with an engine over 5 years do you think gives you any idea about rewriting complex, security critical 60 million lines of code programs in a few months? You did notice that they're 60 million lines of code, right?
As if the security under the Biden administration was so-damned critical?
What does Biden have to do with it? Do you know how long this software goes back? Didn't you wonder why it is written in COBOL of all languages?
Whoop de do! Sixty million lines of code. You do know that my game probably has at least a million lines of code just in RpgMaker code (which is supported under the hood by Ruby code), right? Maybe even 10 million wouldn't be that big a stretch. I have 900 common events, many of which are so long that it takes awhile to refresh the page if I click on them. I have about 400 maps, each with characters, chests, and so on. Each of these has lines, actions, events ties to them, etc. More importantly, there is the code that I never interact with directly, the patches and plugins, and stuff that connects the visual and sound.
A day's (8 hours) work for just me is sometimes 2500 lines of code. That would be setting up a long sheet of monster party events, then copying key parts to other sections, when there are 300+ monster parties (e.g. some of the code, I worked on involved not just monster behavior but heroic behavior, like charging a battle meter thing that when full allows special attacks).
Dude, nobody cares about your spaghetti game you slapped together with RpgMaker. It's a completely different thing. You said a bunch of nonsense about how if they just hired game devs, they'd be done in weeks. Is that why so many AAA games take years to be delivered, and even then they're full of bugs? Because most AAA games don't have codebases any larger than the software in question.
So back to 2500 lines of code. Sometimes I did more than that because of the level of copying and adjusting one detail or so, meant I could also make code B and C, then also copy them. But as an average... That's 25,000 for ten people, 250,000 for 100 committed people. 4 days for 100 people to write 1 million lines of code, 4 x 60 = 240 days, about half a year, just on an eight hour shift, just with a small team of crack professionals. With 1000 people, you could write that in under a month!
That's... Not remotely how it works..
60,000,000 lines of code is not a secure masterpiece. It's a dinosaur. And like the dinosaurs, it deserves to go extinct. Write better code that is more secure, has clear sections that can be edited easily if there is an error. Hacking is about the network not the code. Write the code clearly and well. It obviously was written by retarded chimps, who thought security was a matter of coding and not procedure.
You literally have absolutely no idea what this software entails, what it does and how it's written, so I don't understand why you think you can feel so confident drawing conclusions like that.
By the way, nobody thinks this software should never be replaced or rewritten or anything. It's an old ass software that suffers from the issues old ass software always has, and it's also written in COBOL, which has been phased out from most places. But there is a reason it hasn't been replaced so far, it takes lots of labor hours to replace something that works. If you want to make it better, then you have to do it patiently. There's 3 ways this might go:
1) They realize this is stupid and end up taking longer than they said. This is the most likely scenario.
2) They do it anyways but they make a hack job of it and cause numerous issues.
3) They do it and they actually do it well, by diverting an enormous amount of resources to fix something that already works and is in no need of urgent fixing, when they could have just taken longer.
Either way, I don't really care, you're the ones governed by these bozos.