The Flat Earth Society

Other Discussion Boards => The Lounge => Topic started by: Slemon on April 11, 2019, 08:06:18 AM

Title: Werepenguins vs NASA XIV Spectator's Thread
Post by: Slemon on April 11, 2019, 08:06:18 AM
It has taken many years of planning, preparation and discovery, but the time is finally here. The Flat Earth Society Ship, the good ship FESS Flatty McFlatface, is ready. A specially selected team have been recruited to go aboard.
A marvel of modern engineering, it runs on an engine that triggers laevorotatory subquarks via the Biefeld-Brown effect, generating a supreme antigravitational force. When it is activated, the entire ship may lift up off the ground and, slowly, ascend. The first voyage of the FESS Flatty McFlatface will be the greatest; to ascend high enough to bring back undoctored, undistorted images of the flatness of the Earth, and perhaps even to bring back solid proof of the Dome.

The ship is a wonder. Living quarters for over a dozen crew, a gym for people to keep in shape, a vast stocked larder and dining area to keep everyone fed for the days the journey will take, an observation deck offering an increasingly wonderful view…
And, of course, the marvel of engineering itself. The engine, and the constant antigravitational force it will produce. It is all that stands between you and falling to a fiery death.

Such a thing could not be allowed of course. Elite agents from NASA have been sent to infiltrate and sabotage the mission, killing all witnesses. They brought penguin servants along with them, but the bloodthirsty creatures were able to break free of control and now fight back, both against their former overlords, and against the genuine flat earthers.
But the moment the mission begins, the FESS Flatty McFlatface will be in flight. The doors will be shut, and even if they weren’t the only way down is a long, long drop. You will be trapped inside, with NASA and penguins both.


This is a modified Penguins v NASA game, because to me it’s felt like the evil teams have had a hard go of it winning, and that stalemate has often been a preferable option. Even when it got close, stalemate was still the best outcome, and it took major unpredictability and chaos for an evil team to stand a chance.

Major tweaks: the empath no longer dies but rather loses their power if their target is killed. The scam artist can now choose to subtract votes, while the politician can always keep track of what the scam artist has done. The vigilante’s ability now takes effect at dawn or dusk to prevent time zones giving an unfair advantage. The channeler’s role is random. The wildcard has a role to cover their own. Penguins and NASA each get unique traits. New roles in bard (a stronger alchemist) and necromancer (modified thief) and possessor (tweaked spirit magician). Mandatory roles cannot be stolen.

Giving the roles and rules a last once-over, will post them after this, but it's been long enough so may as well get this sign-up going. Planning at least one minigame, ultimately with a tangible reward, and as such am planning to make it particularly tricky.
If we get a lot of players one of the penguins and one of the NASA agents will be an Elite, and will possess two roles rather than just one.

Sign-up Sheet
NSS
Boydster
Crouton
CFC
Bullwinkle
Junker
Stash
Space Cowgirl
Son of Orospu
DuckDodgers
Colonel Gaydafi
Jura-Glenlivet
Title: Re: It's that time again: Werepenguins vs NASA XIV
Post by: Slemon on April 11, 2019, 08:21:18 AM
Mandatory Roles
The following are roles that villagers will have. One and only one of each will be present in the game.

Psychic: each night PMs the narrator a name, and will be told the alignment and role of the individual. Be wary, anyone could claim to be a psychic, particularly when evil teams can scan.
Werewolf: if this player is lynched, they kill a random villager; this is true if they were killed by votes, regardless of if a politician or scam artist affected them. If this player is killed by a vigilante or penguin or NASA agent then they kill the one that killed them, unless the penguin or NASA agent was prepared.
Wildcard: this villager is dedicated to the purpose of making the villagers lose. They will be content with a stalemate so they may not be the best ally for an evil team towards the endgame, but before that they will be useful for sowing discord. Will not know anyone's identity or role. They possess one more role from the ‘other roles’ section to aid in this deceit. If they are scanned by the psychic or by an evil team, this role is all that will be seen.

Other roles
These roles will be spread among villagers and evil teams. None or more than one of each may be present in the game, unless marked with a star (*) in which case the number present is limited to one or zero.

