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Other Discussion Boards => The Lounge => Topic started by: boydster on August 17, 2019, 09:21:40 PM

Title: Werepenguin XVII: Werepenguinwolf - The Discussion Thread
Post by: boydster on August 17, 2019, 09:21:40 PM
This is going to be a more classic game of Werewolf. It will not have the D&D elements that some of the other narrators have been building in. It will have murder, suspense, intrigue, murder, deceit, and suspense though. Plus additional intrigue. Depending on the number of players, I have a broad selection of roles to introduce.

Assuming we have somewhere in the 10-12 range, this is what I have planned:

Voting style: Daily Variation (based on a roll)
   2: Standard voting, but the next night the target of the Werewolves becomes a new Werewolf
   3: The first player accused and seconded is instantly eliminated with no further vote
   4: Two eliminations instead of one
   5: No voting. Instead, the player last chosen by the psychic is revealed (name & role)
   6-8: Standard voting
   9: Same as the previous day
   10: Elimination voting (may take longer than usual)
   11: Accusations only, no voting
   12: The Werewolves' target loses their ability on the following night instead of dying

Possible Roles:
   Final player count will determine how many of each role appear, and will be announced at the beginning of the game
   Villager: No special abilities
   Werewolf: Murderous SOB. Can kill in the night like usual
   Seer: Each night, can inquire about alignment of one other player
   Old Hag: Each night, the Old Hag places a pox on another player (this is announced). That player cannot participate in open discussion, voting, or any other daily activities. This player is also safe from any means of elimination on that same day. Old Hag may not place a pox on herself. Old Hag may not place a pox on any player more than once in a game.
   Lycan: Not a werewolf, but appears as one to the seer. Player thinks they are human.
   Hunter: When killed, may choose to kill any other player in the game (or shoot weapon straight up into the air, thus killing no one).
   Sorceress: Team Evil. Looks for the seer each night. Does not know who the Werewolves are, and the Werewolves do not know who the Sorceress is. Seer sees the Sorceress as a villager.
   Lone Wolf: Wins only if he is the last player alive or remains alive with only one non-Werewolf player left in the game.


If we end up with 13+ players, I have some additional roles I can incorporate.

(https://i.ibb.co/rQ7xcvZ/FullDeck.png) (https://ibb.co/NFV9m7L)


Current player lineup:
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: boydster on August 17, 2019, 09:26:41 PM
Barring unforeseen circumstances, game to start on Monday, August 26th
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: Crouton on August 17, 2019, 09:43:34 PM
In!
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: Slemon on August 18, 2019, 04:38:44 AM
In!
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: Space Cowgirl on August 18, 2019, 08:39:33 AM
I WILL PLAY.
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: Jura-Glenlivet II on August 18, 2019, 02:00:55 PM

Ahh! I go to Italy on the 29th
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: Space Cowgirl on August 18, 2019, 03:08:20 PM
They have the internet in Italy!
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: boydster on August 18, 2019, 03:39:55 PM

Ahh! I go to Italy on the 29th

When do you get back?
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: NotSoSkeptical on August 18, 2019, 03:50:07 PM
I'm in
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: Junker on August 18, 2019, 04:47:16 PM
In
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: Bom Tishop on August 18, 2019, 04:53:52 PM
I am in hoping lynching the narrator is an option
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: boydster on August 18, 2019, 05:19:12 PM
I am in hoping lynching the narrator is an option

I haven't decided yet whether lynching the narrator will be part of this one. I'm leaning toward no, simply because I'm basing this off an already-established variation of Werewolf. But either way, I will make sure the rules, roles, and format are all clear before we get started.
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: Jura-Glenlivet II on August 19, 2019, 12:24:41 AM

Back on the 4th Sept
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: Colonel Gaydafi on August 19, 2019, 02:33:36 AM
I'm in, of course

They have the internet in Italy!

