faction territories, they would likely storm a main city and constantly grief lower level players by wrecking their quest progression by killing the NPCs.

Why compare it to WoW? It's nearly a 10 year old game. GW2 has large scale battles with a huge number of players.
I compare it to what I know?  What type of question is that?

As I said, comparing it to a 10 year old game is pretty stupid. No shit WoW crashes when you get 80+ people in a small area.

13
Arts & Entertainment / Re: TESO
« on: November 29, 2013, 10:47:50 AM »
The servers for ESO are also quite a bit bigger than for WoW, which means a lot more players.  There also doesn't need to be a defined goal for level 50s to gank and grief lower level players (PvP flagging does take care of this though).  There were an absurd number of players in Cryodiil, more people assaulting one base than I've seen on one of the full WoW servers in the main city.  There were also at least 2 main forces of one army of about the same size.  This doesn't even begin to include the other 2 armies.

If these numbers of people were unleashed on other faction territories, they would likely storm a main city and constantly grief lower level players by wrecking their quest progression by killing the NPCs.

Why compare it to WoW? It's nearly a 10 year old game. GW2 has large scale battles with a huge number of players.

14
Kirk sounds so.. wrong.

15
Arts & Entertainment / Re: Now Playing (the Video Game Version!)
« on: November 28, 2013, 11:33:31 PM »
Who the hell has a data limit in 2013?

Who doesn't?

16
Arts & Entertainment / Re: TESO
« on: November 28, 2013, 11:25:24 PM »
There are other ways to deal with it such as PVP flags.  WoW does this perfectly.  Don't wanna PVP?  Don't put on the damn flag or attack another player with his/her flag on. 
And in my experience, if the world is big enough, the mobs of players running around ganking is pretty light.  Especially if the endgame PVP in Cyrodiil is engaging and you get no points for killing other players outside of Cyrodiil.


Unless you're on a PvP server.

17
Arts & Entertainment / Re: TESO
« on: November 28, 2013, 10:21:03 AM »
Er...it's like 20GB. Welcome to last-gen gaming?

It's 27.1GB, actually. 27.1GB is a shitload for any game, even 20GB is too much. What the fuck kind of games are you downloading? Even Battlefield 4 isn't that storage hungry and Battlefield is notorious for having the shittiest compression and optimization ratios a game can have.
Yeah, Wow is about 27.3 GB.  And it's got 2001 textures and models.

WoW also has, what, three or four expansions? It has ten times the content any just released MMO is going to have.

Not really. You experience a tiny portion of each expansion before moving on to the current expansion. You only actually play all of the content if you were active for every single expansion.

18
Arts & Entertainment / Re: Now Playing (the Video Game Version!)
« on: November 27, 2013, 07:46:50 PM »
So I'm trying World of Warcraft because why not.

Because it's shit.  And given your financial woes, you won't be able to pay for a subscription, so there's no point in getting yourself addicted to it.
That's why I use free servers.
Are there any of those that actually work properly? All the ones I've seen, while generously offering means to forego the tedious grinding of vanilla, tend to function very erratically: half-scripted raids, disappearing enemies, randomly falling through the ground upon death etc.

Some of them work very well, with little lag and very high server up times. The reason I don't play private servers right now is because they can't emulate the raids, which is the main reason I liked WoW so much. I haven't seen a single private server with properly scripted raids.

Besides that, the Pay to win aspect of many private servers also ruins the experience.

19
Arts & Entertainment / Re: TESO
« on: November 27, 2013, 07:45:08 PM »
I think WoW is pretty high nowadays, although I don't have it installed to check. My Arma 2 directory was also getting into the 30GB range with all the mods I had.

20
Arts & Entertainment / Re: Now Playing (the Video Game Version!)
« on: November 26, 2013, 06:58:30 PM »
So I'm trying World of Warcraft because why not.

Not worth it anymore.

21
Arts & Entertainment / Re: TESO
« on: November 25, 2013, 08:59:15 AM »
Not much tbh. You can only do "kill 6 of these for this item" a limited number of ways.  The skills are more like Diablo in that you have to pick a limited number.

What is the end game? Are dungeon groups designed around the trinity?

22
Arts & Entertainment / Re: TESO
« on: November 25, 2013, 08:46:29 AM »
How much of a WoW clone is it?

23
The Lounge / Re: 5 years
« on: November 25, 2013, 07:32:03 AM »
Why would you want to be a mod? All you get is people bitching about your use of powers (whether too much or too little), and all you do is ban spam bots and make Thork moist. Worst job ever.

24
Arts & Entertainment / Re: Now Playing (the Video Game Version!)
« on: November 24, 2013, 09:56:20 PM »
So, then, is the PC version better than the console versions if you just use a DualShock/360 controller?

And definitely agree with you on the Wii. I played that to death. Just sucks that a bit later on it was hard to find good exclusives. :[

Yeah, it's better, but for a pleb like me the controller set up really soured the experience.

25
Arts & Entertainment / Re: Now Playing (the Video Game Version!)
« on: November 24, 2013, 07:58:42 PM »
I didn't like Dark Souls on the PC, it's definitely suited to the consoles more. I stopped playing mostly because I'm using my controller elsewhere and I got too busy leading up to the end of the semester, but getting the controller working to begin with is a pain in the ass. Also sucks that it only works with one device at a time.

I've bought the game like six fucking times already.

why

26
Arts & Entertainment / Re: Now Playing (the Video Game Version!)
« on: November 24, 2013, 07:42:23 PM »
I'd recommend getting Dark Souls over Pokemon X, assuming your tastes are anything like mine as I liked Dark Souls a lot more than Pokemon Y. Since you're having TV issues though you should probably get Pokemon X instead.

27
Technology, Science & Alt Science / Re: Cars
« on: November 24, 2013, 07:25:32 PM »


This was parked out the front of the Hotel. Can't believe one of these costs as much as an MX-5 back home. Wish I lived in America sometimes.

28
Arts & Entertainment / Re: Now Playing (the Video Game Version!)
« on: November 24, 2013, 07:03:19 PM »
Obviously I'm poking fun (sort of!), but yeah, definitely did not imagine you playing anything that wasn't hardcore Dark Souls difficulty and strategy.

Remember when Blanko played Skyrim and liked it?

29
Arts & Entertainment / Re: Now Playing (the Video Game Version!)
« on: November 24, 2013, 05:07:48 PM »
So, I bought this:



It should arrive tomorrow. Feel free to recommend games, I'm already pretty set on getting Kid Icarus and Animal Crossing.

I'm surprised, but I'm not sure why.

30
The Lounge / Re: Night of the Krampus - Signup
« on: November 24, 2013, 04:42:37 PM »
In!

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