Werewolf -- Crestwood

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The Terror

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Re: Werewolf -- Crestwood
« Reply #420 on: May 19, 2012, 02:29:07 AM »
You are all making a terrible mistake. Unless you're a wolf in which case you're taking one more step towards victory.

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Saddam Hussein

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Re: Werewolf -- Crestwood
« Reply #421 on: May 19, 2012, 06:00:56 AM »
And perhaps Vindictus was killed because he PM'ed a wolf instead of a villager. So who did Vindictus PM and who do he guess about?

He PM'd Parsifal, who was already dead.

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Blanko

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Re: Werewolf -- Crestwood
« Reply #422 on: May 19, 2012, 07:08:02 AM »
I vote to lynch TheTerror (10)

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theonlydann

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Re: Werewolf -- Crestwood
« Reply #423 on: May 19, 2012, 07:51:37 AM »
*shrugs off valid criticism for no good reason yet again*
Fuck those people. :D

Pongo seems to be having difficulty understanding that this game is about the players, not himself.  For the future, we should get prospective narrators to agree to narrate the game normally before we let them do it.
lrn2read

Take the 45 fucking seconds to comprehend his writing

I do comprehend his writing.  It's just that for clarity and convenience's sake, he should provide the summary at the end.  Like Parsifal said, sometimes people just need to see it at a glance.

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Sean

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Re: Werewolf -- Crestwood
« Reply #424 on: May 19, 2012, 08:31:08 AM »
I vote to lynch TheTerror [11]
Quote from: sokarul
Better bring a better augment, something not so stupid.

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Pongo

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Re: Werewolf -- Crestwood
« Reply #425 on: May 19, 2012, 08:57:32 AM »
*shrugs off valid criticism for no good reason yet again*

Pongo seems to be having difficulty understanding that this game is about the players, not himself.  For the future, we should get prospective narrators to agree to narrate the game normally before we let them do it.
lrn2read

Take the 45 fucking seconds to comprehend his writing

I do comprehend his writing.  It's just that for clarity and convenience's sake, he should provide the summary at the end.  Like Parsifal said, sometimes people just need to see it at a glance.

You've expended a good bit of effort telling me how I "should" be narrating and saying that I do not post normally. I can agree with second part; I think that a well written narration will create a more immersing game and I can assure people read closer by not allowing them to skip it all at a glance. Players also have the option check the OP for unambiguous updates. If the way in which I am running the narration is too much for you to handle, no one is forcing you to participate. Further, I don't spend inordinate amounts of time writing the flavor, but neither do I do it in haste. I don't think it's too much to ask a player to spend 45 to 120 seconds reading it.

The narration will likely continue as it has been. Day will end today around 5pm EST. Sorry for missing the "time" tags today. Also, ten votes (round up right?) are required for a majority, I'll endeavor to post this every game-morning.
« Last Edit: May 19, 2012, 09:00:06 AM by Pongo »

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Lorddave

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Re: Werewolf -- Crestwood
« Reply #426 on: May 19, 2012, 09:23:21 AM »
*shrugs off valid criticism for no good reason yet again*

Pongo seems to be having difficulty understanding that this game is about the players, not himself.  For the future, we should get prospective narrators to agree to narrate the game normally before we let them do it.
lrn2read

Take the 45 fucking seconds to comprehend his writing

I do comprehend his writing.  It's just that for clarity and convenience's sake, he should provide the summary at the end.  Like Parsifal said, sometimes people just need to see it at a glance.

You've expended a good bit of effort telling me how I "should" be narrating and saying that I do not post normally. I can agree with second part; I think that a well written narration will create a more immersing game and I can assure people read closer by not allowing them to skip it all at a glance. Players also have the option check the OP for unambiguous updates. If the way in which I am running the narration is too much for you to handle, no one is forcing you to participate. Further, I don't spend inordinate amounts of time writing the flavor, but neither do I do it in haste. I don't think it's too much to ask a player to spend 45 to 120 seconds reading it.

The narration will likely continue as it has been. Day will end today around 5pm EST. Sorry for missing the "time" tags today. Also, ten votes (round up right?) are required for a majority, I'll endeavor to post this every game-morning.
Honestly, I think all they want is in the bit where you say "today is night/day.  Wolf xxxx send me your kill/villagers lynch" just put above it "xxxx is dead".
You have been ignored for common interest of mankind.

I am a terrible person and I am a typical Blowhard Liberal for being wrong about Bom.

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Sean

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Re: Werewolf -- Crestwood
« Reply #427 on: May 19, 2012, 09:23:50 AM »
Am I the only player who never actually reads the narration?
Quote from: sokarul
Better bring a better augment, something not so stupid.