Lies
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: Crutchwater on August 22, 2019, 10:13:52 AM
Alright, sign me up.


I assume there's an instruction manual available? I'm not much of a RPG player.
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: Slemon on August 22, 2019, 10:25:18 AM
I assume there's an instruction manual available?
Game's in day/night cycles, each one individually being 24 hours. So 24 hours of day, followed by 24 of night.
Night: players that were selected to be penguinwolfs (as they're apparently called this time) kill one villager in secret.
Day: everyone tries to work out who's a penguinwolf, and votes to kill them. At the end of the day the votes are tallied and they die and we hope it was an evil.

Plus the abilities of whatever roles are in play. That's the basics. Usually pretty easy to pick up.
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: boydster on August 22, 2019, 11:10:38 AM
Alright, sign me up.


I assume there's an instruction manual available? I'm not much of a RPG player.

I'll post rules, but FYI this is going to be the most approachable Werepenguin game in a while. Perfect for a first time player.There won't really be much for D&D-style role playing elements. You'll have a role with a well-defined alignment and goal, and you want your team to win in the end. PM groups are going to be allowed. That's where a lot of the game will probably transpire. People will lie, people will strategize, people will over- and under-think how to play, feelings will be hurt, I mean it's really the entirety of human existence compressed into a fun social game.
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: Bom Tishop on August 22, 2019, 11:17:15 AM
Who are we missing this game?

Bit shy on players.... Duck? Who else?
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: Crutchwater on August 22, 2019, 12:32:41 PM
How long does a game typically run?
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: boydster on August 22, 2019, 12:47:12 PM
A week-ish, depending on number of players and the level of carnage
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: Stash on August 23, 2019, 10:01:24 PM
How long does a game typically run?

C'mon crotchwadah! Join in on the carnage.
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: Bom Tishop on August 23, 2019, 10:02:33 PM
How long does a game typically run?

C'mon crotchwadah! Join in on the carnage.

He did, your name isn't on the list yet.

What gives?
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: Stash on August 23, 2019, 10:05:23 PM
A week-ish, depending on number of players and the level of carnage

I'm in!
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: Bom Tishop on August 23, 2019, 10:09:19 PM
A week-ish, depending on number of players and the level of carnage

I'm in!

Boydster! Add this man to the list!

He is not Jenny Campbell, and for that reason he is in!
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: boydster on August 24, 2019, 05:13:05 AM
W00T! Stash is added!
Title: Re: Werepenguin XVII: Werepenguinwolf - The Sign-up Thread
Post by: boydster on August 25, 2019, 05:47:19 PM
Alright, last call for signups before things get going. Roles will be sent tomorrow via PM, sometime between 6pm and 8pm Eastern time in the US. Any additional players are welcome to sign up before that 6pm deadline. After that, it's closed and I think 8pm ET will be the day/night transition time throughout.
Title: Re: Werepenguin XVII: Werepenguinwolf - The Discussion Thread
Post by: boydster on August 26, 2019, 03:04:54 PM
Alright, the enrollments are closed. I just rolled for everyone's roles. I'll be sending out PMs momentarily and opening up a game thread shortly thereafter.
Title: Re: Werepenguin XVII: Werepenguinwolf - The Discussion Thread
Post by: Space Cowgirl on August 26, 2019, 03:18:53 PM
I VOTE TO LYNCH ALL OF YOU.
Title: Re: Werepenguin XVII: Werepenguinwolf - The Discussion Thread
Post by: Jura-Glenlivet II on August 27, 2019, 12:42:37 PM

Goodluck to all, especially Crutchwater, who is my proxy.
Title: Re: Werepenguin XVII: Werepenguinwolf - The Discussion Thread
Post by: wise on August 27, 2019, 01:11:39 PM

Goodluck to all, especially Crutchwater, who is my proxy.

Wait, he is my fake.

https://www.theflatearthsociety.org/forum/index.php?topic=82953.msg2198472#msg2198472