Empath*: each night, can PM the narrator to learn the role and alignment of a player by attuning themselves. If they person they are attuned to is killed, or they locate a member of NASA/penguin, then they lose their power from the shock. The empath is capable of identifying the wildcard.
Bodyguard: during the day, at the end of each day, they may choose to PM the narrator a name. They then protect this person from any attack by an evil team the following night; they may only save a villager once, and may not guard themselves. Afterwards they are too injured to repeat it. If an evil team member is protected, then if they are attacked by the opposing evil team their identity will not be revealed.
Scam artist: at any point in the day, this player can sneak to the voting box and add two votes in secret by PMing the narrator them. Alternatively they may opt to steal away two already-cast votes. They cannot do both. The rest of the players will be unaware of whether this has happened until the votes are counted. There is a 1/3 chance that they will be caught, after which they will be watched too closely to ever use their power again, but the votes altered will still go through.
Amateur vigilante: at any time day or night, may PM the narrator a name. By doing so they will kill this person; the death will occur at the next dawn or dusk. They have only one shot, so they’d better make it count. Should the person they kill be a villager, there is a 50% chance of being caught and killed in retaliation.
Channeler: if this person is targeted by any scanning power then the target is randomly reassigned. They have no control over this. Scanning this individual will not reveal the truth about them. Always be aware of this.
Politician: the politician may prevent a lynching by identifying themselves as a politician in the thread, and may redirect the villagers to kill someone that has at least one vote for them, cast by someone other than the politician. A politician may count the votes by asking the narrator, to see if a scam artist has acted, and may redirect to the target of secret votes as well.
Hypnotist*: PMs the narrator a name in the day or night, and this person will not be able to use any special abilities of their role over the following night or day respectively. An evil team member will not be able to kill or use their own role, but will be able to scan.
Thief: can steal another player’s role any time, day or night, by PMing the narrator. They do not steal alignment. If they target the wildcard, they steal the wildcard’s cover-role. The roles of werewolf and psychic are inherent and cannot be stolen; the thief will know their target possessed one of their roles, and will not be able to steal again until the next day or night. Their target’s role will be randomly reassigned if they are successful.
Bard: spends the first day composing an inspiring melody. Starting day two they may select one person to follow around playing this song, inspiring their target so much that they get a second use of any special ability. For example a psychic could scan again, or a scam artist cast more votes. Abilities triggered by or ending in the player’s death are unaffected. Abilities previously used up, like vigilante or a caught scam artist, get one extra use. Only roles can be aided, an evil team’s scan or kill may still only happen once. They may select a new person 24 in-game hours (48 real time hours) after their first use of power. That is, they cannot use this on a consecutive day and night, but they may on consecutive days or consecutive nights.
Necromancer: equivalent to a thief, but through a dark ritual they may take the role of a dead player. Limitations of thief also apply. Targeting someone with a used-up power will fail. Their dark power allows them to possess up to two roles, but they will not be able to take a third.
Possessor: when dead, may resurrect a player of their choice for a day and a night with powers intact. This player may be good or evil. When the day and night are up, the player returns to being dead.

Lovers
Two random players will also be lovers, and will be PMed the identity and role of one another. These players could be human, penguin, NASA, or any mix of the above (excluding penguin and NASA). If one lover dies then the other will die at the next sunrise or sunset from a broken heart.
If one lover decides to be honest with their partner about being on a different team, then there is a choice. A villager may choose to kill themselves to take out a penguin/NASA agent. However if the evil person’s partner is dead, the lover might choose to become evil themselves and take their places. Both will still die if one is killed, but they gain an extra vote and, if necessary, scan.
The transformation will be kept a secret.
This is in addition to the roles determined above. A lover cannot be identified during a scan.

NASA Agents
If there are enough players NASA will send one Elite, trained specially for missions such as this and as such possessing two roles, along with an ordinary one-role agent. If there are not enough players, there will be two ordinary agents.
During the day they function like any normal villager. During the night they have options. They might choose to kill, and take out one person by PMing the narrator; if their target is a penguin then this will fail and their identity will be outed to the one they tried to kill, unless their target was protected by a bodyguard. A normal villager however will be killed. They are capable of killing a werewolf safely if they PM the narrator that they believe their target is a werewolf; however if they are wrong, they take too long preparing and their target escapes and they do not get to kill that night.
Alternatively they might choose to investigate. Instead of killing they may attempt to analyse the alignment of one player, to try and locate their penguin rivals.
NASA agents possess intelligence training. Unique to them, they also learn role as well as alignment when scanning. They are only able to do this by masterful coordination; when one dies, they may only determine alignment.

