Joust is another fine example of a Flat Earth Video game. Note how in the lava, there is absolutely zero opposite side. This agrees with my old school theory that the Flat Earth works similar to a flat toroid in which the sides are attached while still existing on a 2d plane.
I have made a basic video game, allowing the character to move buy items fight etc. It was on a flat plane because it was the easiest to code, i still believe in a round earth. Your argument is invalid.
Evidence of your video game? And did YOU make it, or did you use someone else's game generator?
Would you like me to post some of the source code or the .exe file itself? It is in a .cpp file if you have a compiler or i can just put it into a notepad file. Me and a friend worked on this whenever we didn't have any work to do in our C++ class, its really old but i was able to find it from my old files.
Example:
move=getch();
switch(move)
{ /*Left*/ case'\0K':{if(intrap==1){break;}
if(traparraytut[posy][posx-1]==' ')
{traparraytut[posy][posx]=' ';
posx--;}
break;
}
/*Right*/ case'\0M':{if(intrap==1){break;}
posx++;
if(posy==1 && posx==8)
{currentlevel++;break;}
posx--;
if(trapc(posx,posy,intrap, health)==1)
{traparraytut[posy][posx]=' ';posx++;break;} //Trap instructional
if(traparraytut[posy][posx+1]==' ')
{traparraytut[posy][posx]=' ';
posx++;}
break;
}
/*Trap*/ case't':{if(intrap==1){
intrap--;
gotoxy(40,11);
printf("You get out of the trap!");
Sleep(1500);
break;}
break;}
}}
and although it was never finished, part of the battle system data management
class Enemy
{
private:
char Enemy_Name [40];
char Enemy_Type [20];
int Enemy_Str;
int Enemy_Def;
int Enemy_Sta;
int Enemy_Inte;
int Enemy_P_Resistance;
int Enemy_L_Resistance;
int Enemy_F_Resistance;
int Enemy_C_Resistance;
public:
Enemy (name[40],type[20], str, def, sta, inte) //Contstructor
{
strcpy(Enemy_Name, name);
strcpy(Enemy_Type, type);
Enemy_Str = str;
Enemy_Def = def;
Enemy_Sta = sta;
Enemy_Inte = inte;
}
void Display_stats();