Last game, if the villagers had lynched CFC then they probably would've won given who they trusted. it was Bullwinkle's absence and CFC being lucky with powers (and getting cocky with it so we knew to politician) that shifted it, and even then no evil team won.
The wildcard's not as reliable an ally as that. They're acting to save the opposite evil team too; why do you think my goal was to try and force your hand to scan and get me in on the ghost council? it'd make us a more attractive proposition to save. A stalemate is a safer option for them. They just care about killing villagers, not about making one evil team win; interests only line up when one team is weaker. Manipulating the wildcard to help your team rather than help both equally is as much a part of the game as manipulating the villagers.
Do agree that this was a bit overpowered, but you still did pretty well with it, though you did have the earlier overcorrection. At least it made the game different. Endings can be a bit unsatisfying, but the journey was fun, as was puzzling out what the hell happened, so hey.
Who's narrating the next one, and how quickly will Junker die this time?