Penguin
If there are enough players NASA will send one Emperor Penguin, trained specially for missions such as this and as such possessing two roles, along with an ordinary one-role penguin. If there are not enough players, there will be two ordinary penguins.
During the day they function like any normal villager. During the night they have options. They might choose to kill, and take out one other person by PMing the narrator; if their target is a NASA agent then this will fail and their identity will be outed to the one they tried to kill, unless their target was protected by a bodyguard. A normal villager however will be killed. They are capable of killing a werewolf safely if they PM the narrator that they believe their target is a werewolf; however if they are wrong, they take too long preparing and their target escapes and they do not get to kill that night.
Alternatively they might choose to investigate. Instead of killing they may attempt to analyse the alignment of one player, to try and locate their penguin rivals.
Werepenguins are linked by a hive mind, and in their penguin forms blend naturally into the shadows. Because of this they are able to investigate two people per night, for so long as both of them are alive. They only learn alignment. When one dies, this ability is no longer available.

Rules
Same as ever.
During the day, everyone votes for who to lynch. Barring interference from roles, this person is killed at dusk. Players may vote to cancel another player’s vote.
During the night the villagers hunker down, and the evil teams act.
Penguins and NASA agents may only be killed by lynching or by special role. NASA agents are protected from penguin attack by magical amulets, while penguins are ferocious fighters in the night and may guard themselves.
Villagers win when the evil teams are taken out. Penguins win when NASA is dead or outnumbered (ie: one NASA agent alive, two penguins) and the villagers cannot get a voting majority. NASA wins when penguins are dead or outnumbered (ie: one penguin alive, two NASA agents) and the villagers cannot get a voting majority.
If at any point in the game both penguins and NASA live, and the villagers cannot get a voting majority, the villagers may choose to play on and trust in special roles to give them an advantage, or to commit suicide and force a stalemate where NASA and penguins will be stuck fighting each other forever. This is only possible when the number of NASA agents and penguins are equal, both at two or both at one.
Should a stalemate occur, the side whose actions caused a stalemate come in third. The other two however are tied. That is, if the penguins kill a villager and create a minority causing mass-suicide, they lose, while if the villagers lynch incorrectly (even if that lynching is interfered with by a special ability, no matter whose ability) and  lose a majority then should they choose to suicide, they still lose. All it achieves is preventing either evil team from claiming victory over each other. Suicide in response to an action by the evil team however means the responsible evil team is third.

Instructions to the narrator to be left in [square brackets].

If a player is killed, they can still post in the night and be PMed any time, but not vote.

If you lynch the narrator, you gain their power. The first person to vote for a sucessful death of the narrator will become the new narrator, and expected to forgo all voting rights and special abilities in order to narrate deaths. Should the evil teams PM them in order to kill, they must put this into effect. They may do what they wish with the knowledge of alignment. For this reason evil teams may not choose to kill.
However, they do not come into possession of the narrator’s knowledge. Special abilities, for good or ill, will become useless. The role of someone who is lynched will go unknown. It will be up to those living to decide if they think they’ve killed all their foes. If they are incorrect, they lose.
A world with a lynched narrator is a lawless, chaotic one. Be very sure it is what you want.

Your narrator is here to answer any questions, but if you kill me I may be less welcoming.
Title: Re: It's that time again: Werepenguins vs NASA XIV Sign-Up
Post by: NotSoSkeptical on April 11, 2019, 08:25:42 AM
Haven't read the rules yet, but count me in.
Title: Re: It's that time again: Werepenguins vs NASA XIV Sign-Up
Post by: boydster on April 11, 2019, 08:35:02 AM
It's on like Donkey Kong, yo. I'M IN.
Title: Re: It's that time again: Werepenguins vs NASA XIV Sign-Up
Post by: Crouton on April 11, 2019, 08:54:04 AM
I'm in!

Provided that Wise has given us permission to start a game.
Title: Re: It's that time again: Werepenguins vs NASA XIV Sign-Up
Post by: NotSoSkeptical on April 11, 2019, 09:09:47 AM
I'm in!

Provided that Wise has given us permission to start a game.

Sacrilege!  Blasphemer!

We don't mention it's name in the game.