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Pongo

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Re: Werewolf -- Crestwood
« Reply #428 on: May 19, 2012, 09:30:05 AM »
*shrugs off valid criticism for no good reason yet again*

Pongo seems to be having difficulty understanding that this game is about the players, not himself.  For the future, we should get prospective narrators to agree to narrate the game normally before we let them do it.
lrn2read

Take the 45 fucking seconds to comprehend his writing

I do comprehend his writing.  It's just that for clarity and convenience's sake, he should provide the summary at the end.  Like Parsifal said, sometimes people just need to see it at a glance.

You've expended a good bit of effort telling me how I "should" be narrating and saying that I do not post normally. I can agree with second part; I think that a well written narration will create a more immersing game and I can assure people read closer by not allowing them to skip it all at a glance. Players also have the option check the OP for unambiguous updates. If the way in which I am running the narration is too much for you to handle, no one is forcing you to participate. Further, I don't spend inordinate amounts of time writing the flavor, but neither do I do it in haste. I don't think it's too much to ask a player to spend 45 to 120 seconds reading it.

The narration will likely continue as it has been. Day will end today around 5pm EST. Sorry for missing the "time" tags today. Also, ten votes (round up right?) are required for a majority, I'll endeavor to post this every game-morning.
Honestly, I think all they want is in the bit where you say "today is night/day.  Wolf xxxx send me your kill/villagers lynch" just put above it "xxxx is dead".

I am aware of their wants. What they need to understand is you don't always get what you want, but if you read sometimes, you might just find that you get what you need.

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Saddam Hussein

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Re: Werewolf -- Crestwood
« Reply #429 on: May 19, 2012, 09:48:58 AM »
*shrugs off valid criticism for no good reason yet again*

Pongo seems to be having difficulty understanding that this game is about the players, not himself.  For the future, we should get prospective narrators to agree to narrate the game normally before we let them do it.
lrn2read

Take the 45 fucking seconds to comprehend his writing

I do comprehend his writing.  It's just that for clarity and convenience's sake, he should provide the summary at the end.  Like Parsifal said, sometimes people just need to see it at a glance.

You've expended a good bit of effort telling me how I "should" be narrating and saying that I do not post normally. I can agree with second part; I think that a well written narration will create a more immersing game and I can assure people read closer by not allowing them to skip it all at a glance. Players also have the option check the OP for unambiguous updates. If the way in which I am running the narration is too much for you to handle, no one is forcing you to participate. Further, I don't spend inordinate amounts of time writing the flavor, but neither do I do it in haste. I don't think it's too much to ask a player to spend 45 to 120 seconds reading it.

The narration will likely continue as it has been. Day will end today around 5pm EST. Sorry for missing the "time" tags today. Also, ten votes (round up right?) are required for a majority, I'll endeavor to post this every game-morning.

In other words, this game is all about you and what you want.  Thank you for making my point.  I won't bother arguing about it further, though.  As I said, we'll just be careful about who we select for narrator in the future.
« Last Edit: May 19, 2012, 03:51:54 PM by Saddam Hussein »

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General Disarray

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Re: Werewolf -- Crestwood
« Reply #430 on: May 19, 2012, 09:51:26 AM »
Or you could take a trip to www.rif.org
You don't want to make an enemy of me. I'm very powerful.

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Saddam Hussein

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Re: Werewolf -- Crestwood
« Reply #431 on: May 19, 2012, 09:56:26 AM »
That link is atrociously overused on this forum.  And in this case (as it is in about 90% of the other times it's posted), it is not a valid rebuttal.

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rooster

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Re: Werewolf -- Crestwood
« Reply #432 on: May 19, 2012, 10:04:07 AM »
I don't see anything wrong with the narration. It builds a bit of anticipation. If you want a quick check you can just glance at the list in the OP.

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Pongo

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Re: Werewolf -- Crestwood
« Reply #433 on: May 19, 2012, 10:04:58 AM »
If it were all about me, I would just write a story about villagers and wolves and post it.

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Saddam Hussein

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Re: Werewolf -- Crestwood
« Reply #434 on: May 19, 2012, 10:05:40 AM »
You know something, take what I just said with a grain of salt.  I'm kind of in a bad mood about something else and just taking it out on Pongo.  He's not that bad.  I guess what sort of set me off was his analogy about LOTR, which I don't feel is very appropriate, and then I just went off on a tangent.  I'm sorry, Pongo.  I know you really are just trying to make it a good game.  Let's make up and cuddle.

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Blanko

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Re: Werewolf -- Crestwood
« Reply #435 on: May 19, 2012, 10:10:18 AM »
I think that a well written narration will create a more immersing game and I can assure people read closer by not allowing them to skip it all at a glance.

That would be a valid point if we put aside the glaring issue which is that your narration simply isn't very good. It looks and feels very amateurish, like a story made by a high schooler in literature class. Lots and lots of mistakes, too.