Jane you need to update the rules to include punishment for seeking advice from the user whose name shall not be mentioned.
Title: Re: It's that time again: Werepenguins vs NASA XIV Sign-Up
Post by: Bom Tishop on April 11, 2019, 11:13:57 AM
I am in

However

It seems your tweaks have only strengthened the villagers, team evil needs the bigger firepower
Title: Re: It's that time again: Werepenguins vs NASA XIV Sign-Up
Post by: Slemon on April 11, 2019, 11:20:53 AM
I am in

However

It seems your tweaks have only strengthened the villagers, team evil needs the bigger firepower
Don't underestimate an undetectable wildcard and the channeler meaning psychics need to be careful. Plus evil teams potentially getting their own extra scan via empath is fun.
That being said, I am hoping we get enough to justify the dual-roled evils. That's when this becomes a party  ;D
Title: Re: It's that time again: Werepenguins vs NASA XIV Sign-Up
Post by: Bullwinkle on April 11, 2019, 02:16:39 PM
. . . a vast stocked larder . . .

I shall volunteer for this mission.
Title: Re: It's that time again: Werepenguins vs NASA XIV Sign-Up
Post by: Junker on April 11, 2019, 02:20:25 PM
I am in.
Title: Re: It's that time again: Werepenguins vs NASA XIV Sign-Up
Post by: Stash on April 11, 2019, 02:39:03 PM
I'm in as long as there is a sufficient supply of Rum.
Title: Re: It's that time again: Werepenguins vs NASA XIV Sign-Up
Post by: Slemon on April 11, 2019, 02:49:53 PM
I'm in as long as there is a sufficient supply of Rum.
It was designed with the userbase of this site in mind. There's plenty.
Title: Re: It's that time again: Werepenguins vs NASA XIV Sign-Up
Post by: Space Cowgirl on April 12, 2019, 06:37:01 AM
I will play... even though Jane seems to be in love with team evil.
Title: Re: It's that time again: Werepenguins vs NASA XIV Sign-Up
Post by: Slemon on April 12, 2019, 06:56:22 AM
I will play... even though Jane seems to be in love with team evil.
You may always judge the villagers by the quality of their enemies.
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Son of Orospu on April 12, 2019, 07:16:34 AM
I want to play.  I just don't want to let people down again. 
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: DuckDodgers on April 12, 2019, 09:43:43 AM
I'm in.
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Slemon on April 12, 2019, 09:58:57 AM
We're at ten!
Tell your friends! Remind them that non-participation will be punished with a ban!
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Colonel Gaydafi on April 12, 2019, 12:58:44 PM
Why did no one inform me?! I am IN!
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Space Cowgirl on April 12, 2019, 01:02:26 PM
I forgot that was my job.

I HOPE WE ARE ON THE SAME TEAM.
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Colonel Gaydafi on April 12, 2019, 01:06:04 PM
I forgot that was my job.

I HOPE WE ARE ON THE SAME TEAM.

I HOPE SO
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: boydster on April 12, 2019, 01:07:42 PM
GAYER I WON'T TRY TO KILL YOU THIS TIME!
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Slemon on April 12, 2019, 01:13:40 PM
I forgot that was my job.

I HOPE WE ARE ON THE SAME TEAM.

I HOPE SO
Mental note. Ensure Gaydafi and SCG are on opposite sides.
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Space Cowgirl on April 12, 2019, 01:15:41 PM
Let's lynch Jane.
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Bullwinkle on April 12, 2019, 04:50:48 PM
twice
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Slemon on April 12, 2019, 05:28:56 PM
Let's lynch Jane.
JUST TRY IT

Someone should invite the other site to be murdered.
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Bom Tishop on April 12, 2019, 06:23:20 PM
Let's lynch Jane.
JUST TRY IT

Someone should invite the other site to be murdered.

I already posted the invite.
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Colonel Gaydafi on April 13, 2019, 06:19:13 AM
GAYER I WON'T TRY TO KILL YOU THIS TIME!

BUT I'M GONNA KILL YOU
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: boydster on April 13, 2019, 06:53:46 AM
 :'(
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Jura-Glenlivet II on April 13, 2019, 02:19:31 PM

Goddamn, how long has this been up?

I'm in!
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Slemon on April 13, 2019, 02:21:55 PM
We're at twelve!
At unlucky 13, the evil teams will get souped up. Let's see if we can manage it  :D
Going to give it a day more.
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: wise on April 13, 2019, 04:12:34 PM

Goddamn, how long has this been up?

I'm in!

You traitor why did you enter it? You've lost 50 additional ranks.

Hoh, what you mean with God damn, are you believing God?
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: boydster on April 13, 2019, 04:27:12 PM
why did you enter it?

For the fun, of course!
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Slemon on April 13, 2019, 04:39:41 PM
Rule shake-up proposal!
Just to see what people think.
All votes to be cast by PM. Whether or not anyone wants to say who they voted for in the thread is up to them. The scam artist gets extra votes, like before, and politicians can ask for the vote summary, but otherwise who voted for whom goes unknown.

Only really considering this if we don't get enough players for the evil team Elites to enter the fray, as it likely would advantage the evil teams as they can completely lie about who they suspect making it that little bit easier for cover. And even then, only if people like the idea of it being harder to sniff out deceit. If we get a couple more players and Elites enter the picture, voting will be in thread like usual.
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: wise on April 13, 2019, 04:41:28 PM
batterystaple is offline, batterystaple is missing, batterystaple was the elected narrator; but you 6 guys and clones will ready to play a game, right? You are nothing but a bunch of s.o.w'es.
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Space Cowgirl on April 13, 2019, 04:47:35 PM
I do not understand why Jane wants the evil teams to be super powered. JANE IS A PENGUIN, IMO.
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: boydster on April 13, 2019, 04:50:33 PM
Yeah I say FUCK OUT with the shake-up proposal. Unless I'm one of the bad guys again, in which case it seems fantastic.
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Space Cowgirl on April 13, 2019, 04:59:09 PM
Haha, I was thinking the same thing. I'd love to be a super powered penguin, but I'll hate it if I'm a weakling human.
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Slemon on April 13, 2019, 05:12:36 PM
Haha, I was thinking the same thing. I'd love to be a super powered penguin, but I'll hate it if I'm a weakling human.
Think of how satisfying it'd be to win  ;)
Honestly humans have won most of the time anyway. Makes it less fun for the five who are chosen to be evil.
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: boydster on April 13, 2019, 05:14:51 PM
WTF FIVE
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: boydster on April 13, 2019, 05:15:23 PM
[I vote to double-septuple lynch Jane]
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Slemon on April 13, 2019, 05:23:51 PM
WTF FIVE
Two penguins, two NASA, wildcard. This isn't new  :P
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: boydster on April 13, 2019, 05:33:44 PM
This sounds very suspicious. I'm about to upgrade to a triple-septuple.
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Crouton on April 14, 2019, 08:10:57 AM
Rule shake-up proposal!
Just to see what people think.
All votes to be cast by PM. Whether or not anyone wants to say who they voted for in the thread is up to them. The scam artist gets extra votes, like before, and politicians can ask for the vote summary, but otherwise who voted for whom goes unknown.

Only really considering this if we don't get enough players for the evil team Elites to enter the fray, as it likely would advantage the evil teams as they can completely lie about who they suspect making it that little bit easier for cover. And even then, only if people like the idea of it being harder to sniff out deceit. If we get a couple more players and Elites enter the picture, voting will be in thread like usual.

I say if you're going to do that then at least announce when a vote took place.
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Slemon on April 14, 2019, 08:16:00 AM
Rule shake-up proposal!
Just to see what people think.
All votes to be cast by PM. Whether or not anyone wants to say who they voted for in the thread is up to them. The scam artist gets extra votes, like before, and politicians can ask for the vote summary, but otherwise who voted for whom goes unknown.

Only really considering this if we don't get enough players for the evil team Elites to enter the fray, as it likely would advantage the evil teams as they can completely lie about who they suspect making it that little bit easier for cover. And even then, only if people like the idea of it being harder to sniff out deceit. If we get a couple more players and Elites enter the picture, voting will be in thread like usual.

I say if you're going to do that then at least announce when a vote took place.
Probably not doing it as no one seems to like it, may just introduce the Elites a little early.

Game starts tomorrow!
Title: Re: Werepenguins vs NASA XIV Sign-Up: It's that time again!
Post by: Slemon on April 15, 2019, 05:59:40 AM
About two hours until the game starts. If you want to try a last minute sign up, now's your chance!

Elites will be in the game, but lovers will be excluded as a counterbalance with this many players.
Title: Re: Werepenguins vs NASA XIV Spectator's Thread
Post by: Jura-Glenlivet II on April 16, 2019, 02:07:55 AM
Jane dear could you post the day/night times, so I don't miss crucial votes and stuff, you never know when Junker is going to kill someone last minute.
Title: Re: Werepenguins vs NASA XIV Spectator's Thread
Post by: Slemon on April 16, 2019, 02:43:32 AM
Jane dear could you post the day/night times, so I don't miss crucial votes and stuff, you never know when Junker is going to kill someone last minute.
4pm UK time is dawn/dusk, I always make sure the first post is put up at that time so it's easy to refer back.
Title: Re: Werepenguins vs NASA XIV Spectator's Thread
Post by: Junker on April 16, 2019, 12:22:25 PM
Jane dear could you post the day/night times, so I don't miss crucial votes and stuff, you never know when Junker is going to kill someone last minute.