If you actually put effort into making an engaging story then go ahead and take a shot at immersing us, otherwise don't flaunt your talent needlessly and give us the relevant information in a compact form.

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Marcus Aurelius

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Re: Werewolf -- Crestwood
« Reply #436 on: May 19, 2012, 10:19:38 AM »
Hmm, a completely split vote at first, then suddenly everybody is voting for the terror.  My gut tells me that if this is true, it's because one of these two is a wolf.

I'll vote to lynch Terror [12]

Re: Werewolf -- Crestwood
« Reply #437 on: May 19, 2012, 10:29:11 AM »
I think that a well written narration will create a more immersing game and I can assure people read closer by not allowing them to skip it all at a glance.

That would be a valid point if we put aside the glaring issue which is that your narration simply isn't very good. It looks and feels very amateurish, like a story made by a high schooler in literature class. Lots and lots of mistakes, too.

If you actually put effort into making an engaging story then go ahead and take a shot at immersing us, otherwise don't flaunt your talent needlessly and give us the relevant information in a compact form.

To be honest I'm just grateful someone is willing to put the effort in to do it.

And I don't think the stories are that bad.

I think people should just stop moaning and enjoy the game.

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theonlydann

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Re: Werewolf -- Crestwood
« Reply #438 on: May 19, 2012, 10:35:00 AM »
VONGEO RETURNS!

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Pongo

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Re: Werewolf -- Crestwood
« Reply #439 on: May 19, 2012, 10:41:24 AM »
You know something, take what I just said with a grain of salt.  I'm kind of in a bad mood about something else and just taking it out on Pongo.  He's not that bad.  I guess what sort of set me off was his analogy about LOTR, which I don't feel is very appropriate, and then I just went off on a tangent.  I'm sorry, Pongo.  I know you really are just trying to make it a good game.  Let's make up and cuddle.

*hugs* let's all get back to doing what we love, lynching villagers.

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The Terror

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Re: Werewolf -- Crestwood
« Reply #440 on: May 19, 2012, 12:27:24 PM »
I think we need to postpone the lynching until we get this narrative business sorted out.

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Lord Wilmore

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Re: Werewolf -- Crestwood
« Reply #441 on: May 19, 2012, 03:43:26 PM »
In other words, this game is all about you and what you want.  Thank you for making my point.  I won't bother arguing about it further, though.  As I said, we'll just be careful about who we select for the rule in the future.


lol rite better sadam


Anyway, I vote to lynch The Terror [12]
"I want truth for truth's sake, not for the applaud or approval of men. I would not reject truth because it is unpopular, nor accept error because it is popular. I should rather be right and stand alone than run with the multitude and be wrong." - C.S. DeFord

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Pongo

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Re: Werewolf -- Crestwood
« Reply #442 on: May 19, 2012, 03:56:13 PM »
Voting closed, write up to follow (sorry, busy). The Terror is dead. Not a wolf. Krypton send kill whenever.

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Saddam Hussein

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Re: Werewolf -- Crestwood
« Reply #443 on: May 19, 2012, 04:01:00 PM »
...dammit.

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Colonel Gaydafi

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Re: Werewolf -- Crestwood
« Reply #444 on: May 19, 2012, 04:03:24 PM »
Told you we should have lynched Rooster
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Roundy the Truthinessist

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Re: Werewolf -- Crestwood
« Reply #445 on: May 19, 2012, 04:08:29 PM »
Krypton send kill whenever.

Well if you insist, but will it really count?
Where did you educate the biology, in toulet?

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Saddam Hussein

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Re: Werewolf -- Crestwood
« Reply #446 on: May 19, 2012, 04:09:26 PM »
So do we lynch rooster next time or what?

Krypton send kill whenever.

Well if you insist, but will it really count?

I chuckled.

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Jack

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Re: Werewolf -- Crestwood
« Reply #447 on: May 19, 2012, 04:19:33 PM »
Yeah, lynch her in the next round.

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Vindictus

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Re: Werewolf -- Crestwood
« Reply #448 on: May 19, 2012, 04:31:23 PM »
Lynch the active villagers that haven't been posting much, like Irush. Rooster is playing far too badly to be a wolf, but I might be wrong.

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Lorddave

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Re: Werewolf -- Crestwood
« Reply #449 on: May 19, 2012, 05:44:11 PM »
Lynch the active villagers that haven't been posting much, like Irush. Rooster is playing far too badly to be a wolf, but I might be wrong.
I agree with this.
Irush is likely playing the "I won't be lynched if I don't post" wolf strategy. 
You have been ignored for common interest of mankind.

I am a terrible person and I am a typical Blowhard Liberal for being wrong about Bom.