I almost did tbh.
Title: Re: Werepenguins vs NASA XIV Spectator's Thread
Post by: Slemon on April 16, 2019, 12:24:55 PM
Jane dear could you post the day/night times, so I don't miss crucial votes and stuff, you never know when Junker is going to kill someone last minute.

I almost did tbh.
Be warned. Last minute kills will earn you the ire of the narrator because it means I've got to write up a proper death scene all at once.
Title: Re: Werepenguins vs NASA XIV Spectator's Thread
Post by: Junker on April 16, 2019, 01:58:11 PM
Jane dear could you post the day/night times, so I don't miss crucial votes and stuff, you never know when Junker is going to kill someone last minute.

I almost did tbh.
Be warned. Last minute kills will earn you the ire of the narrator because it means I've got to write up a proper death scene all at once.

I'd suggest having a generic one ready to go then :-P
Title: Re: Werepenguins vs NASA XIV Spectator's Thread
Post by: wise on April 25, 2019, 11:42:40 AM
remained:

1 NSS
1 Bullwinkle
3 scg

I think scg wins by completely fair way.  :)

Title: Re: Werepenguins vs NASA XIV Spectator's Thread
Post by: Bom Tishop on April 25, 2019, 02:12:36 PM
remained:

1 NSS
1 Bullwinkle
3 scg

I think scg wins by completely fair way.  :)

I thought I was Bullwinkle now?
Title: Re: Werepenguins vs NASA XIV Spectator's Thread
Post by: wise on April 26, 2019, 12:33:32 AM
Jura, did you really think you had a chance to win against a player has two more clones and a narrator account?  ;D
Title: Re: Werepenguins vs NASA XIV Spectator's Thread
Post by: Jura-Glenlivet II on April 26, 2019, 02:09:54 AM

It's about playing the game, I enjoy the scheming and manoeuvring, there is honour in losing if done well, and the game is not done yet.
The last two games I played I finished alive, this one I am dead, I am good with that, it has been fun, if you only play to win, you will always lose.
Title: Re: Werepenguins vs NASA XIV Spectator's Thread
Post by: wise on April 26, 2019, 04:28:04 AM
I am not talking about wining or losing. I am talking about playing a game that result is certain before its start. it's not a game, it's like mind gymnastics.

You play to win the game. In this case it is not important to win or lose. But if the result is clear, we cannot call it game. It's like execution. If you look at the votes given, you will see a lot of votes that disrupt the game mentality. This won't happen, it's wrong. they shouldn't do that.
Title: Re: Werepenguins vs NASA XIV Spectator's Thread
Post by: Jura-Glenlivet II on April 26, 2019, 04:40:17 AM

There is no consistent logic here, If I can’t expect to win against SCG , how come I have survived before in games where SCG has not, and why doesn’t the fair lass always win?

It is a game Inti’, the illuminati are not using it is as a training ground, the Hashashin are not picking us off, it’s the fuckin Moomins…. Argh..nnnnooo… runnnn.
Title: Re: Werepenguins vs NASA XIV Spectator's Thread
Post by: wise on April 26, 2019, 05:17:00 AM
it doesn't do it in every game. but if the narrator has his own account, she wins that game. I just said that losing is actually necessary. This is not the case in every game, but at the moment, it is so.
Title: Re: Werepenguins vs NASA XIV Spectator's Thread
Post by: Jura-Glenlivet II on April 26, 2019, 08:50:36 AM

Well there you go Inti', at the last minute SCG murdered in the shower, oh you of little faith.

Jane you done good, fitting, well written, enjoyed it.
Title: Re: Werepenguins vs NASA XIV Spectator's Thread
Post by: boydster on April 26, 2019, 09:11:56 AM
It was a good game. Stash, I am sorry for thinking the worst of you.
Title: Re: Werepenguins vs NASA XIV Spectator's Thread
Post by: Space Cowgirl on April 26, 2019, 09:48:27 AM
He was the wildcard, so it wasn't all that bad to kill him.